Clockwork Sphinx.json 9.2 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Wind-Up",
  10. "Self-Destruct",
  11. "Pounce"
  12. ],
  13. "creature_family": "Clockworks",
  14. "creature_family_markdown": "[Clockworks](/MonsterFamilies.aspx?ID=223)",
  15. "dexterity": 4,
  16. "exclude_from_search": false,
  17. "fortitude_save": 18,
  18. "hp": 130,
  19. "hp_raw": "130",
  20. "id": "creature-1948",
  21. "immunity": [
  22. "death effects",
  23. "disease",
  24. "doomed",
  25. "drained",
  26. "fatigued",
  27. "healing",
  28. "mental",
  29. "necromancy",
  30. "nonlethal attacks",
  31. "paralyzed",
  32. "poisoned",
  33. "sickened",
  34. "unconscious"
  35. ],
  36. "immunity_markdown": "death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious",
  37. "intelligence": -5,
  38. "language_markdown": "",
  39. "level": 8,
  40. "markdown": "<title level=\"1\" pfs=\"\">[Clockwork Sphinx](/Monsters.aspx?ID=1948)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThis imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 29\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 27\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 24\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Clockwork Sphinx](/Monsters.aspx?ID=1948)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 81</row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +16, [Athletics](/Skills.aspx?ID=3) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +3\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Wind-Up** 24 hours, DC 24, standby\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 130\n\n**Immunities**\r\ndeath effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious\r\n\r\n**Resistances**\r\nphysical 10 (except adamantine or orichalcum)\r\n\r\n**Weaknesses**\r\nelectricity 10, orichalcum 10\r\n\r\n**Self-Destruct** ([arcane](/Traits.aspx?ID=11), [aura](/Traits.aspx?ID=206), [evocation](/Traits.aspx?ID=65)) When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (DC 26 [basic](/Rules.aspx?ID=329) Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 26 [Thievery](/Skills.aspx?ID=17) check to [Disable a Device](/Actions.aspx?ID=69) at any point before the sphinx explodes, but on a critical failure, it explodes immediately.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +20,\r\n**Damage** 2d12+9 slashing\n\n**Pounce** <actions string=\"Single Action\" /> **Frequency** once per round; **Effect** The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action [hidden](/Conditions.aspx?ID=22), it remains hidden until after the attack.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Other Looks</title>\r\n\r\nThe clockwork sphinx bears a resemblance to an actual sphinx more out of tradition than any intrinsic requirement. As such, some creators build these creatures to resemble other flying quadrupedal creatures, such as [chimeras](/Monsters.aspx?ID=80), [manticores](/Monsters.aspx?ID=294), or even [dragons](/Traits.aspx?ID=50). Regardless of appearance, the clockwork sphinx's statistics remain the same.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-223\" />",
  41. "name": "Clockwork Sphinx",
  42. "npc": false,
  43. "perception": 19,
  44. "rarity": "rare",
  45. "reflex_save": 16,
  46. "release_date": "2022-05-25",
  47. "resistance": {
  48. "bludgeoning": 10,
  49. "physical": 10,
  50. "piercing": 10,
  51. "slashing": 10
  52. },
  53. "resistance_markdown": "physical 10 (except adamantine or orichalcum)",
  54. "resistance_raw": "physical 10 (except adamantine or orichalcum)",
  55. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 81</row>\r\n\r\n**Creature Family** [Clockworks](/MonsterFamilies.aspx?ID=223)\r\n\r\n<row gap=\"medium\">\r\n**HP** 130\r\n\r\n**AC** 26\r\n\r\n**Fort** +18\r\n\r\n**Ref** +16\r\n\r\n**Will** +13\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.\r\n</summary>",
  56. "sense": " darkvision ",
  57. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  58. "size": [
  59. "Large"
  60. ],
  61. "skill": [
  62. "Acrobatics +16",
  63. "Athletics +18"
  64. ],
  65. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +16, [Athletics](/Skills.aspx?ID=3) +18",
  66. "source": [
  67. "Pathfinder #179: Cradle of Quartz"
  68. ],
  69. "source_raw": [
  70. "Pathfinder #179: Cradle of Quartz pg. 81"
  71. ],
  72. "source_category": "Adventure Paths",
  73. "source_group": "Outlaws of Alkenstar",
  74. "source_markdown": "<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 81</row>",
  75. "speed": {
  76. "fly": 25,
  77. "land": 25,
  78. "max": 25
  79. },
  80. "speed_markdown": "25 feet, fly 25 feet",
  81. "speed_raw": "25 feet, fly 25 feet",
  82. "spell_markdown": "",
  83. "spoilers": "Outlaws of Alkenstar",
  84. "strength": 6,
  85. "strongest_save": [
  86. "fort",
  87. "fortitude"
  88. ],
  89. "summary": "This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.",
  90. "summary_markdown": "This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.",
  91. "text": " Clockwork Sphinx This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid. Recall Knowledge - Construct (Arcana, Crafting): DC 29 Unspecific Lore : DC 27 Specific Lore : DC 24 Clockwork Sphinx Source Pathfinder #179: Cradle of Quartz pg. 81 Perception +19; darkvision Languages Skills Acrobatics +16, Athletics +18 Str +6 Dex +4 Con +4 Int -5 Wis +3 Cha -5 Wind-Up 24 hours, DC 24, standby --- AC 26 Fort +18 Ref +16 Will +13 HP 130 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious Resistances physical 10 (except adamantine or orichalcum) Weaknesses electricity 10, orichalcum 10 Self-Destruct (arcane, aura, evocation) When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (DC 26 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 26 Thievery check to Disable a Device at any point before the sphinx explodes, but on a critical failure, it explodes immediately. --- Speed 25 feet, fly 25 feet Melee Single Action claw +20, Damage 2d12+9 slashing Pounce Single Action Frequency once per round; Effect The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action hidden, it remains hidden until after the attack. Other Looks The clockwork sphinx bears a resemblance to an actual sphinx more out of tradition than any intrinsic requirement. As such, some creators build these creatures to resemble other flying quadrupedal creatures, such as chimeras, manticores, or even dragons. Regardless of appearance, the clockwork sphinx's statistics remain the same. ",
  92. "trait": [
  93. "Clockwork",
  94. "Construct",
  95. "Mindless",
  96. "Rare",
  97. "N",
  98. "Large"
  99. ],
  100. "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
  101. "trait_raw": [
  102. "Clockwork",
  103. "Construct",
  104. "Mindless",
  105. "Rare"
  106. ],
  107. "type": "Creature",
  108. "url": "/Monsters.aspx?ID=1948",
  109. "vision": "Darkvision",
  110. "weakest_save": [
  111. "will"
  112. ],
  113. "weakness": {
  114. "electricity": 10,
  115. "orichalcum": 10
  116. },
  117. "weakness_markdown": "electricity 10, orichalcum 10",
  118. "weakness_raw": "electricity 10, orichalcum 10",
  119. "will_save": 13,
  120. "wisdom": 3
  121. }