Camarach.json 13 KB

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  1. {
  2. "ac": 40,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 9,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Thoughtsense",
  10. "Disgorge Portal",
  11. "Exile",
  12. "Fast Swallow",
  13. "Project False Image",
  14. "Swallow Whole"
  15. ],
  16. "creature_family_markdown": "",
  17. "dexterity": 5,
  18. "exclude_from_search": false,
  19. "fortitude_save": 31,
  20. "hp": 320,
  21. "hp_raw": "320",
  22. "id": "creature-1016",
  23. "image": [
  24. "/Images/Monsters/Camarach.png"
  25. ],
  26. "intelligence": 6,
  27. "language": [
  28. "Abyssal",
  29. "Celestial",
  30. "Infernal",
  31. "Protean",
  32. "telepathy 100 feet, tongues"
  33. ],
  34. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Protean](/Languages.aspx?ID=33); telepathy 100 feet, tongues",
  35. "level": 17,
  36. "markdown": "<title level=\"1\" pfs=\"\">[Camarach](/Monsters.aspx?ID=1016)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nPlanar travel is at best imprecise, yet still too predictable for the erratic nature of the [Maelstrom](/Planes.aspx?ID=19). Camaraches are spontaneous manifestations of the Maelstrom resisting the imposed order required to erect planar gates. Camaraches rarely leave the Maelstrom, but the internal skin of their rocky bodies constantly splits into temporary extraplanar portals and collapses again. The planar travel a camarach produces is wholly random, and even the camarach has no inkling where it sends victims.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 38\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 36\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 33\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Camarach.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 17\">[Camarach](/Monsters.aspx?ID=1016)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 77</row>\n\n**Perception** +27; [darkvision](/MonsterAbilities.aspx?ID=12), thoughtsense (imprecise) 120 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Protean](/Languages.aspx?ID=33); telepathy 100 feet, tongues\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +33, [Deception](/Skills.aspx?ID=5) +36, [Intimidation](/Skills.aspx?ID=7) +30, [Religion](/Skills.aspx?ID=13) +31, [Stealth](/Skills.aspx?ID=15) +28, [Survival](/Skills.aspx?ID=16) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +6\r\n\r\n**Wis** +6\r\n\r\n**Cha** +9\r\n</row>\r\n\r\n**Thoughtsense** ([divination](/Traits.aspx?ID=47), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) The camarach senses the presence of non-mindless creatures within 120 feet as an imprecise sense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 40 \r\n\r\n**Fort** +31 \r\n\r\n**Ref** +26 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 320\n\n**Resistances**\r\nphysical 15 (except bludgeoning)\r\n\r\n**Weaknesses**\r\nlawful 15\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 60 feet, swim 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +35 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+18 piercing plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Occult Innate Spells** DC 43\r\n- **8th**\r\n[Hallucination](/Spells.aspx?ID=144) (×3), [Mind Probe](/Spells.aspx?ID=193) (×3)\r\n- **9th**\r\n[Project Image](/Spells.aspx?ID=237) (at will; see project false image)\r\n- **Constant (7th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Disgorge Portal** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Occult](/Traits.aspx?ID=120)) The camarach vomits a spray of coruscating light. This has the effect of a DC 42 [_prismatic spray_](/Spells.aspx?ID=233), except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam). The camarach can't Disgorge a Portal again for 1d4 rounds.\r\n\r\n**Exile** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Occult](/Traits.aspx?ID=120), [Teleportation](/Traits.aspx?ID=156)) The camarach shunts one creature within its body through an inner portal to send it away. The target must attempt a DC 38 Will save. <br />**Critical Success** The creature is teleported to an open space it chooses within 30 feet of the camarach. <br />**Success** The creature isn't teleported. <br />**Failure** The creature is teleported to a random open space 1 mile from the camarach. <br />**Critical Failure** The creature is teleported to a random other plane, as [_plane shift_](/Spells.aspx?ID=222).\r\n\r\n**Fast Swallow** <actions string=\"Reaction\" /> **Trigger** The camarach [Grabs](/MonsterAbilities.aspx?ID=18) a creature; **Effect** The camarach uses [Swallow Whole](/MonsterAbilities.aspx?ID=35).\r\n\r\n**Project False Image** When the camarach casts [_project image_](/Spells.aspx?ID=237), its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway).\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** <actions string=\"Single Action\" /> Huge, 3d10+9 bludgeoning, Rupture 34\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">A Serendipitous Journey</title>\r\n\r\nA camarach has no control over where it shunts creatures; such precise control is antithetical to its nature. Yet these living portals can, if they choose, send creatures to where the creatures are most needed, or to the place that best advances their immediate goals (although the camarach never knows where that is). Camaraches don't generally do so, of course, but might if made friendly to heroes in need of planar travel.\r\n</aside>",
