Counteflora.json 11 KB

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  1. {
  2. "ac": 29,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Frost Susceptibility",
  10. "Tighten Bracts",
  11. "Black Seed Cloud",
  12. "Furious Swing"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 6,
  16. "exclude_from_search": false,
  17. "fortitude_save": 22,
  18. "hp": 220,
  19. "hp_raw": "220",
  20. "id": "creature-518",
  21. "image": [
  22. "/Images/Monsters/Counteflora.png"
  23. ],
  24. "immunity": [
  25. "poison"
  26. ],
  27. "immunity_markdown": "[poison](/Traits.aspx?ID=126)",
  28. "intelligence": -4,
  29. "language_markdown": "",
  30. "level": 10,
  31. "markdown": "<title level=\"1\" pfs=\"\">[Counteflora](/Monsters.aspx?ID=518)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional protection and to turn its flower head into a deadly bashing weapon. Unlike dandelions, countefloras do not have separate flowering and seeding stages, and can release their intoxicating seedpods as long as their bracts are open.\n\n Countefloras exhibit a strange intellect and communicate with one another by releasing invisible pheromones into the air. Alone, a desperate counteflora may ally with another creature if it is offered water or fertile soil. Contrary to popular belief, countefloras absorb sunlight for sustenance; they do not attack other creatures to feast upon them. Rather, the reason countefloras go to such lengths to kill their opponents is to fertilize the surrounding soil and create a nutrient-rich environment for their seedpods.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Counteflora.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Counteflora](/Monsters.aspx?ID=518)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 78</row>\n\n**Perception** +18; tremorsense (imprecise) 60 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +23, [Stealth](/Skills.aspx?ID=15) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +6\r\n\r\n**Con** +6\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 (31 with tightened bracts)\r\n\r\n**Fort** +22 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 220\n\n**Immunities**\r\n[poison](/Traits.aspx?ID=126)\n\n**Weaknesses**\r\ncold 10, fire 10\r\n\r\n**Frost Susceptibility** Whenever the counteflora takes cold damage, it takes a –10-foot circumstance penalty to Speed for 1 round.<br /> **Tighten Bracts** <actions string=\"Two Actions\" /> The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head Strike and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise tremorsense when targeting other creatures). The counteflora can’t use its head Strike of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action (this action has the [concentrate](/Traits.aspx?ID=32) trait).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nvines +21 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+9 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhead +23 ([reach 10 feet](/Traits.aspx?ID=192), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 3d10+9 bludgeoning\n\n**Black Seed Cloud** <actions string=\"Two Actions\" /> The counteflora releases a cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures’ flesh rather than infiltrate their lungs.)<br /> **Counteflora Toxin** ([contact](/Traits.aspx?ID=37) [for plants and fungi] or [inhaled](/Traits.aspx?ID=96), [poison](/Traits.aspx?ID=126)) **Saving Throw** DC 30 Fortitude (DC 32 for plants and fungi); **Maximum Duration** 6 rounds; **Stage 1** 4d6 poison damage and [enfeebled](/Conditions.aspx?ID=13) 1 (1 round); **Stage 2** 6d6 poison damage, enfeebled 1, and [fascinated](/Conditions.aspx?ID=14) (1 round)\r\n\r\n**Furious Swing** <actions string=\"Three Actions\" /> ([Attack](/Traits.aspx?ID=15)) **Requirements** The counteflora’s bracts are tightened; **Effect** The counteflora makes up to four headbutt Strikes (see Flower Headbutt), each against a different creature within reach.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Counteflora Fields</title>\r\n\r\nCountefloras are bountiful in regions where the soil is rich and predators are few, and in some remote parts of the world, entire fields of the plants can be found. These counteflora fields can be incredibly hazardous for travelers. However, in the winter, when countefloras shrivel slightly and become dormant, these fields can make for perfectly safe (if eerie) foot highways.\r\n</aside>",
  32. "name": "Counteflora",
  33. "npc": false,
  34. "perception": 18,
  35. "rarity": "common",
  36. "reflex_save": 20,
  37. "release_date": "2020-03-26",
  38. "resistance": {},
