Captain of the Guard.json 9.3 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Aura of Command",
  10. "Bravery",
  11. "Shield Warden",
  12. "Attack of Opportunity",
  13. "Shield Block",
  14. "Shielded Advance"
  15. ],
  16. "creature_family": "Officers",
  17. "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)",
  18. "dexterity": 0,
  19. "exclude_from_search": false,
  20. "fortitude_save": 14,
  21. "hp": 95,
  22. "hp_raw": "95",
  23. "id": "creature-937",
  24. "image": [
  25. "/Images/NPCs/WatchOfficer_CaptainOfTheGuard.png"
  26. ],
  27. "intelligence": 0,
  28. "language": [
  29. "Common"
  30. ],
  31. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  32. "level": 6,
  33. "markdown": "<title level=\"1\" pfs=\"Limited\">[Captain of the Guard](/NPCs.aspx?ID=937)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/WatchOfficer_CaptainOfTheGuard.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Captain of the Guard](/NPCs.aspx?ID=937)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 234</row>\n\n**Perception** +15\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Legal Lore](/Skills.aspx?ID=8) +12, [Society](/Skills.aspx?ID=14) +10, [Warfare Lore](/Skills.aspx?ID=8) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +0\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67) (20 bolts), [Dagger](/Weapons.aspx?ID=3), [Full Plate](/Armor.aspx?ID=13), [_+1 longsword_](/Weapons.aspx?ID=31), [Steel Shield](/Shields.aspx?ID=3) (Hardness 5, 20 HP, BT 10)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 (26 with shield raised)\r\n\r\n**Fort** +14 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 95\n\n**Aura of Command** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106)) 30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves.<br />**Bravery** When the captain of the guard rolls a success on a Will save against a [fear](/Traits.aspx?ID=68) effect, they get a critical success instead. In addition, any time they gain the [frightened](/Conditions.aspx?ID=19) condition, reduce its value by 1.<br />**Shield Warden** When the captain has their shield raised, they can [Shield Block](/MonsterAbilities.aspx?ID=32) when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> <br />**[Shield Block](/MonsterAbilities.aspx?ID=32)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_longsword_ +18 ([Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+11 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +12 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8+6 piercing\n\n**Shielded Advance** <actions string=\"Single Action\" /> **Requirements** The captain of the guard has their shield raised; **Effect** The captain of the guard presses forward, using their shield to push back foes. The captain Strides and [Shoves](/Actions.aspx?ID=38), in either order. The multiple attack penalty doesn't apply to this Shove, though the Shove does count toward the captain's multiple attack penalty.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-192\" />",
  34. "name": "Captain of the Guard",
  35. "npc": true,
  36. "perception": 15,
  37. "pfs": "Limited",
  38. "rarity": "common",
  39. "reflex_save": 12,
  40. "release_date": "2020-02-26",
  41. "resistance": {},
  42. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 234</row>\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 24\r\n\r\n**Fort** +14\r\n\r\n**Ref** +12\r\n\r\n**Will** +15\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very …\r\n</summary>",
  43. "size": [
  44. "Medium"
  45. ],
  46. "skill": [
  47. "Athletics +15",
  48. "Diplomacy +11",
  49. "Intimidation +13",
  50. "Legal Lore +12",
  51. "Society +10",
  52. "Warfare Lore +8"
  53. ],
  54. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Legal Lore](/Skills.aspx?ID=8) +12, [Society](/Skills.aspx?ID=14) +10, [Warfare Lore](/Skills.aspx?ID=8) +8",
  55. "source": [
  56. "Gamemastery Guide"
  57. ],
  58. "source_raw": [
  59. "Gamemastery Guide pg. 234"
  60. ],
  61. "source_category": "Rulebooks",
  62. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 234</row>",
  63. "speed": {
  64. "land": 20,
  65. "max": 20
  66. },
  67. "speed_markdown": "20 feet",
  68. "speed_raw": "20 feet",
  69. "spell_markdown": "",
  70. "strength": 5,
  71. "strongest_save": [
  72. "will"
  73. ],
  74. "summary": "The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very …",
  75. "summary_markdown": "The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very …",
  76. "text": " Captain of the Guard The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Captain of the Guard Source Gamemastery Guide pg. 234 Perception +15 Languages Common Skills Athletics +15, Diplomacy +11, Intimidation +13, Legal Lore +12, Society +10, Warfare Lore +8 Str +5 Dex +0 Con +2 Int +0 Wis +3 Cha +3 Items Crossbow (20 bolts), Dagger, Full Plate, +1 longsword , Steel Shield (Hardness 5, 20 HP, BT 10) --- AC 24 (26 with shield raised) Fort +14 Ref +12 Will +15 HP 95 Aura of Command (aura, emotion, mental) 30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves. Bravery When the captain of the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1. Shield Warden When the captain has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain. Attack of Opportunity Reaction Shield Block Reaction --- Speed 20 feet Melee Single Action longsword +18 (Magical, versatile P), Damage 1d8+11 slashing Ranged Single Action crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+6 piercing Shielded Advance Single Action Requirements The captain of the guard has their shield raised; Effect The captain of the guard presses forward, using their shield to push back foes. The captain Strides and Shoves, in either order. The multiple attack penalty doesn't apply to this Shove, though the Shove does count toward the captain's multiple attack penalty. ",
  77. "trait": [
  78. "Human",
  79. "Humanoid",
  80. "LN",
  81. "Medium"
  82. ],
  83. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  84. "trait_raw": [
  85. "Human",
  86. "Humanoid"
  87. ],
  88. "type": "Creature",
  89. "url": "/NPCs.aspx?ID=937",
  90. "weakest_save": [
  91. "ref",
  92. "reflex"
  93. ],
  94. "weakness": {},
  95. "will_save": 15,
  96. "wisdom": 3
  97. }