Consonite Choir.json 12 KB

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  1. {
  2. "ac": 32,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 8,
  8. "creature_ability": [
  9. "Echolocation",
  10. "Resonant Chimes",
  11. "Swarming Chimes"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 5,
  15. "exclude_from_search": false,
  16. "fortitude_save": 27,
  17. "hp": 200,
  18. "hp_raw": "200",
  19. "id": "creature-1101",
  20. "image": [
  21. "/Images/Monsters/ConsoniteChoir.png"
  22. ],
  23. "immunity": [
  24. "precision",
  25. "swarm mind"
  26. ],
  27. "immunity_markdown": "precision, [swarm mind](/MonsterAbilities.aspx?ID=36)",
  28. "intelligence": -2,
  29. "language": [
  30. "Terran"
  31. ],
  32. "language_markdown": "[Terran](/Languages.aspx?ID=22)",
  33. "level": 13,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Consonite Choir](/Monsters.aspx?ID=1101)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFloods of crystalline blades called consonite choirs surge through the caverns and tunnels of the [Plane of Earth](/Planes.aspx?ID=5). Although their resonant chimes can be among the most beautiful music in the planes, those who intrude on their territory are instead confronted with a bone-shaking wall of sound and a barrage of razor-sharp crystals.\n\n The blades form naturally, just one of the many wondrous types of crystal on the Plane of Earth. Razor-edged consonite stalactites hum and chime along with the plane's grinding movement. As large collections of these crystals begin to communicate with each other through their shared song, they awaken into a sort of musical collective.\n\n Eventually, consonite choirs' songs grow loud and complex enough to shake these colonies loose of their stone moorings and free them to explore the Plane of Earth. Consonite choirs typically prefer to stay near their spawning grounds but might be coerced to perform in the homes of wealthy [shaitans](/Monsters.aspx?ID=213) or serve other powerful creatures of earth. They willingly leave the comfort of their homes to hunt down the hated [xorns](/Monsters.aspx?ID=184), who enjoy the flavor of their immobile consonite brethren.\n\n Consonite choirs who leave the Plane of Earth, either through natural portals or by answering the calls of powerful rituals, often find the open spaces of other planes more to their liking. They enjoy the sensation of high winds moving through their chimes and search tirelessly for skilled performance partners. Crueler fates trap other choirs—more powerful beings might mystically bind them to service or bully them into becoming living trophies.\n\n Over years of movement, the individual crystal blades of a choir naturally chip and break down. In their native caverns, consonite choirs can easily find new members. Trapped elsewhere, they must rely on others for replacement blades or eventually fall into torpor.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/ConsoniteChoir.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Consonite Choir](/Monsters.aspx?ID=1101)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 53</row>\n\n**Perception** +23; [darkvision](/MonsterAbilities.aspx?ID=12), echolocation (precise) 120 feet\r\n\r\n**Languages**\r\n[Terran](/Languages.aspx?ID=22)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +24, [Performance](/Skills.aspx?ID=12) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +5\r\n\r\n**Con** +8\r\n\r\n**Int** -2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Echolocation** The consonite choir can use hearing as a precise sense at the listed range.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 32 \r\n\r\n**Fort** +27 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +21 \n\n</row>\r\n\r\n**HP** 200\n\n**Immunities**\r\nprecision, [swarm mind](/MonsterAbilities.aspx?ID=36)\r\n\r\n**Resistances**\r\nbludgeoning 8, piercing 15, slashing 15\r\n\r\n**Weaknesses**\r\narea damage 8, [splash](/Traits.aspx?ID=150) damage 8\r\n\r\n**Resonant Chimes** ([aura](/Traits.aspx?ID=206), [evocation](/Traits.aspx?ID=65), [sonic](/Traits.aspx?ID=147)) 30 feet. The consonite choir's tones resonate within physical objects. A creature that begins its turn in the aura deals an additional 2d6 sonic damage on any Strike using a weapon.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, fly 40 feet\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nlaunched blade +26 ([Magical](/Traits.aspx?ID=103), [range 120 feet](/Traits.aspx?ID=248), [Sonic](/Traits.aspx?ID=147)),\r\n**Damage** 6d6 piercing plus 2d6 sonic\n\n**Swarming Chimes** <actions string=\"Single Action\" /> The swarm deals 4d6 slashing damage plus 2d6 sonic damage to each enemy in the swarm's space (DC 33 basic Reflex save). On a critical failure, the enemy is also [deafened](/Conditions.aspx?ID=8) for 1 minute.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Consonite Blades</title>\r\n\r\nConsonite crystals form sharp, if fragile, blades. A weapon made from a single perfect crystal of consonite naturally forms a [_thundering_](/Equipment.aspx?ID=306) weapon rune, but it can't have other non-fundamental runes etched into it. Damaged or incomplete crystals are still valuable for creating musical instruments or alchemical items like [thunderstones](/Equipment.aspx?ID=79).\r\n</aside>",
  35. "name": "Consonite Choir",
  36. "npc": false,
  37. "perception": 23,
  38. "pfs": "Standard",
  39. "rarity": "uncommon",
  40. "reflex_save": 22,
  41. "release_date": "2021-04-07",
  42. "resistance": {
  43. "bludgeoning": 8,
  44. "piercing": 15,
  45. "slashing": 15
  46. },
  47. "resistance_markdown": "bludgeoning 8, piercing 15, slashing 15",
