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- {
- "ac": 17,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 1,
- "creature_ability": [
- "Corpse Sense",
- "Sunlight Powerlessness",
- "Wisp Form",
- "Claim Corpse",
- "Death Light"
- ],
- "creature_family": "Wisp",
- "creature_family_markdown": "[Wisp](/MonsterFamilies.aspx?ID=210)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 40,
- "hp_raw": "40 ( negative healing )",
- "id": "creature-1035",
- "image": [
- "/Images/Monsters/Wisp_Corpselight.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "fear",
- "paralyzed",
- "poison",
- "precision",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [fear](/Traits.aspx?ID=68), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 1,
- "language": [
- "Common",
- "Necril"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"\">[Corpselight](/Monsters.aspx?ID=1035)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA [will-o'-wisp](/Monsters.aspx?ID=414) that starves to death might rise as a cold, blue, glowing sphere of spongy wetness—a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Wisp_Corpselight.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Corpselight](/Monsters.aspx?ID=1035)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 84</row>\n\n**Perception** +7; corpse sense (precise) 30 feet, [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +8, [Stealth](/Skills.aspx?ID=15) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Corpse Sense** A corpselight can sense dead bodies within range. This is a [precise sense](/Rules.aspx?ID=412) that functions through solid barriers less than 5 feet thick.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 40\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [fear](/Traits.aspx?ID=68), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\nbludgeoning 5 (in skeletal corpses) or slashing 5 (in fleshy corpses)\r\n\r\n**Sunlight Powerlessness** A corpselight exposed to sunlight is [stunned 2](/Conditions.aspx?ID=36) and [clumsy 2](/Conditions.aspx?ID=3), and cannot Claim a Corpse.<br />**Wisp Form** When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly. A corpselight that starts its turn in wisp form must attempt a DC 16 flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet (wisp form only)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +10,\r\n**Damage** 1d8+6 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +10 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+6 slashing\n\n**Claim Corpse** <actions string=\"Single Action\" /> ([Necromancy](/Traits.aspx?ID=117)) **Prerequisites** The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours; **Effect** The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 Hit Points.\r\n\r\n**Death Light** <actions string=\"Three Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) **Prerequisites** The corpselight is in a corpse; **Effect** The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use Death Light again for 1d4 rounds. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature takes 1d6 negative damage. <br />**Failure** The creature takes 2d6 negative damage and is [frightened 1](/Conditions.aspx?ID=19). <br />**Critical Failure** The creature takes 4d6 negative damage and is frightened 3.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Larger Corpselights</title>\r\n\r\nA typical corpselight can animate only a Small or Medium corpse, but particularly powerful corpselights can inhabit larger bodies. Their basic abilities remain the same, but the damage they deal and the DC of their Death Light increase as appropriate for their increased level.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-210\" />",
- "name": "Corpselight",
- "npc": false,
- "perception": 7,
- "rarity": "rare",
- "reflex_save": 10,
- "release_date": "2021-01-15",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 84</row>\r\n\r\n**Creature Family** [Wisp](/MonsterFamilies.aspx?ID=210)\r\n\r\n<row gap=\"medium\">\r\n**HP** 40 ( negative healing )\r\n\r\n**AC** 17\r\n\r\n**Fort** +5\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness—a corpselight. A corpselight instinctively seeks …\r\n</summary>",
- "sense": "corpse sense (precise) 30 feet, darkvision ",
- "sense_markdown": "corpse sense (precise) 30 feet, [darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +7",
- "Intimidation +8",
- "Stealth +8"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +8, [Stealth](/Skills.aspx?ID=15) +8",
- "source": [
- "Pathfinder #163: Ruins of Gauntlight"
- ],
- "source_raw": [
- "Pathfinder #163: Ruins of Gauntlight pg. 84"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Abomination Vaults",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 84</row>",
- "speed": {
- "fly": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet, fly 25 feet (wisp form only)",
- "speed_raw": "25 feet, fly 25 feet (wisp form only)",
- "spell_markdown": "",
- "spoilers": "Abomination Vaults",
- "stealth": "8",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness—a corpselight. A corpselight instinctively seeks …",
- "summary_markdown": "A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness—a corpselight. A corpselight instinctively seeks …",
- "text": " Corpselight A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness—a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature. Recall Knowledge - Undead (Religion): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Corpselight Source Pathfinder #163: Ruins of Gauntlight pg. 84 Perception +7; corpse sense (precise) 30 feet, darkvision Languages Common, Necril Skills Athletics +7, Intimidation +8, Stealth +8 Str +3 Dex +4 Con +1 Int +1 Wis +1 Cha +2 Corpse Sense A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick. --- AC 17 Fort +5 Ref +10 Will +7 HP 40 (negative healing) Immunities death effects, disease, fear, paralyzed, poison, precision, unconscious Weaknesses bludgeoning 5 (in skeletal corpses) or slashing 5 (in fleshy corpses) Sunlight Powerlessness A corpselight exposed to sunlight is stunned 2 and clumsy 2, and cannot Claim a Corpse. Wisp Form When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly. A corpselight that starts its turn in wisp form must attempt a DC 16 flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed. --- Speed 25 feet, fly 25 feet (wisp form only) Melee Single Action jaws +10, Damage 1d8+6 piercing Melee Single Action claw +10 (Agile), Damage 1d6+6 slashing Claim Corpse Single Action (Necromancy) Prerequisites The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours; Effect The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 Hit Points. Death Light Three Actions (Emotion, Fear, Mental, Necromancy, Occult) Prerequisites The corpselight is in a corpse; Effect The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use Death Light again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 1d6 negative damage. Failure The creature takes 2d6 negative damage and is frightened 1. Critical Failure The creature takes 4d6 negative damage and is frightened 3. Larger Corpselights A typical corpselight can animate only a Small or Medium corpse, but particularly powerful corpselights can inhabit larger bodies. Their basic abilities remain the same, but the damage they deal and the DC of their Death Light increase as appropriate for their increased level. ",
- "trait": [
- "Rare",
- "Undead",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Rare",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1035",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "bludgeoning": 5
- },
- "weakness_markdown": "bludgeoning 5 (in skeletal corpses) or slashing 5 (in fleshy corpses)",
- "weakness_raw": "bludgeoning 5 (in skeletal corpses) or slashing 5 (in fleshy corpses)",
- "will_save": 7,
- "wisdom": 1
- }
|