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- {
- "ac": 21,
- "alignment": "CG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 2,
- "creature_ability": [
- "Deny Advantage",
- "Advancing Flourish",
- "Sneak Attack"
- ],
- "creature_family": "Firebrands",
- "creature_family_markdown": "[Firebrands](/MonsterFamilies.aspx?ID=199)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 54,
- "hp_raw": "54",
- "id": "creature-965",
- "intelligence": 1,
- "language": [
- "Common",
- "Sylvan"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Charming Scoundrel](/NPCs.aspx?ID=965)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\n_This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye._\n\nWhile most Firebrands enjoy the attention their exploits bring, the charming scoundrel takes this to extremes, often boasting about their daring exploits and attempting to parlay stories of their notorious deeds into free drinks or lodging. The scoundrel sees little harm in taking credit for any activities attributed to the organization, provided that intervention from local law enforcement seems unlikely. They are likely to take on high-profile jobs for the Firebrands just for the thrill of later recounting the narrow scrapes of their adventure.\n\n The charming scoundrel is as dramatic in combat as outside of it, often darting from opponent to opponent and disorienting foes with flashy swordplay. If a battle is going well, the scoundrel will often shout taunts at slow-footed opponents or encouragement to allies. While prideful and competitive, the scoundrel is a pragmatist at heart and will opt to add a tale of a cunning escape to their repertoire if the odds seem stacked against them.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Charming Scoundrel](/NPCs.aspx?ID=965)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 118 <sup>2.0</sup></row>\n\n**Perception** +8; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +7, [Deception](/Skills.aspx?ID=5) +11, [Diplomacy](/Skills.aspx?ID=6) +9, [Intimidation](/Skills.aspx?ID=7) +9, [Medicine](/Skills.aspx?ID=9) +9, [Performance](/Skills.aspx?ID=12) +9, [Society](/Skills.aspx?ID=14) +7, [Stealth](/Skills.aspx?ID=15) +10, [Theater Lore](/Skills.aspx?ID=8) +7, [Thievery](/Skills.aspx?ID=17) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Hand Crossbow](/Weapons.aspx?ID=69) (20 bolts), [Sap](/Weapons.aspx?ID=37), [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 54\n\n**Deny Advantage** The charming scoundrel isn't [flat-footed](/Conditions.aspx?ID=16) to flanking, [hidden](/Conditions.aspx?ID=22), or [undetected](/Conditions.aspx?ID=39) creatures of 4th-level or lower, or creatures of 4th-level or lower using surprise attack.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshortsword +12 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+6 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsap +9 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+2 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhand crossbow +12 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+2 piercing\n\n**Advancing Flourish** <actions string=\"Two Actions\" /> The charming scoundrel Strides twice. If they end their movement within melee reach of an enemy, they can [Feint](/Actions.aspx?ID=48).\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** 2d6\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Vanton Finch</title>\r\n\r\nVanton is a bold and dashing rogue, but he also considers himself a romantic at heart. He can never resist a chance to show off for beautiful onlookers, even when his bravado gets him into trouble. Vanton makes sure to keep up with society, and has a cursory knowledge of all the most fashionable plays, songs, and most importantly, love sonnets. Though he may seem like nothing more than a shallow performer with an overstuffed ego, Vanton Finch can be truly brutal in a fight if his life is on the line—the same flippant tricks he uses to put on a show in front of bystanders can also be used as deadly feints and unfair combat tactics.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-199\" />",
- "name": "Charming Scoundrel",
- "npc": true,
- "perception": 8,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 13,
