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- {
- "ac": 39,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 5,
- "creature_ability": [
- "Wind-Up",
- "Self-Destruct",
- "Breath Weapon",
- "Draconic Frenzy",
- "Spearing Tail"
- ],
- "creature_family": "Clockworks",
- "creature_family_markdown": "[Clockworks](/MonsterFamilies.aspx?ID=223)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 30,
- "hp": 265,
- "hp_raw": "265",
- "id": "creature-1098",
- "image": [
- "/Images/Monsters/Clockwork_ClockworkDragon.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Clockwork Dragon](/Monsters.aspx?ID=1098)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nClockwork dragons are a marvel of clockwork design. These powerful masterpieces have the ability to fly, making them versatile and dangerous killers. A clockwork dragon's winding mechanism is more efficient than those of other clockworks, allowing it to partially reuse energy generated by flapping its wings. Creating a clockwork dragon requires not only an advanced understanding of clockwork design, but also a greater cache of rare resources, as its body requires solid reinforcement. As a result, most clockwork dragons have adamantine fortification. Creating a clockwork dragon without adamantine is entirely possible, though such dragons are typically smaller and more fragile.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Clockwork_ClockworkDragon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Clockwork Dragon](/Monsters.aspx?ID=1098)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 51</row>\n\n**Perception** +28; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +29, [Athletics](/Skills.aspx?ID=3) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +4\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Wind-Up** 1 week, DC 35, standby\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +30 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +25 \n\n</row>\r\n\r\n**HP** 265\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 15 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)\r\n\r\n**Weaknesses**\r\nelectricity 15, [orichalcum](/Equipment.aspx?ID=378) 15\r\n\r\n**Self-Destruct** <actions string=\"Reaction\" /> A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; **Trigger** The clockwork dragon is reduced to 0 Hit Points; **Effect** The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing 12d10 piercing damage in a 40-foot emanation (DC 37 basic Reflex save).<br /> An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 37 [Thievery](/Skills.aspx?ID=17) check to [Disable a Device](/Actions.aspx?ID=69).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, fly 120 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nadamantine jaws +33 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+17 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nadamantine claw +33 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+17 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +31 ([reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+15 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwing +31 ([Agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+15 piercing\n\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)) **Effect** The clockwork dragon breathes a spray of flaming oil that deals 16d6 fire damage in a 40-foot cone (DC 37 basic Reflex save). Creatures that fail their saves are covered in burning oil and take 2d6 [persistent fire damage](/Conditions.aspx?ID=29). The clockwork dragon can't use Breath Weapon again for 2 rounds.\r\n\r\n**Draconic Frenzy** <actions string=\"Two Actions\" /> The clockwork dragon makes two claw Strikes and one wing Strike in any order.\r\n\r\n**Spearing Tail** <actions string=\"Two Actions\" /> The clockwork dragon attacks with the sharp point of its tail. It makes a tail Strike against each creature in a 20-foot line, rolling the attack roll once and applying the result to each target. Any creature hit takes 4d6 [persistent bleed damage](/Conditions.aspx?ID=29) (doubled on a critical hit). This counts as two attacks for the dragon's multiple attack penalty.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-223\" />",
- "name": "Clockwork Dragon",
- "npc": false,
- "perception": 28,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 28,
- "release_date": "2021-04-07",
- "resistance": {
- "bludgeoning": 15,
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "physical 15 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)",
- "resistance_raw": "physical 15 (except adamantine or orichalcum)",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 51</row>\r\n\r\n**Creature Family** [Clockworks](/MonsterFamilies.aspx?ID=223)\r\n\r\n<row gap=\"medium\">\r\n**HP** 265\r\n\r\n**AC** 39\r\n\r\n**Fort** +30\r\n\r\n**Ref** +28\r\n\r\n**Will** +25\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nClockwork dragons are a marvel of clockwork design. These powerful masterpieces have the ability to fly, making them versatile and dangerous killers. …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +29",
- "Athletics +33"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +29, [Athletics](/Skills.aspx?ID=3) +33",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 51"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 51</row>",
- "speed": {
- "fly": 120,
- "land": 40,
- "max": 120
- },
- "speed_markdown": "40 feet, fly 120 feet",
- "speed_raw": "40 feet, fly 120 feet",
- "spell_markdown": "",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Clockwork dragons are a marvel of clockwork design. These powerful masterpieces have the ability to fly, making them versatile and dangerous killers. …",
- "summary_markdown": "Clockwork dragons are a marvel of clockwork design. These powerful masterpieces have the ability to fly, making them versatile and dangerous killers. …",
- "text": " Clockwork Dragon Clockwork dragons are a marvel of clockwork design. These powerful masterpieces have the ability to fly, making them versatile and dangerous killers. A clockwork dragon's winding mechanism is more efficient than those of other clockworks, allowing it to partially reuse energy generated by flapping its wings. Creating a clockwork dragon requires not only an advanced understanding of clockwork design, but also a greater cache of rare resources, as its body requires solid reinforcement. As a result, most clockwork dragons have adamantine fortification. Creating a clockwork dragon without adamantine is entirely possible, though such dragons are typically smaller and more fragile. Recall Knowledge - Construct (Arcana, Crafting): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Clockwork Dragon Source Bestiary 3 pg. 51 Perception +28; darkvision Languages Skills Acrobatics +29, Athletics +33 Str +9 Dex +5 Con +5 Int -5 Wis +4 Cha -5 Wind-Up 1 week, DC 35, standby --- AC 39 Fort +30 Ref +28 Will +25 HP 265 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine or orichalcum) Weaknesses electricity 15, orichalcum 15 Self-Destruct Reaction A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; Trigger The clockwork dragon is reduced to 0 Hit Points; Effect The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing 12d10 piercing damage in a 40-foot emanation (DC 37 basic Reflex save). An adjacent creature can cancel the self-destruct sequence by succeeding at a DC 37 Thievery check to Disable a Device. --- Speed 40 feet, fly 120 feet Melee Single Action adamantine jaws +33 (reach 15 feet), Damage 3d12+17 piercing Melee Single Action adamantine claw +33 (Agile, reach 10 feet), Damage 3d8+17 slashing Melee Single Action tail +31 (reach 20 feet), Damage 3d12+15 bludgeoning Melee Single Action wing +31 (Agile, reach 15 feet), Damage 2d10+15 piercing Breath Weapon Two Actions (Arcane, Evocation, Fire) Effect The clockwork dragon breathes a spray of flaming oil that deals 16d6 fire damage in a 40-foot cone (DC 37 basic Reflex save). Creatures that fail their saves are covered in burning oil and take 2d6 persistent fire damage. The clockwork dragon can't use Breath Weapon again for 2 rounds. Draconic Frenzy Two Actions The clockwork dragon makes two claw Strikes and one wing Strike in any order. Spearing Tail Two Actions The clockwork dragon attacks with the sharp point of its tail. It makes a tail Strike against each creature in a 20-foot line, rolling the attack roll once and applying the result to each target. Any creature hit takes 4d6 persistent bleed damage (doubled on a critical hit). This counts as two attacks for the dragon's multiple attack penalty. ",
- "trait": [
- "Clockwork",
- "Construct",
- "Mindless",
- "Rare",
- "N",
- "Huge"
- ],
- "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Clockwork",
- "Construct",
- "Mindless",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1098",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "electricity": 15,
- "orichalcum": 15
- },
- "weakness_markdown": "electricity 15, [orichalcum](/Equipment.aspx?ID=378) 15",
- "weakness_raw": "electricity 15, orichalcum 15",
- "will_save": 25,
- "wisdom": 4
- }
|