  39. "search_markdown": "<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 78</row>\n\n<row gap=\"medium\">\r\n**HP** 220\r\n\r\n**AC** 29\r\n\r\n**Fort** +22\r\n\r\n**Ref** +20\r\n\r\n**Will** +14\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional …\r\n</summary>",
  40. "sense": "tremorsense (imprecise) 60 feet",
  41. "sense_markdown": "tremorsense (imprecise) 60 feet",
  42. "size": [
  43. "Large"
  44. ],
  45. "skill": [
  46. "Athletics +23",
  47. "Stealth +20"
  48. ],
  49. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +23, [Stealth](/Skills.aspx?ID=15) +20",
  50. "source": [
  51. "Pathfinder #153: Life's Long Shadows"
  52. ],
  53. "source_raw": [
  54. "Pathfinder #153: Life's Long Shadows pg. 78"
  55. ],
  56. "source_category": "Adventure Paths",
  57. "source_group": "Extinction Curse",
  58. "source_markdown": "<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 78</row>",
  59. "speed": {
  60. "land": 25,
  61. "max": 25
  62. },
  63. "speed_markdown": "25 feet",
  64. "speed_raw": "25 feet",
  65. "spell_markdown": "",
  66. "stealth": "20",
  67. "strength": 5,
  68. "strongest_save": [
  69. "fort",
  70. "fortitude"
  71. ],
  72. "summary": "The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional …",
  73. "summary_markdown": "The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional …",
  74. "text": " Counteflora The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional protection and to turn its flower head into a deadly bashing weapon. Unlike dandelions, countefloras do not have separate flowering and seeding stages, and can release their intoxicating seedpods as long as their bracts are open. Countefloras exhibit a strange intellect and communicate with one another by releasing invisible pheromones into the air. Alone, a desperate counteflora may ally with another creature if it is offered water or fertile soil. Contrary to popular belief, countefloras absorb sunlight for sustenance; they do not attack other creatures to feast upon them. Rather, the reason countefloras go to such lengths to kill their opponents is to fertilize the surrounding soil and create a nutrient-rich environment for their seedpods. Recall Knowledge - Plant (Nature): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Counteflora Source Pathfinder #153: Life's Long Shadows pg. 78 Perception +18; tremorsense (imprecise) 60 feet Languages Skills Athletics +23, Stealth +20 Str +5 Dex +6 Con +6 Int -4 Wis +2 Cha +0 --- AC 29 (31 with tightened bracts) Fort +22 Ref +20 Will +14 HP 220 Immunities poison Weaknesses cold 10, fire 10 Frost Susceptibility Whenever the counteflora takes cold damage, it takes a –10-foot circumstance penalty to Speed for 1 round. Tighten Bracts Two Actions The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head Strike and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise tremorsense when targeting other creatures). The counteflora can’t use its head Strike of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action (this action has the concentrate trait). --- Speed 25 feet Melee Single Action vines +21 (Agile), Damage 2d6+9 slashing Melee Single Action head +23 (reach 10 feet, Sweep), Damage 3d10+9 bludgeoning Black Seed Cloud Two Actions The counteflora releases a cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures’ flesh rather than infiltrate their lungs.) Counteflora Toxin (contact for plants and fungi] or [inhaled, poison) Saving Throw DC 30 Fortitude (DC 32 for plants and fungi); Maximum Duration 6 rounds; Stage 1 4d6 poison damage and enfeebled 1 (1 round); Stage 2 6d6 poison damage, enfeebled 1, and fascinated (1 round) Furious Swing Three Actions (Attack) Requirements The counteflora’s bracts are tightened; Effect The counteflora makes up to four headbutt Strikes (see Flower Headbutt), each against a different creature within reach. Counteflora Fields Countefloras are bountiful in regions where the soil is rich and predators are few, and in some remote parts of the world, entire fields of the plants can be found. These counteflora fields can be incredibly hazardous for travelers. However, in the winter, when countefloras shrivel slightly and become dormant, these fields can make for perfectly safe (if eerie) foot highways. ",
  75. "trait": [
  76. "Plant",
  77. "N",
  78. "Large"
  79. ],
  80. "trait_markdown": "[Plant](/Traits.aspx?ID=125)",
  81. "trait_raw": [
  82. "Plant"
  83. ],
  84. "type": "Creature",
  85. "url": "/Monsters.aspx?ID=518",
  86. "weakest_save": [
  87. "will"
  88. ],
  89. "weakness": {
  90. "cold": 10,
  91. "fire": 10
  92. },
  93. "weakness_markdown": "cold 10, fire 10",
  94. "weakness_raw": "cold 10, fire 10",
  95. "will_save": 14,
  96. "wisdom": 2
  97. }