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- {
- "ac": 29,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 4,
- "creature_ability": [
- "Boneshard Burst",
- "Chattering Teeth",
- "Shrieking Scream",
- "Swarming Gnaw"
- ],
- "creature_family": "Skull Swarm",
- "creature_family_markdown": "[Skull Swarm](/MonsterFamilies.aspx?ID=261)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 20,
- "hp": 120,
- "hp_raw": "120 ( negative healing )",
- "id": "creature-1307",
- "image": [
- "/Images/Monsters/SkullSwarm_ClackingSkullSwarm.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "mental",
- "paralyzed",
- "poison",
- "precision",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 10,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Clacking Skull Swarm](/Monsters.aspx?ID=1307)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nRoiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible clattering of the skulls' onslaught drives their prey to distraction even while they try to flee in terror.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SkullSwarm_ClackingSkullSwarm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Clacking Skull Swarm](/Monsters.aspx?ID=1307)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 244</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** -3\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +20 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 120\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nbludgeoning 5, cold 10, electricity 10, fire 10, piercing 10, slashing 10\r\n\r\n**Weaknesses**\r\narea damage 10, splash damage 10\r\n\r\n**Boneshard Burst** When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 2d12 piercing damage and 2d12 negative damage (DC 29 [basic](/Rules.aspx?ID=329) Reflex save).<br />**Chattering Teeth** ([arcane](/Traits.aspx?ID=11), [auditory](/Traits.aspx?ID=16), [aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106)) 60 feet. A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a DC 29 Will save or become [confused](/Conditions.aspx?ID=5) for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\n\n**Shrieking Scream** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The clacking skull swarm emits a terrifying, painful scream that deals 10d6 sonic damage to all creatures in a 30-foot cone (DC 29 [basic](/Rules.aspx?ID=329) Will save). A creature that fails this save is also [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). The swarm can't use Frightening Scream again for 1d4 rounds.\r\n\r\n**Swarming Gnaw** <actions string=\"Single Action\" /> Each enemy in the swarm's space takes 4d8 piercing damage (DC 29 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-261\" />",
- "name": "Clacking Skull Swarm",
- "npc": false,
- "perception": 18,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 19,
- "release_date": "2021-04-07",
- "resistance": {
- "bludgeoning": 5,
- "cold": 10,
- "electricity": 10,
- "fire": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "bludgeoning 5, cold 10, electricity 10, fire 10, piercing 10, slashing 10",
- "resistance_raw": "bludgeoning 5, cold 10, electricity 10, fire 10, piercing 10, slashing 10",
- "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 244</row>\r\n\r\n**Creature Family** [Skull Swarm](/MonsterFamilies.aspx?ID=261)\r\n\r\n<row gap=\"medium\">\r\n**HP** 120 ( negative healing )\r\n\r\n**AC** 29\r\n\r\n**Fort** +20\r\n\r\n**Ref** +19\r\n\r\n**Will** +16\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nRoiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +19"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +19",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 244"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 244</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": -3,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible …",
- "summary_markdown": "Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible …",
- "text": " Clacking Skull Swarm Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible clattering of the skulls' onslaught drives their prey to distraction even while they try to flee in terror. Recall Knowledge - Undead (Religion): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Clacking Skull Swarm Source Bestiary 3 pg. 244 Perception +18; darkvision Languages Skills Acrobatics +19 Str -3 Dex +3 Con +4 Int -5 Wis +2 Cha +4 --- AC 29 Fort +20 Ref +19 Will +16 HP 120 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, precision, unconscious Resistances bludgeoning 5, cold 10, electricity 10, fire 10, piercing 10, slashing 10 Weaknesses area damage 10, splash damage 10 Boneshard Burst When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot burst, dealing 2d12 piercing damage and 2d12 negative damage (DC 29 basic Reflex save). Chattering Teeth (arcane, auditory, aura, emotion, enchantment, incapacitation, mental) 60 feet. A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a DC 29 Will save or become confused for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action. --- Speed 25 feet Shrieking Scream Two Actions (Auditory, Emotion, Enchantment, Fear, Mental) The clacking skull swarm emits a terrifying, painful scream that deals 10d6 sonic damage to all creatures in a 30-foot cone (DC 29 basic Will save). A creature that fails this save is also frightened 1 (frightened 2 on a critical failure). The swarm can't use Frightening Scream again for 1d4 rounds. Swarming Gnaw Single Action Each enemy in the swarm's space takes 4d8 piercing damage (DC 29 basic Reflex save). ",
- "trait": [
- "Mindless",
- "Swarm",
- "Undead",
- "NE",
- "Large"
- ],
- "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Swarm](/Traits.aspx?ID=239), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Mindless",
- "Swarm",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1307",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "area": 10,
- "splash": 10
- },
- "weakness_markdown": "area damage 10, splash damage 10",
- "weakness_raw": "area damage 10, splash damage 10",
- "will_save": 16,
- "wisdom": 2
- }
|