Corpseroot.json 12 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Plant",
  10. "Axe Vulnerability",
  11. "Blight",
  12. "Take Root"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 24,
  18. "hp": 225,
  19. "hp_raw": "225 ( negative healing )",
  20. "id": "creature-1847",
  21. "image": [
  22. "/Images/Monsters/Corpseroot.png"
  23. ],
  24. "immunity": [
  25. "death effects",
  26. "disease",
  27. "paralyzed",
  28. "poison",
  29. "unconscious"
  30. ],
  31. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  32. "intelligence": -2,
  33. "language": [
  34. "Arboreal",
  35. "Necril",
  36. "Sylvan",
  37. "(can't speak any language)"
  38. ],
  39. "language_markdown": "[Arboreal](/Languages.aspx?ID=26), [Necril](/Languages.aspx?ID=20), [Sylvan](/Languages.aspx?ID=10); (can't speak any language)",
  40. "level": 11,
  41. "markdown": "<title level=\"1\" pfs=\"Standard\">[Corpseroot](/Monsters.aspx?ID=1847)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCorpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach. \n\nCorpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees used as shrines and sacrificial altars, their roots absorbing the blood, flesh, and terror of those condemned under their boughs. Some of these ancient corpseroots still command the respect and devotion of the cults that inadvertently created them.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Corpseroot.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Corpseroot](/Monsters.aspx?ID=1847)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 81</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Arboreal](/Languages.aspx?ID=26), [Necril](/Languages.aspx?ID=20), [Sylvan](/Languages.aspx?ID=10); (can't speak any language)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +24, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +3\r\n\r\n**Con** +5\r\n\r\n**Int** -2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Plant** When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively [Seek](/Actions.aspx?ID=84) and succeed at a DC 36 Perception check (DC 40 in forests) to detect the corpseroot's true nature.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +24 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 225\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nbludgeoning 10, piercing 10\r\n\r\n**Weaknesses**\r\naxe vulnerability, [fire](/Traits.aspx?ID=72) 10\r\n\r\n**Axe Vulnerability** The corpseroot takes 10 additional damage from [axes](/WeaponGroups.aspx?ID=1).<br />**Blight** ([aura](/Traits.aspx?ID=206), [necromancy](/Traits.aspx?ID=117), [poison](/Traits.aspx?ID=126), [primal](/Traits.aspx?ID=134)) 30 feet. A [plant](/Traits.aspx?ID=125) entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 Fortitude save or become [sickened 2](/Conditions.aspx?ID=34) (sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute.<br /> A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither [magical](/Traits.aspx?ID=103) nor creatures automatically fail saves against blight.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbranch +24 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+10 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nroot +24 ([Agile](/Traits.aspx?ID=170), [reach 20 feet](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 3d8+10 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nrotten fruit +20 ([range increment 20 feet](/Traits.aspx?ID=248), [Splash](/Traits.aspx?ID=150)),\r\n**Damage** 3d4+7 bludgeoning plus 2d6 poison [splash](/Traits.aspx?ID=150) damage\n\n**Take Root** <actions string=\"Single Action\" /> ([Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) **Frequency** once per round; **Requirements** The corpseroot has a creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33); **Effect** The corpseroot buries its roots into the creature, dealing 1d6+11 piercing damage and draining the target's life force (DC 30 [basic](/Rules.aspx?ID=329) Fortitude save). On a failure, the creature is [drained 1](/Conditions.aspx?ID=10) (or increases the value by 1 if already drained), and the corpseroot regains 10 HP. If this would make a creature drained 5, the creature dies.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Fearsome Foes</title>\r\n\r\nAlthough they lack the intelligence of most humanoids, corpseroots are cunning and understand the languages of their two most hated foes, [arboreals](/MonsterFamilies.aspx?ID=8) and [fey](/Traits.aspx?ID=69), both of whom strike against corpseroots upon discovering them. Most corpseroots strive to avoid the notice of these enemies by blending in among other dead plants and remaining immobile whenever arboreal or fey hunters pass by.\r\n</aside>",
  42. "name": "Corpseroot",
  43. "npc": false,