- "release_date": "2019-10-16",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Gnome\" url=\"/Traits.aspx?ID=80\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 118 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Firebrands](/MonsterFamilies.aspx?ID=199)\r\n\r\n<row gap=\"medium\">\r\n**HP** 54\r\n\r\n**AC** 21\r\n\r\n**Fort** +9\r\n\r\n**Ref** +13\r\n\r\n**Will** +9\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis handsome gnome sports an impressive coiffure and a flashy costume that catches the eye. While most Firebrands enjoy the attention their …\r\n</summary>",
- "sense": " low-light vision ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +12",
- "Athletics +7",
- "Deception +11",
- "Diplomacy +9",
- "Intimidation +9",
- "Medicine +9",
- "Performance +9",
- "Society +7",
- "Stealth +10",
- "Theater Lore +7",
- "Thievery +10"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +7, [Deception](/Skills.aspx?ID=5) +11, [Diplomacy](/Skills.aspx?ID=6) +9, [Intimidation](/Skills.aspx?ID=7) +9, [Medicine](/Skills.aspx?ID=9) +9, [Performance](/Skills.aspx?ID=12) +9, [Society](/Skills.aspx?ID=14) +7, [Stealth](/Skills.aspx?ID=15) +10, [Theater Lore](/Skills.aspx?ID=8) +7, [Thievery](/Skills.aspx?ID=17) +10",
- "source": [
- "Character Guide"
- ],
- "source_raw": [
- "Character Guide pg. 118"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 118 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "10",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye. While most Firebrands enjoy the attention their …",
- "summary_markdown": "This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye. While most Firebrands enjoy the attention their …",
- "text": " Charming Scoundrel This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye. While most Firebrands enjoy the attention their exploits bring, the charming scoundrel takes this to extremes, often boasting about their daring exploits and attempting to parlay stories of their notorious deeds into free drinks or lodging. The scoundrel sees little harm in taking credit for any activities attributed to the organization, provided that intervention from local law enforcement seems unlikely. They are likely to take on high-profile jobs for the Firebrands just for the thrill of later recounting the narrow scrapes of their adventure. The charming scoundrel is as dramatic in combat as outside of it, often darting from opponent to opponent and disorienting foes with flashy swordplay. If a battle is going well, the scoundrel will often shout taunts at slow-footed opponents or encouragement to allies. While prideful and competitive, the scoundrel is a pragmatist at heart and will opt to add a tale of a cunning escape to their repertoire if the odds seem stacked against them. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Charming Scoundrel Source Character Guide pg. 118 2.0 Perception +8; low-light vision Languages Common, Sylvan Skills Acrobatics +12, Athletics +7, Deception +11, Diplomacy +9, Intimidation +9, Medicine +9, Performance +9, Society +7, Stealth +10, Theater Lore +7, Thievery +10 Str +1 Dex +4 Con +2 Int +1 Wis +0 Cha +3 Items Hand Crossbow (20 bolts), Sap, Studded Leather Armor --- AC 21 Fort +9 Ref +13 Will +9 HP 54 Deny Advantage The charming scoundrel isn't flat-footed to flanking, hidden, or undetected creatures of 4th-level or lower, or creatures of 4th-level or lower using surprise attack. --- Speed 25 feet Melee Single Action shortsword +12 (Agile, versatile S), Damage 1d6+6 piercing Melee Single Action sap +9 (Agile, Nonlethal), Damage 1d6+2 bludgeoning Ranged Single Action hand crossbow +12 (range increment 60 feet, reload 1), Damage 1d6+2 piercing Advancing Flourish Two Actions The charming scoundrel Strides twice. If they end their movement within melee reach of an enemy, they can Feint. Sneak Attack 2d6 Vanton Finch Vanton is a bold and dashing rogue, but he also considers himself a romantic at heart. He can never resist a chance to show off for beautiful onlookers, even when his bravado gets him into trouble. Vanton makes sure to keep up with society, and has a cursory knowledge of all the most fashionable plays, songs, and most importantly, love sonnets. Though he may seem like nothing more than a shallow performer with an overstuffed ego, Vanton Finch can be truly brutal in a fight if his life is on the line—the same flippant tricks he uses to put on a show in front of bystanders can also be used as deadly feints and unfair combat tactics. ",
- "trait": [
- "Gnome",
- "Humanoid",
- "CG",
- "Small"
- ],
- "trait_markdown": "[Gnome](/Traits.aspx?ID=80), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Gnome",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=965",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {},
- "will_save": 9,
- "wisdom": 0
- }
|