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- {
- "ac": 18,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -1,
- "constitution": 3,
- "creature_ability": [
- "Vengeful Presence",
- "Whip Vulnerability",
- "Mauler",
- "Rabies"
- ],
- "creature_family": "Visitant",
- "creature_family_markdown": "[Visitant](/MonsterFamilies.aspx?ID=119)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 8,
- "hp": 55,
- "hp_raw": "55 ( negative healing )",
- "id": "creature-512",
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "death effects, disease, paralyzed, poison, unconscious",
- "intelligence": -4,
- "language_markdown": "",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"\">[Chimpanzee Visitant](/Monsters.aspx?ID=512)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCommon circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Chimpanzee Visitant](/Monsters.aspx?ID=512)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 83</row>\n\n**Perception** +9; darkvision, lifesense (imprecise) 60 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +3\r\n\r\n**Int** -4\r\n\r\n**Wis** +1\r\n\r\n**Cha** -1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 55\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, unconscious\n\n**Weaknesses**\r\npositive 5, whip vulnerability\r\n\r\n**Vengeful Presence** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) 20 feet. A creature that starts its turn within the visitant’s aura must succeed at a DC 16 Will save or be overcome with a thirst for vengeance. For 1d4 rounds (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has.<br /> **Whip Vulnerability** A chimpanzee visitant takes 5 additional damage from whips.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +12 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+5 piercing plus rabies\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +13 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d4+3 slashing plus Grab\n\n**Mauler** The visitant gains a +2 circumstance bonus to damage rolls against a creature it has grabbed.\r\n\r\n**Rabies** ([Disease](/Traits.aspx?ID=46)) Visitants can be carriers of diseases, even if they are immune to their effects. **Saving Throw** DC 16 Fortitude. **Stage 1** sickened 1 (1 day); **Stage 2** sickened 2 (1 day); **Stage 3** confusion (1 day); **Stage 4** dead\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-119\" />",
- "name": "Chimpanzee Visitant",
- "npc": false,
- "perception": 9,
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 83</row>\r\n\r\n**Creature Family** [Visitant](/MonsterFamilies.aspx?ID=119)\r\n\r\n<row gap=\"medium\">\r\n**HP** 55 ( negative healing )\r\n\r\n**AC** 18\r\n\r\n**Fort** +8\r\n\r\n**Ref** +11\r\n\r\n**Will** +10\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommon circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in …\r\n</summary>",
- "sense": "darkvision, lifesense (imprecise) 60 feet",
- "sense_markdown": "darkvision, lifesense (imprecise) 60 feet",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +11",
- "Athletics +10"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +10",
- "source": [
- "Pathfinder #152: Legacy of the Lost God"
- ],
- "source_raw": [
- "Pathfinder #152: Legacy of the Lost God pg. 83"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Extinction Curse",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 83</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in …",
- "summary_markdown": "Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in …",
- "text": " Chimpanzee Visitant Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead. Recall Knowledge - Animal (Nature): DC 18 Recall Knowledge - Undead (Religion): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Chimpanzee Visitant Source Pathfinder #152: Legacy of the Lost God pg. 83 Perception +9; darkvision, lifesense (imprecise) 60 feet Languages Skills Acrobatics +11, Athletics +10 Str +3 Dex +4 Con +3 Int -4 Wis +1 Cha -1 --- AC 18 Fort +8 Ref +11 Will +10 HP 55 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Weaknesses positive 5, whip vulnerability Vengeful Presence (aura, emotion, enchantment, mental) 20 feet. A creature that starts its turn within the visitant’s aura must succeed at a DC 16 Will save or be overcome with a thirst for vengeance. For 1d4 rounds (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has. Whip Vulnerability A chimpanzee visitant takes 5 additional damage from whips. --- Speed 25 feet Melee Single Action jaws +12 (Agile), Damage 2d6+5 piercing plus rabies Melee Single Action claw +13 (Agile, Finesse), Damage 2d4+3 slashing plus Grab Mauler The visitant gains a +2 circumstance bonus to damage rolls against a creature it has grabbed. Rabies (Disease) Visitants can be carriers of diseases, even if they are immune to their effects. Saving Throw DC 16 Fortitude. Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 confusion (1 day); Stage 4 dead ",
- "trait": [
- "Animal",
- "Undead",
- "NE",
- "Small"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Animal",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=512",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "positive": 5
- },
- "weakness_markdown": "positive 5, whip vulnerability",
- "weakness_raw": "positive 5, whip vulnerability",
- "will_save": 10,
- "wisdom": 1
- }
|