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- {
- "ac": 25,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -2,
- "constitution": 4,
- "creature_ability": [
- "Slow",
- "Troop Defenses",
- "Form Up",
- "Grave Tide",
- "Shambling Onslaught",
- "Troop Movement"
- ],
- "creature_family_markdown": "",
- "dexterity": 0,
- "exclude_from_search": false,
- "fortitude_save": 21,
- "hp": 240,
- "hp_raw": "240",
- "id": "creature-1990",
- "immunity": [
- "death effects",
- "disease",
- "mental",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"\">[Clockwork Shambler Horde](/Monsters.aspx?ID=1990)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Clockwork Shambler Horde](/Monsters.aspx?ID=1990)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 31</row>\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\n\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +0\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**Slow** A shambler horde is permanently [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 240\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\narea damage 10, slashing 10, [splash](/Traits.aspx?ID=150) damage 5\r\n\r\n**Troop Defenses** \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet; troop movement\n\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Grave Tide** The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.\r\n\r\n**Shambling Onslaught** <actions string=\"Single Action to Two Actions\" /> **Frequency** once per round; **Effect** The shamblers lash out at any enemies in their squares or within 5 feet (DC 25 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions.<br /> <actions string=\"Single Action\" /> 3d6+9 bludgeoning damage<br /> <actions string=\"Two Actions\" /> 3d8+13 bludgeoning damage\r\n\r\n**Troop Movement** Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.\r\n\r\n</column>",
- "name": "Clockwork Shambler Horde",
- "npc": false,
- "perception": 14,
- "rarity": "uncommon",
- "reflex_save": 16,
- "release_date": "2022-06-29",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n<trait label=\"Zombie\" url=\"/Traits.aspx?ID=245\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 31</row>\n\n<row gap=\"medium\">\r\n**HP** 240\r\n\r\n**AC** 25\r\n\r\n**Fort** +21\r\n\r\n**Ref** +16\r\n\r\n**Will** +17\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Gargantuan"
- ],
- "skill_markdown": "",
- "source": [
- "Pathfinder #180: The Smoking Gun"
- ],
- "source_raw": [
- "Pathfinder #180: The Smoking Gun pg. 31"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Outlaws of Alkenstar",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #180: The Smoking Gun](/Sources.aspx?ID=125) pg. 31</row>",
- "speed": {
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet; troop movement",
- "speed_raw": "20 feet; troop movement",
- "spell_markdown": "",
- "spoilers": "Outlaws of Alkenstar",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "text": " Clockwork Shambler Horde Recall Knowledge - Construct (Arcana, Crafting): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Clockwork Shambler Horde Source Pathfinder #180: The Smoking Gun pg. 31 Perception +14; darkvision Languages Skills Str +6 Dex +0 Con +4 Int -5 Wis +2 Cha -2 Slow A shambler horde is permanently slowed 1 and can't use reactions. --- AC 25 Fort +21 Ref +16 Will +17 HP 240 Immunities death effects, disease, mental, paralyzed, poison, unconscious Weaknesses area damage 10, slashing 10, splash damage 5 Troop Defenses --- Speed 20 feet; troop movement Form Up Single Action Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures. Shambling Onslaught Single Action to Two Actions Frequency once per round; Effect The shamblers lash out at any enemies in their squares or within 5 feet (DC 25 basic Reflex save). The damage depends on the number of actions. Single Action 3d6+9 bludgeoning damage Two Actions 3d8+13 bludgeoning damage Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop. ",
- "trait": [
- "Construct",
- "Mindless",
- "Troop",
- "Uncommon",
- "Zombie",
- "NE",
- "Gargantuan"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Troop](/Traits.aspx?ID=367), [Uncommon](/Traits.aspx?ID=159), [Zombie](/Traits.aspx?ID=245)",
- "trait_raw": [
- "Construct",
- "Mindless",
- "Troop",
- "Uncommon",
- "Zombie"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1990",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "area": 10,
- "slashing": 10
- },
- "weakness_markdown": "area damage 10, slashing 10, [splash](/Traits.aspx?ID=150) damage 5",
- "weakness_raw": "area damage 10, slashing 10, splash damage 5",
- "will_save": 17,
- "wisdom": 2
- }
|