Crimson Worm.json 13 KB

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  1. {
  2. "ac": 40,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -1,
  7. "constitution": 9,
  8. "creature_ability": [
  9. "Fire Healing",
  10. "Inexorable",
  11. "Shake It Off",
  12. "Breath Weapon",
  13. "Crimson Worm Venom",
  14. "Fast Swallow",
  15. "Rock Tunneler",
  16. "Swallow Whole",
  17. "Thrash"
  18. ],
  19. "creature_family": "Cave Worm",
  20. "creature_family_markdown": "[Cave Worm](/MonsterFamilies.aspx?ID=21)",
  21. "dexterity": -1,
  22. "exclude_from_search": false,
  23. "fortitude_save": 36,
  24. "hp": 410,
  25. "hp_raw": "410 (fire healing)",
  26. "id": "creature-75",
  27. "image": [
  28. "/Images/Monsters/CaveWorm_CrimsonWorm.png"
  29. ],
  30. "immunity": [
  31. "fire"
  32. ],
  33. "immunity_markdown": "[fire](/Traits.aspx?ID=72)\r\n",
  34. "intelligence": -3,
  35. "language_markdown": "",
  36. "level": 18,
  37. "markdown": "<title level=\"1\" pfs=\"Standard\">[Crimson Worm](/Monsters.aspx?ID=75)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAmong the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these “moat worms” contained and prevented them from chewing their way through fortress foundations must have been significant.\n\n Crimson worms sometimes frequent areas on the surface where volcanism creates hot springs or other geothermal features, but even then they prefer to spend most of their time burrowing through the ground in their never-ending search for sustenance. Surface lands claimed by crimson worms are notable for the mound-shaped burrows these creatures leave behind as they dig.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/CaveWorm_CrimsonWorm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Crimson Worm](/Monsters.aspx?ID=75)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 59</row>\n\n**Perception** +25; darkvision, tremorsense (imprecise) 100 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +38\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** -1\r\n\r\n**Con** +9\r\n\r\n**Int** -3\r\n\r\n**Wis** -1\r\n\r\n**Cha** -1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 40 \r\n\r\n**Fort** +36 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +27 \n\n</row>\r\n\r\n**HP** 410\r\n(fire healing)\n\n**Immunities**\r\n[fire](/Traits.aspx?ID=72)\n\n**Weaknesses**\r\ncold 15\r\n\r\n**Fire Healing** As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical fire effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal.<br /> **Inexorable** The crimson worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It’s also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.<br /> **Shake It Off** <actions string=\"Reaction\" /> **Frequency** once per day; **Trigger** The crimson worm would be affected by a condition or adverse effect (such as [_baleful polymorph_](/Spells.aspx?ID=17)). **Effect** The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can’t be avoided in this way.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, burrow 40 feet, swim 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +36 ([deadly 3d10](/Traits.aspx?ID=174), [Fire](/Traits.aspx?ID=72), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+18 piercing plus 2d6 fire and Improved Grab\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstinger +36 ([Agile](/Traits.aspx?ID=170), [Fire](/Traits.aspx?ID=72), [Poison](/Traits.aspx?ID=126), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+18 piercing plus 2d6 fire and crimson worm venom\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbody +34 ([Fire](/Traits.aspx?ID=72), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+16 bludgeoning plus 2d6 fire\n\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Primal](/Traits.aspx?ID=134)) The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire damage to all creatures in the area (DC 41 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.\r\n\r\n**Crimson Worm Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 41 Fortitude, **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and drained 1 (1 round), **Stage 2** 2d6 poison damage and drained 1 (1 round); **Stage 3** 2d6 poison damage and drained 2 (1 round).\r\n\r\n**Fast Swallow** <actions string=\"Reaction\" /> **Trigger** The worm Grabs a creature. **Effect** The worm uses Swallow Whole.\r\n\r\n**Rock Tunneler** A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** <actions string=\"Single Action\" /> Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36\r\n\r\n**Thrash** <actions string=\"Two Actions\" /> The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after it makes all the attacks.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-21\" />",
  38. "name": "Crimson Worm",
  39. "npc": false,
