Ceustodaemon.json 10 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Breath Weapon",
  10. "Drawn to Service",
  11. "Vicious Wounds"
  12. ],
  13. "creature_family": "Daemon",
  14. "creature_family_markdown": "[Daemon](/MonsterFamilies.aspx?ID=26)",
  15. "dexterity": 2,
  16. "exclude_from_search": false,
  17. "fortitude_save": 16,
  18. "hp": 130,
  19. "hp_raw": "130",
  20. "id": "creature-89",
  21. "image": [
  22. "/Images/Monsters/Daemon_Ceustodaemon.png"
  23. ],
  24. "immunity": [
  25. "death effects"
  26. ],
  27. "immunity_markdown": "death effects",
  28. "intelligence": 0,
  29. "language": [
  30. "Common",
  31. "Daemonic",
  32. "telepathy 100 feet"
  33. ],
  34. "language_markdown": "[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); telepathy 100 feet",
  35. "level": 6,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[Ceustodaemon (Guardian Daemon)](/Monsters.aspx?ID=89)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCeustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners’ flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Daemon_Ceustodaemon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Ceustodaemon](/Monsters.aspx?ID=89)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Daemon\" url=\"/Traits.aspx?ID=213\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 71</row>\n\n**Perception** +14; darkvision, [_see invisibility_](/Spells.aspx?ID=271)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); telepathy 100 feet\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +13, [Stealth](/Skills.aspx?ID=15) +12, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 130\n\n**Immunities**\r\ndeath effects\n\n**Weaknesses**\r\ngood 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +16 ([Evil](/Traits.aspx?ID=64), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+5 piercing plus 1d6 evil and vicious wounds\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +16 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+5 slashing plus 1d6 evil and vicious wounds\r\n\r\n**Divine Innate Spells** DC 23\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; good only)\r\n- **3rd**\r\n[Dispel Magic](/Spells.aspx?ID=78) (x2), [Paralyze](/Spells.aspx?ID=213)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **7th**\r\n[Fly](/Spells.aspx?ID=125)\r\n- **Constant (2nd)**\r\n[See Invisibility](/Spells.aspx?ID=271)\r\n\r\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)) The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can’t be used again for 1d4 rounds.\r\n\r\n**Drawn to Service** When bringing a ceustodaemon to another plane with effects like a _[planar binding](/Rituals.aspx?ID=17)_ or _[planar ally](/Rituals.aspx?ID=16)_ ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.\r\n\r\n**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-26\" />",
  37. "name": "Ceustodaemon",
  38. "npc": false,
  39. "perception": 14,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 12,
  43. "release_date": "2019-08-01",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Daemon\" url=\"/Traits.aspx?ID=213\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 71</row>\r\n\r\n**Creature Family** [Daemon](/MonsterFamilies.aspx?ID=26)\r\n\r\n<row gap=\"medium\">\r\n**HP** 130\r\n\r\n**AC** 23\r\n\r\n**Fort** +16\r\n\r\n**Ref** +12\r\n\r\n**Will** +12\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCeustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping …\r\n</summary>",
  46. "sense": "darkvision, see invisibility ",
  47. "sense_markdown": "darkvision, [_see invisibility_](/Spells.aspx?ID=271)",
  48. "size": [
  49. "Large"
  50. ],
  51. "skill": [
  52. "Deception +15",
  53. "Intimidation +13",
  54. "Stealth +12",
  55. "Survival +10"
  56. ],
  57. "skill_markdown": "[Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +13, [Stealth](/Skills.aspx?ID=15) +12, [Survival](/Skills.aspx?ID=16) +10",
  58. "source": [
  59. "Bestiary"
  60. ],
  61. "source_raw": [
  62. "Bestiary pg. 71"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 71</row>",
  66. "speed": {
  67. "land": 25,
  68. "max": 25
  69. },
  70. "speed_markdown": "25 feet",
  71. "speed_raw": "25 feet",
  72. "spell": [
  73. "Fly",
  74. "Dimension Door",
  75. "Dispel Magic",
  76. "Paralyze",
  77. "Detect Alignment",
  78. "See Invisibility"
  79. ],
  80. "spell_markdown": "[Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Fly](/Spells.aspx?ID=125), [Paralyze](/Spells.aspx?ID=213), [See Invisibility](/Spells.aspx?ID=271)",
  81. "stealth": "12",
  82. "strength": 5,
  83. "strongest_save": [
  84. "fort",
  85. "fortitude"
  86. ],
  87. "summary": "Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping …",
  88. "summary_markdown": "Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping …",
  89. "text": " Ceustodaemon (Guardian Daemon) Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners’ flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon. Recall Knowledge - Fiend (Religion): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Ceustodaemon Source Bestiary pg. 71 Perception +14; darkvision, see invisibility Languages Common, Daemonic; telepathy 100 feet Skills Deception +15, Intimidation +13, Stealth +12, Survival +10 Str +5 Dex +2 Con +4 Int +0 Wis +2 Cha +3 --- AC 23 Fort +16 Ref +12 Will +12 HP 130 Immunities death effects Weaknesses good 10 --- Speed 25 feet Melee Single Action jaws +16 (Evil, reach 10 feet), Damage 2d10+5 piercing plus 1d6 evil and vicious wounds Melee Single Action claw +16 (Agile, Evil, Magical, reach 10 feet), Damage 2d6+5 slashing plus 1d6 evil and vicious wounds Divine Innate Spells DC 23 - 1st Detect Alignment (at will; good only) - 3rd Dispel Magic (x2), Paralyze - 4th Dimension Door (at will) - 7th Fly - Constant (2nd) See Invisibility Breath Weapon Two Actions (Divine, Evocation, Fire) The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can’t be used again for 1d4 rounds. Drawn to Service When bringing a ceustodaemon to another plane with effects like a planar binding or planar ally ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service. Vicious Wounds On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well. ",
  90. "trait": [
  91. "Daemon",
  92. "Fiend",
  93. "NE",
  94. "Large"
  95. ],
  96. "trait_markdown": "[Daemon](/Traits.aspx?ID=213), [Fiend](/Traits.aspx?ID=70)",
  97. "trait_raw": [
  98. "Daemon",
  99. "Fiend"
  100. ],
  101. "type": "Creature",
  102. "url": "/Monsters.aspx?ID=89",
  103. "vision": "Darkvision",
  104. "weakest_save": [
  105. "ref",
  106. "reflex",
  107. "will"
  108. ],
  109. "weakness": {
  110. "good": 10
  111. },
  112. "weakness_markdown": "good 10",
  113. "weakness_raw": "good 10",
  114. "will_save": 12,
  115. "wisdom": 2
  116. }