  44. "perception": 18,
  45. "pfs": "Standard",
  46. "rarity": "common",
  47. "reflex_save": 18,
  48. "release_date": "2022-04-27",
  49. "resistance": {
  50. "bludgeoning": 10,
  51. "piercing": 10
  52. },
  53. "resistance_markdown": "bludgeoning 10, piercing 10",
  54. "resistance_raw": "bludgeoning 10, piercing 10",
  55. "search_markdown": "<traits>\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 81</row>\n\n<row gap=\"medium\">\r\n**HP** 225 ( negative healing )\r\n\r\n**AC** 30\r\n\r\n**Fort** +24\r\n\r\n**Ref** +18\r\n\r\n**Will** +18\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCorpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into …\r\n</summary>",
  56. "sense": " darkvision ",
  57. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  58. "size": [
  59. "Huge"
  60. ],
  61. "skill": [
  62. "Athletics +24",
  63. "Stealth +18"
  64. ],
  65. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +24, [Stealth](/Skills.aspx?ID=15) +18",
  66. "source": [
  67. "Book of the Dead"
  68. ],
  69. "source_raw": [
  70. "Book of the Dead pg. 81"
  71. ],
  72. "source_category": "Rulebooks",
  73. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 81</row>",
  74. "speed": {
  75. "land": 20,
  76. "max": 20
  77. },
  78. "speed_markdown": "20 feet",
  79. "speed_raw": "20 feet",
  80. "spell_markdown": "",
  81. "stealth": "18",
  82. "strength": 7,
  83. "strongest_save": [
  84. "fort",
  85. "fortitude"
  86. ],
  87. "summary": "Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into …",
  88. "summary_markdown": "Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into …",
  89. "text": " Corpseroot Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach. Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees used as shrines and sacrificial altars, their roots absorbing the blood, flesh, and terror of those condemned under their boughs. Some of these ancient corpseroots still command the respect and devotion of the cults that inadvertently created them. Recall Knowledge - Undead (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Corpseroot Source Book of the Dead pg. 81 Perception +18; darkvision Languages Arboreal, Necril, Sylvan; (can't speak any language) Skills Athletics +24, Stealth +18 Str +7 Dex +3 Con +5 Int -2 Wis +3 Cha +2 Plant When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a DC 36 Perception check (DC 40 in forests) to detect the corpseroot's true nature. --- AC 30 Fort +24 Ref +18 Will +18 HP 225 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Resistances bludgeoning 10, piercing 10 Weaknesses axe vulnerability, fire 10 Axe Vulnerability The corpseroot takes 10 additional damage from axes. Blight (aura, necromancy, poison, primal) 30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 Fortitude save or become sickened 2 (sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute. A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither magical nor creatures automatically fail saves against blight. --- Speed 20 feet Melee Single Action branch +24 (reach 15 feet), Damage 3d12+10 bludgeoning Melee Single Action root +24 (Agile, reach 20 feet, Trip), Damage 3d8+10 bludgeoning plus Grab Ranged Single Action rotten fruit +20 (range increment 20 feet, Splash), Damage 3d4+7 bludgeoning plus 2d6 poison splash damage Take Root Single Action (Necromancy, Primal) Frequency once per round; Requirements The corpseroot has a creature grabbed or restrained; Effect The corpseroot buries its roots into the creature, dealing 1d6+11 piercing damage and draining the target's life force (DC 30 basic Fortitude save). On a failure, the creature is drained 1 (or increases the value by 1 if already drained), and the corpseroot regains 10 HP. If this would make a creature drained 5, the creature dies. Fearsome Foes Although they lack the intelligence of most humanoids, corpseroots are cunning and understand the languages of their two most hated foes, arboreals and fey, both of whom strike against corpseroots upon discovering them. Most corpseroots strive to avoid the notice of these enemies by blending in among other dead plants and remaining immobile whenever arboreal or fey hunters pass by. ",
  90. "trait": [
  91. "Undead",
  92. "NE",
  93. "Huge"
  94. ],
  95. "trait_markdown": "[Undead](/Traits.aspx?ID=160)",
  96. "trait_raw": [
  97. "Undead"
  98. ],
  99. "type": "Creature",
  100. "url": "/Monsters.aspx?ID=1847",
  101. "vision": "Darkvision",
  102. "weakest_save": [
  103. "ref",
  104. "reflex",
  105. "will"
  106. ],
  107. "weakness": {
  108. "fire": 10
  109. },
  110. "weakness_markdown": "axe vulnerability, [fire](/Traits.aspx?ID=72) 10",
  111. "weakness_raw": "axe vulnerability, fire 10",
  112. "will_save": 18,
  113. "wisdom": 3
  114. }