  40. "perception": 25,
  41. "pfs": "Standard",
  42. "rarity": "rare",
  43. "reflex_save": 25,
  44. "release_date": "2019-08-01",
  45. "resistance": {},
  46. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 59</row>\r\n\r\n**Creature Family** [Cave Worm](/MonsterFamilies.aspx?ID=21)\r\n\r\n<row gap=\"medium\">\r\n**HP** 410 (fire healing)\r\n\r\n**AC** 40\r\n\r\n**Fort** +36\r\n\r\n**Ref** +25\r\n\r\n**Will** +27\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmong the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a …\r\n</summary>",
  47. "sense": "darkvision, tremorsense (imprecise) 100 feet",
  48. "sense_markdown": "darkvision, tremorsense (imprecise) 100 feet",
  49. "size": [
  50. "Gargantuan"
  51. ],
  52. "skill": [
  53. "Athletics +38"
  54. ],
  55. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +38",
  56. "source": [
  57. "Bestiary"
  58. ],
  59. "source_raw": [
  60. "Bestiary pg. 59"
  61. ],
  62. "source_category": "Rulebooks",
  63. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 59</row>",
  64. "speed": {
  65. "burrow": 40,
  66. "land": 40,
  67. "max": 40,
  68. "swim": 20
  69. },
  70. "speed_markdown": "40 feet, burrow 40 feet, swim 20 feet",
  71. "speed_raw": "40 feet, burrow 40 feet, swim 20 feet",
  72. "spell_markdown": "",
  73. "strength": 10,
  74. "strongest_save": [
  75. "fort",
  76. "fortitude"
  77. ],
  78. "summary": "Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a …",
  79. "summary_markdown": "Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a …",
  80. "text": " Crimson Worm Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these “moat worms” contained and prevented them from chewing their way through fortress foundations must have been significant. Crimson worms sometimes frequent areas on the surface where volcanism creates hot springs or other geothermal features, but even then they prefer to spend most of their time burrowing through the ground in their never-ending search for sustenance. Surface lands claimed by crimson worms are notable for the mound-shaped burrows these creatures leave behind as they dig. Recall Knowledge - Beast (Arcana, Nature): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Crimson Worm Source Bestiary pg. 59 Perception +25; darkvision, tremorsense (imprecise) 100 feet Languages Skills Athletics +38 Str +10 Dex -1 Con +9 Int -3 Wis -1 Cha -1 --- AC 40 Fort +36 Ref +25 Will +27 HP 410 (fire healing) Immunities fire Weaknesses cold 15 Fire Healing As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical fire effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal. Inexorable The crimson worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It’s also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain. Shake It Off Reaction Frequency once per day; Trigger The crimson worm would be affected by a condition or adverse effect (such as baleful polymorph ). Effect The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can’t be avoided in this way. --- Speed 40 feet, burrow 40 feet, swim 20 feet Melee Single Action jaws +36 (deadly 3d10, Fire, reach 20 feet), Damage 3d10+18 piercing plus 2d6 fire and Improved Grab Melee Single Action stinger +36 (Agile, Fire, Poison, reach 20 feet), Damage 2d12+18 piercing plus 2d6 fire and crimson worm venom Melee Single Action body +34 (Fire, reach 15 feet), Damage 2d10+16 bludgeoning plus 2d6 fire Breath Weapon Two Actions (Evocation, Fire, Primal) The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire damage to all creatures in the area (DC 41 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds. Crimson Worm Venom (Poison) Saving Throw DC 41 Fortitude, Maximum Duration 6 rounds; Stage 1 1d6 poison damage and drained 1 (1 round), Stage 2 2d6 poison damage and drained 1 (1 round); Stage 3 2d6 poison damage and drained 2 (1 round). Fast Swallow Reaction Trigger The worm Grabs a creature. Effect The worm uses Swallow Whole. Rock Tunneler A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does. Swallow Whole Single Action Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36 Thrash Two Actions The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after it makes all the attacks. ",
  81. "trait": [
  82. "Beast",
  83. "Fire",
  84. "Rare",
  85. "N",
  86. "Gargantuan"
  87. ],
  88. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Fire](/Traits.aspx?ID=72), [Rare](/Traits.aspx?ID=137)",
  89. "trait_raw": [
  90. "Beast",
  91. "Fire",
  92. "Rare"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=75",
  96. "vision": "Darkvision",
  97. "weakest_save": [
  98. "ref",
  99. "reflex"
  100. ],
  101. "weakness": {
  102. "cold": 15
  103. },
  104. "weakness_markdown": "cold 15",
  105. "weakness_raw": "cold 15",
  106. "will_save": 27,
  107. "wisdom": -1
  108. }