Carrion Golem.json 13 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Golem Antimagic",
  10. "Stench",
  11. "Vulnerable to Gentle Repose",
  12. "Filth Fever"
  13. ],
  14. "creature_family": "Golem",
  15. "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
  16. "dexterity": -2,
  17. "exclude_from_search": false,
  18. "fortitude_save": 13,
  19. "hp": 60,
  20. "hp_raw": "60",
  21. "id": "creature-682",
  22. "image": [
  23. "/Images/Monsters/Golem_CarrionGolem.png"
  24. ],
  25. "immunity": [
  26. "bleed",
  27. "death effects",
  28. "disease",
  29. "doomed",
  30. "drained",
  31. "electricity",
  32. "fatigued",
  33. "healing",
  34. "magic (see Golem Antimagic below)",
  35. "mental",
  36. "necromancy",
  37. "nonlethal attacks",
  38. "paralyzed",
  39. "poison",
  40. "sickened",
  41. "unconscious"
  42. ],
  43. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), electricity, [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), nonlethal attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  44. "intelligence": -5,
  45. "language_markdown": "",
  46. "level": 4,
  47. "markdown": "<title level=\"1\" pfs=\"Standard\">[Carrion Golem](/Monsters.aspx?ID=682)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCarrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion golem isn't a “true golem,” but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is that most who craft carrion golems don't do so out of true interest in the technique of golem crafting, but for the golem's ability to spread disease. The crafters of carrion golems send their mindless minions to cause immediate destruction and leave wakes of illness and death behind them.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_CarrionGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Carrion Golem](/Monsters.aspx?ID=682)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 128 <sup>2.0</sup></row>\n\n**Perception** +6; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** -2\r\n\r\n**Con** +3\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 60\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), electricity, [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), nonlethal attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 5 (except adamantine or slashing)\n\n**Golem Antimagic** harmed by fire (4d6, 1d8 from areas or [persistent damage](/Conditions.aspx?ID=29)); healed by electricity (area 1d6 HP); [slowed](/Conditions.aspx?ID=35) by cold<br />**Stench** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (plus [slowed 1](/Conditions.aspx?ID=35) for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against [disease](/Traits.aspx?ID=46) and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.<br />**Vulnerable to Gentle Repose** Casting a [_gentle repose_](/Spells.aspx?ID=131) spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success, [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds on a success, and on a failure is [immobilized](/Conditions.aspx?ID=24) and slowed for 1d4 rounds.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +14 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+4 piercing plus filth fever\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +14 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+4 slashing plus filth fever\n\n**Filth Fever** ([Disease](/Traits.aspx?ID=46)) The [sickened](/Conditions.aspx?ID=34) and [unconscious](/Conditions.aspx?ID=38) conditions from filth fever can't end or be reduced until the disease is cured.; **Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and [slowed 1](/Conditions.aspx?ID=35) as long as it remains sickened (1 day); **Stage 4** unconscious (1 day); **Stage 5** dead\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Carrion Golem Components</title>\r\n\r\nThe decaying body parts that make up a carrion golem are of little value in most cultures. However, the magic used to preserve them and infuse them with disease can still be harnessed by unscrupulous necromancers and other practitioners of foul arts. Such creatures may be willing to purchase a destroyed carrion golem, but the processes used to extract the power within the pieces are difficult and inefficient, so they won't pay much.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
  48. "name": "Carrion Golem",
  49. "npc": false,
  50. "perception": 6,
  51. "pfs": "Standard",
  52. "rarity": "uncommon",
  53. "reflex_save": 8,
  54. "release_date": "2020-05-27",
  55. "resistance": {
  56. "bludgeoning": 5,
  57. "physical": 5,
  58. "piercing": 5
  59. },
  60. "resistance_markdown": "physical 5 (except adamantine or slashing)",
  61. "resistance_raw": "physical 5 (except adamantine or slashing)",
  62. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 128 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 19\r\n\r\n**Fort** +13\r\n\r\n**Ref** +8\r\n\r\n**Will** +10\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCarrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, …\r\n</summary>",
  63. "sense": " darkvision ",
  64. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  65. "size": [
  66. "Medium"
  67. ],
  68. "skill": [
  69. "Athletics +14"
  70. ],
  71. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +14",
  72. "source": [
  73. "Bestiary 2"
  74. ],
  75. "source_raw": [
  76. "Bestiary 2 pg. 128"
  77. ],
  78. "source_category": "Rulebooks",
  79. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 128 <sup>2.0</sup></row>",
  80. "speed": {
  81. "land": 25,
  82. "max": 25
  83. },
  84. "speed_markdown": "25 feet",
  85. "speed_raw": "25 feet",
  86. "spell_markdown": "",
  87. "strength": 4,
  88. "strongest_save": [
  89. "fort",
  90. "fortitude"
  91. ],
  92. "summary": "Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, …",
  93. "summary_markdown": "Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, …",
  94. "text": " Carrion Golem Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion golem isn't a “true golem,” but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is that most who craft carrion golems don't do so out of true interest in the technique of golem crafting, but for the golem's ability to spread disease. The crafters of carrion golems send their mindless minions to cause immediate destruction and leave wakes of illness and death behind them. Recall Knowledge - Construct (Arcana, Crafting): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Carrion Golem Source Bestiary 2 pg. 128 2.0 Perception +6; darkvision Languages Skills Athletics +14 Str +4 Dex -2 Con +3 Int -5 Wis +0 Cha -5 --- AC 19 Fort +13 Ref +8 Will +10 HP 60 Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 5 (except adamantine or slashing) Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold Stench (aura, olfactory) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Vulnerable to Gentle Repose Casting a gentle repose spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success, slowed 1 for 1d4 rounds on a success, and on a failure is immobilized and slowed for 1d4 rounds. --- Speed 25 feet Melee Single Action jaws +14 (Magical), Damage 2d10+4 piercing plus filth fever Melee Single Action claw +14 (Agile, Magical), Damage 2d6+4 slashing plus filth fever Filth Fever (Disease) The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured.; Saving Throw DC 19 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as it remains sickened (1 day); Stage 4 unconscious (1 day); Stage 5 dead Carrion Golem Components The decaying body parts that make up a carrion golem are of little value in most cultures. However, the magic used to preserve them and infuse them with disease can still be harnessed by unscrupulous necromancers and other practitioners of foul arts. Such creatures may be willing to purchase a destroyed carrion golem, but the processes used to extract the power within the pieces are difficult and inefficient, so they won't pay much. ",
  95. "trait": [
  96. "Construct",
  97. "Golem",
  98. "Mindless",
  99. "Uncommon",
  100. "N",
  101. "Medium"
  102. ],
  103. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
  104. "trait_raw": [
  105. "Construct",
  106. "Golem",
  107. "Mindless",
  108. "Uncommon"
  109. ],
  110. "type": "Creature",
  111. "url": "/Monsters.aspx?ID=682",
  112. "vision": "Darkvision",
  113. "weakest_save": [
  114. "ref",
  115. "reflex"
  116. ],
  117. "weakness": {},
  118. "will_save": 10,
  119. "wisdom": 0
  120. }