Cobbleswarm.json 8.6 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Clutching Cobbles",
  10. "Tremorsense",
  11. "Grasping Bites",
  12. "Pummeling Assault"
  13. ],
  14. "creature_family": "Cobble Mite",
  15. "creature_family_markdown": "[Cobble Mite](/MonsterFamilies.aspx?ID=224)",
  16. "dexterity": 4,
  17. "exclude_from_search": false,
  18. "fortitude_save": 8,
  19. "hp": 20,
  20. "hp_raw": "20",
  21. "id": "creature-1099",
  22. "image": [
  23. "/Images/Monsters/Cobbleswarm.png"
  24. ],
  25. "immunity": [
  26. "precision",
  27. "swarm mind",
  28. "visual"
  29. ],
  30. "immunity_markdown": "precision, [swarm mind](/MonsterAbilities.aspx?ID=36), [visual](/Traits.aspx?ID=163)",
  31. "intelligence": -3,
  32. "language_markdown": "",
  33. "level": 2,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Cobbleswarm](/Monsters.aspx?ID=1099)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBusy road builders might unknowingly use cobble mites in construction.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Cobbleswarm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Cobbleswarm](/Monsters.aspx?ID=1099)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 52, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 83</row>\n\n**Perception** +9; no vision, [tremorsense](/MonsterAbilities.aspx?ID=40) (precise) 40 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** -3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Clutching Cobbles** The cobbleswarm's space is difficult terrain.<br />**Tremorsense** A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 20\n\n**Immunities**\r\nprecision, [swarm mind](/MonsterAbilities.aspx?ID=36), [visual](/Traits.aspx?ID=163)\r\n\r\n**Resistances**\r\npiercing 5, slashing 5\r\n\r\n**Weaknesses**\r\narea damage 3, [splash](/Traits.aspx?ID=150) damage 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, burrow 10 feet\n\n**Grasping Bites** <actions string=\"Two Actions\" /> ([Attack](/Traits.aspx?ID=15)) The cobbleswarm attempts an [Athletics](/Skills.aspx?ID=3) check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty. <br />**Critical Success** The creature falls [prone](/Conditions.aspx?ID=31), takes 1d6 bludgeoning damage, and is [grabbed](/Conditions.aspx?ID=20) by the cobbleswarm until the end of the cobbleswarm's next turn. <br />**Success** The creature falls prone.\r\n\r\n**Pummeling Assault** <actions string=\"Single Action\" /> Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Cobble Mite Pets</title>\r\n\r\nCharacters looking to keep a cobble mite as a pet can usually buy one in a large city for 1 gp. Cobble mites are content as pets if they're pampered and well-fed. Searching for one in the wild takes careful hunting and risks finding cobble mites laired together in a cobbleswarm. A character with a familiar can choose a cobble mite, which must have the burrower familiar ability.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-224\" />",
  35. "name": "Cobbleswarm",
  36. "npc": false,
  37. "perception": 9,
  38. "pfs": "Standard",
  39. "rarity": "common",
  40. "reflex_save": 10,
  41. "release_date": "2021-04-07",
  42. "resistance": {
  43. "piercing": 5,
  44. "slashing": 5
  45. },
  46. "resistance_markdown": "piercing 5, slashing 5",
  47. "resistance_raw": "piercing 5, slashing 5",
  48. "search_markdown": "<traits>\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Bestiary 3](/Sources.aspx?ID=66) pg. 52, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 83</row>\r\n\r\n**Creature Family** [Cobble Mite](/MonsterFamilies.aspx?ID=224)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +8\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBusy road builders might unknowingly use cobble mites in construction.\r\n</summary>",
  49. "sense": "no vision, tremorsense (precise) 40 feet",
  50. "sense_markdown": "no vision, [tremorsense](/MonsterAbilities.aspx?ID=40) (precise) 40 feet",
  51. "size": [
  52. "Large"
  53. ],
  54. "skill": [
  55. "Athletics +8",
  56. "Stealth +10"
  57. ],
  58. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +10",
  59. "source": [
  60. "Bestiary 3"
  61. ],
  62. "source_raw": [
  63. "Bestiary 3 pg. 52"
  64. ],
  65. "source_category": "Rulebooks",
  66. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 52, [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 83</row>",
  67. "speed": {
  68. "burrow": 10,
  69. "land": 20,
  70. "max": 20
  71. },
  72. "speed_markdown": "20 feet, burrow 10 feet",
  73. "speed_raw": "20 feet, burrow 10 feet",
  74. "spell_markdown": "",
  75. "stealth": "10",
  76. "strength": 2,
  77. "strongest_save": [
  78. "ref",
  79. "reflex"
  80. ],
  81. "summary": "Busy road builders might unknowingly use cobble mites in construction.",
  82. "summary_markdown": "Busy road builders might unknowingly use cobble mites in construction.",
  83. "text": " Cobbleswarm Busy road builders might unknowingly use cobble mites in construction. Recall Knowledge - Aberration (Occultism): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Cobbleswarm Source Bestiary 3 pg. 52, Pathfinder #157: Devil at the Dreaming Palace pg. 83 Perception +9; no vision, tremorsense (precise) 40 feet Languages Skills Athletics +8, Stealth +10 Str +2 Dex +4 Con +2 Int -3 Wis +3 Cha +0 Clutching Cobbles The cobbleswarm's space is difficult terrain. Tremorsense A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense. --- AC 16 Fort +8 Ref +10 Will +7 HP 20 Immunities precision, swarm mind, visual Resistances piercing 5, slashing 5 Weaknesses area damage 3, splash damage 3 --- Speed 20 feet, burrow 10 feet Grasping Bites Two Actions (Attack) The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty. Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is grabbed by the cobbleswarm until the end of the cobbleswarm's next turn. Success The creature falls prone. Pummeling Assault Single Action Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save). Cobble Mite Pets Characters looking to keep a cobble mite as a pet can usually buy one in a large city for 1 gp. Cobble mites are content as pets if they're pampered and well-fed. Searching for one in the wild takes careful hunting and risks finding cobble mites laired together in a cobbleswarm. A character with a familiar can choose a cobble mite, which must have the burrower familiar ability. ",
  84. "trait": [
  85. "Aberration",
  86. "Earth",
  87. "Swarm",
  88. "N",
  89. "Large"
  90. ],
  91. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Earth](/Traits.aspx?ID=55), [Swarm](/Traits.aspx?ID=239)",
  92. "trait_raw": [
  93. "Aberration",
  94. "Earth",
  95. "Swarm"
  96. ],
  97. "type": "Creature",
  98. "url": "/Monsters.aspx?ID=1099",
  99. "weakest_save": [
  100. "will"
  101. ],
  102. "weakness": {
  103. "area": 3
  104. },
  105. "weakness_markdown": "area damage 3, [splash](/Traits.aspx?ID=150) damage 3",
  106. "weakness_raw": "area damage 3, splash damage 3",
  107. "will_save": 7,
  108. "wisdom": 3
  109. }