  48. "resistance_raw": "bludgeoning 8, piercing 15, slashing 15",
  49. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 53</row>\n\n<row gap=\"medium\">\r\n**HP** 200\r\n\r\n**AC** 32\r\n\r\n**Fort** +27\r\n\r\n**Ref** +22\r\n\r\n**Will** +21\r\n\r\n**Perception** +23\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFloods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth . Although their resonant chimes …\r\n</summary>",
  50. "sense": " darkvision , echolocation (precise) 120 feet",
  51. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), echolocation (precise) 120 feet",
  52. "size": [
  53. "Gargantuan"
  54. ],
  55. "skill": [
  56. "Acrobatics +24",
  57. "Performance +27"
  58. ],
  59. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +24, [Performance](/Skills.aspx?ID=12) +27",
  60. "source": [
  61. "Bestiary 3"
  62. ],
  63. "source_raw": [
  64. "Bestiary 3 pg. 53"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 53</row>",
  68. "speed": {
  69. "fly": 40,
  70. "land": 10,
  71. "max": 40
  72. },
  73. "speed_markdown": "10 feet, fly 40 feet",
  74. "speed_raw": "10 feet, fly 40 feet",
  75. "spell_markdown": "",
  76. "strength": 0,
  77. "strongest_save": [
  78. "fort",
  79. "fortitude"
  80. ],
  81. "summary": "Floods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth . Although their resonant chimes …",
  82. "summary_markdown": "Floods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth . Although their resonant chimes …",
  83. "text": " Consonite Choir Floods of crystalline blades called consonite choirs surge through the caverns and tunnels of the Plane of Earth. Although their resonant chimes can be among the most beautiful music in the planes, those who intrude on their territory are instead confronted with a bone-shaking wall of sound and a barrage of razor-sharp crystals. The blades form naturally, just one of the many wondrous types of crystal on the Plane of Earth. Razor-edged consonite stalactites hum and chime along with the plane's grinding movement. As large collections of these crystals begin to communicate with each other through their shared song, they awaken into a sort of musical collective. Eventually, consonite choirs' songs grow loud and complex enough to shake these colonies loose of their stone moorings and free them to explore the Plane of Earth. Consonite choirs typically prefer to stay near their spawning grounds but might be coerced to perform in the homes of wealthy shaitans or serve other powerful creatures of earth. They willingly leave the comfort of their homes to hunt down the hated xorns, who enjoy the flavor of their immobile consonite brethren. Consonite choirs who leave the Plane of Earth, either through natural portals or by answering the calls of powerful rituals, often find the open spaces of other planes more to their liking. They enjoy the sensation of high winds moving through their chimes and search tirelessly for skilled performance partners. Crueler fates trap other choirs—more powerful beings might mystically bind them to service or bully them into becoming living trophies. Over years of movement, the individual crystal blades of a choir naturally chip and break down. In their native caverns, consonite choirs can easily find new members. Trapped elsewhere, they must rely on others for replacement blades or eventually fall into torpor. Recall Knowledge - Elemental (Arcana, Nature): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Consonite Choir Source Bestiary 3 pg. 53 Perception +23; darkvision, echolocation (precise) 120 feet Languages Terran Skills Acrobatics +24, Performance +27 Str +0 Dex +5 Con +8 Int -2 Wis +2 Cha +6 Echolocation The consonite choir can use hearing as a precise sense at the listed range. --- AC 32 Fort +27 Ref +22 Will +21 HP 200 Immunities precision, swarm mind Resistances bludgeoning 8, piercing 15, slashing 15 Weaknesses area damage 8, splash damage 8 Resonant Chimes (aura, evocation, sonic) 30 feet. The consonite choir's tones resonate within physical objects. A creature that begins its turn in the aura deals an additional 2d6 sonic damage on any Strike using a weapon. --- Speed 10 feet, fly 40 feet Ranged Single Action launched blade +26 (Magical, range 120 feet, Sonic), Damage 6d6 piercing plus 2d6 sonic Swarming Chimes Single Action The swarm deals 4d6 slashing damage plus 2d6 sonic damage to each enemy in the swarm's space (DC 33 basic Reflex save). On a critical failure, the enemy is also deafened for 1 minute. Consonite Blades Consonite crystals form sharp, if fragile, blades. A weapon made from a single perfect crystal of consonite naturally forms a thundering weapon rune, but it can't have other non-fundamental runes etched into it. Damaged or incomplete crystals are still valuable for creating musical instruments or alchemical items like thunderstones. ",
  84. "trait": [
  85. "Earth",
  86. "Elemental",
  87. "Swarm",
  88. "Uncommon",
  89. "N",
  90. "Gargantuan"
  91. ],
  92. "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Elemental](/Traits.aspx?ID=57), [Swarm](/Traits.aspx?ID=239), [Uncommon](/Traits.aspx?ID=159)",
  93. "trait_raw": [
  94. "Earth",
  95. "Elemental",
  96. "Swarm",
  97. "Uncommon"
  98. ],
  99. "type": "Creature",
  100. "url": "/Monsters.aspx?ID=1101",
  101. "vision": "Darkvision",
  102. "weakest_save": [
  103. "will"
  104. ],
  105. "weakness": {
  106. "area": 8
  107. },
  108. "weakness_markdown": "area damage 8, [splash](/Traits.aspx?ID=150) damage 8",
  109. "weakness_raw": "area damage 8, splash damage 8",
  110. "will_save": 21,
  111. "wisdom": 2
  112. }