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- {
- "ac": 27,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 4,
- "creature_ability": [
- "Wind-Up",
- "Clockwork Wand",
- "Energize Clockwork Wand"
- ],
- "creature_family": "Clockworks",
- "creature_family_markdown": "[Clockworks](/MonsterFamilies.aspx?ID=223)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 17,
- "hp": 115,
- "hp_raw": "115",
- "id": "creature-1097",
- "image": [
- "/Images/Monsters/Clockwork_ClockworkMage.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poisoned",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Clockwork Mage](/Monsters.aspx?ID=1097)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells through the wand embedded in its chest.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Clockwork_ClockworkMage.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Clockwork Mage](/Monsters.aspx?ID=1097)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 50</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +6\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Wind-Up** 24 hours, DC 26, standby\r\n\r\n**Items**\r\n_clockwork wand_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 115\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 5 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)\r\n\r\n**Weaknesses**\r\nelectricity 10, [orichalcum](/Equipment.aspx?ID=378) 10\r\n\r\n**Clockwork Wand** The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a DC 31 [Thievery](/Skills.aspx?ID=17) check to [Disable a Device](/Actions.aspx?ID=69). The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.<br /> When removed, the _clockwork wand_ is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +19 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d10+6 bludgeoning\r\n\r\n**Arcane Innate Spells** DC 28, attack +20\r\n- **Cantrips (5th)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Ray of Frost](/Spells.aspx?ID=245), [Shield](/Spells.aspx?ID=280), [Tanglefoot](/Spells.aspx?ID=330)\r\n- **1st**\r\n[Feather Fall](/Spells.aspx?ID=111), [Floating Disk](/Spells.aspx?ID=124), [Grease](/Spells.aspx?ID=140)\r\n- **2nd**\r\n[Glitterdust](/Spells.aspx?ID=136), [Obscuring Mist](/Spells.aspx?ID=210), [Web](/Spells.aspx?ID=374)\r\n- **3rd**\r\n[Haste](/Spells.aspx?ID=147), [Invisibility](/Spells.aspx?ID=164), [Stinking Cloud](/Spells.aspx?ID=309)\r\n- **4th**\r\n[Blink](/Spells.aspx?ID=27), [Fly](/Spells.aspx?ID=125), [Wall of Fire](/Spells.aspx?ID=362)\r\n- **5th**\r\n[Black Tentacles](/Spells.aspx?ID=23), [Cone of Cold](/Spells.aspx?ID=47)\r\n\r\n**Energize Clockwork Wand** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) **Frequency** once per 10 minutes; **Effect** The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-223\" />",
- "name": "Clockwork Mage",
- "npc": false,
- "perception": 17,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 19,
- "release_date": "2021-04-07",
- "resistance": {
- "bludgeoning": 5,
- "physical": 5,
- "piercing": 5,
- "slashing": 5
- },
- "resistance_markdown": "physical 5 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)",
- "resistance_raw": "physical 5 (except adamantine or orichalcum)",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 50</row>\r\n\r\n**Creature Family** [Clockworks](/MonsterFamilies.aspx?ID=223)\r\n\r\n<row gap=\"medium\">\r\n**HP** 115\r\n\r\n**AC** 27\r\n\r\n**Fort** +17\r\n\r\n**Ref** +19\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +17"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +17",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 50"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 50</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Black Tentacles",
- "Cone of Cold",
- "Blink",
- "Fly",
- "Wall of Fire",
- "Haste",
- "Invisibility",
- "Stinking Cloud",
- "Glitterdust",
- "Obscuring Mist",
- "Web",
- "Feather Fall",
- "Floating Disk",
- "Grease",
- "Daze",
- "Detect Magic",
- "Ray of Frost",
- "Shield",
- "Tanglefoot"
- ],
- "spell_markdown": "[Black Tentacles](/Spells.aspx?ID=23), [Blink](/Spells.aspx?ID=27), [Cone of Cold](/Spells.aspx?ID=47), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Feather Fall](/Spells.aspx?ID=111), [Floating Disk](/Spells.aspx?ID=124), [Fly](/Spells.aspx?ID=125), [Glitterdust](/Spells.aspx?ID=136), [Grease](/Spells.aspx?ID=140), [Haste](/Spells.aspx?ID=147), [Invisibility](/Spells.aspx?ID=164), [Obscuring Mist](/Spells.aspx?ID=210), [Ray of Frost](/Spells.aspx?ID=245), [Shield](/Spells.aspx?ID=280), [Stinking Cloud](/Spells.aspx?ID=309), [Tanglefoot](/Spells.aspx?ID=330), [Wall of Fire](/Spells.aspx?ID=362), [Web](/Spells.aspx?ID=374)",
- "strength": 2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "A clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells …",
- "summary_markdown": "A clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells …",
- "text": " Clockwork Mage A clockwork mage is a lethal blend of magic and machinery. Each of these clockworks is imbued with an arcane stone at its core that powers spells through the wand embedded in its chest. Recall Knowledge - Construct (Arcana, Crafting): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Clockwork Mage Source Bestiary 3 pg. 50 Perception +17; darkvision Languages Skills Acrobatics +17 Str +2 Dex +6 Con +4 Int -5 Wis +2 Cha -5 Wind-Up 24 hours, DC 26, standby Items clockwork wand --- AC 27 Fort +17 Ref +19 Will +17 HP 115 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious Resistances physical 5 (except adamantine or orichalcum) Weaknesses electricity 10, orichalcum 10 Clockwork Wand The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a DC 31 Thievery check to Disable a Device. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed. When removed, the clockwork wand is a magic wand containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level. --- Speed 25 feet Melee Single Action fist +19 (Agile, Finesse), Damage 2d10+6 bludgeoning Arcane Innate Spells DC 28, attack +20 - Cantrips (5th) Daze, Detect Magic, Ray of Frost, Shield, Tanglefoot - 1st Feather Fall, Floating Disk, Grease - 2nd Glitterdust, Obscuring Mist, Web - 3rd Haste, Invisibility, Stinking Cloud - 4th Blink, Fly, Wall of Fire - 5th Black Tentacles, Cone of Cold Energize Clockwork Wand Single Action (Concentrate) Frequency once per 10 minutes; Effect The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher. ",
- "trait": [
- "Clockwork",
- "Construct",
- "Mindless",
- "Uncommon",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Clockwork",
- "Construct",
- "Mindless",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1097",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {
- "electricity": 10,
- "orichalcum": 10
- },
- "weakness_markdown": "electricity 10, [orichalcum](/Equipment.aspx?ID=378) 10",
- "weakness_raw": "electricity 10, orichalcum 10",
- "will_save": 17,
- "wisdom": 2
- }
|