  37. "name": "Camarach",
  38. "npc": false,
  39. "perception": 27,
  40. "rarity": "uncommon",
  41. "reflex_save": 26,
  42. "release_date": "2020-12-15",
  43. "resistance": {
  44. "physical": 15,
  45. "piercing": 15,
  46. "slashing": 15
  47. },
  48. "resistance_markdown": "physical 15 (except bludgeoning)",
  49. "resistance_raw": "physical 15 (except bludgeoning)",
  50. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 77</row>\n\n<row gap=\"medium\">\r\n**HP** 320\r\n\r\n**AC** 40\r\n\r\n**Fort** +31\r\n\r\n**Ref** +26\r\n\r\n**Will** +29\r\n\r\n**Perception** +27\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPlanar travel is at best imprecise, yet still too predictable for the erratic nature of the Maelstrom . Camaraches are spontaneous manifestations of …\r\n</summary>",
  51. "sense": " darkvision , thoughtsense (imprecise) 120 feet",
  52. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), thoughtsense (imprecise) 120 feet",
  53. "size": [
  54. "Gargantuan"
  55. ],
  56. "skill": [
  57. "Athletics +33",
  58. "Deception +36",
  59. "Intimidation +30",
  60. "Religion +31",
  61. "Stealth +28",
  62. "Survival +31"
  63. ],
  64. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +33, [Deception](/Skills.aspx?ID=5) +36, [Intimidation](/Skills.aspx?ID=7) +30, [Religion](/Skills.aspx?ID=13) +31, [Stealth](/Skills.aspx?ID=15) +28, [Survival](/Skills.aspx?ID=16) +31",
  65. "source": [
  66. "Pathfinder #162: Ruins of the Radiant Siege"
  67. ],
  68. "source_raw": [
  69. "Pathfinder #162: Ruins of the Radiant Siege pg. 77"
  70. ],
  71. "source_category": "Adventure Paths",
  72. "source_group": "Agents of Edgewatch",
  73. "source_markdown": "<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 77</row>",
  74. "speed": {
  75. "fly": 60,
  76. "max": 60,
  77. "swim": 60
  78. },
  79. "speed_markdown": "fly 60 feet, swim 60 feet",
  80. "speed_raw": "fly 60 feet, swim 60 feet",
  81. "spell": [
  82. "Project Image",
  83. "Hallucination",
  84. "Mind Probe",
  85. "Tongues"
  86. ],
  87. "spell_markdown": "[Hallucination](/Spells.aspx?ID=144), [Mind Probe](/Spells.aspx?ID=193), [Project Image](/Spells.aspx?ID=237), [Tongues](/Spells.aspx?ID=340)",
  88. "spoilers": "Agents of Edgewatch",
  89. "stealth": "28",
  90. "strength": 10,
  91. "strongest_save": [
  92. "fort",
  93. "fortitude"
  94. ],
  95. "summary": "Planar travel is at best imprecise, yet still too predictable for the erratic nature of the Maelstrom . Camaraches are spontaneous manifestations of …",
  96. "summary_markdown": "Planar travel is at best imprecise, yet still too predictable for the erratic nature of the Maelstrom . Camaraches are spontaneous manifestations of …",
  97. "text": " Camarach Planar travel is at best imprecise, yet still too predictable for the erratic nature of the Maelstrom. Camaraches are spontaneous manifestations of the Maelstrom resisting the imposed order required to erect planar gates. Camaraches rarely leave the Maelstrom, but the internal skin of their rocky bodies constantly splits into temporary extraplanar portals and collapses again. The planar travel a camarach produces is wholly random, and even the camarach has no inkling where it sends victims. Recall Knowledge - Monitor (Religion): DC 38 Unspecific Lore : DC 36 Specific Lore : DC 33 Camarach Source Pathfinder #162: Ruins of the Radiant Siege pg. 77 Perception +27; darkvision, thoughtsense (imprecise) 120 feet Languages Abyssal, Celestial, Infernal, Protean; telepathy 100 feet, tongues Skills Athletics +33, Deception +36, Intimidation +30, Religion +31, Stealth +28, Survival +31 Str +10 Dex +5 Con +6 Int +6 Wis +6 Cha +9 Thoughtsense (divination, mental, occult) The camarach senses the presence of non-mindless creatures within 120 feet as an imprecise sense. --- AC 40 Fort +31 Ref +26 Will +29 HP 320 Resistances physical 15 (except bludgeoning) Weaknesses lawful 15 --- Speed fly 60 feet, swim 60 feet Melee Single Action jaws +35 (Magical, reach 20 feet), Damage 3d10+18 piercing plus Improved Grab Occult Innate Spells DC 43 - 8th Hallucination (×3), Mind Probe (×3) - 9th Project Image (at will; see project false image) - Constant (7th) Tongues Disgorge Portal Two Actions (Evocation, Light, Occult) The camarach vomits a spray of coruscating light. This has the effect of a DC 42 prismatic spray , except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam). The camarach can't Disgorge a Portal again for 1d4 rounds. Exile Single Action (Conjuration, Occult, Teleportation) The camarach shunts one creature within its body through an inner portal to send it away. The target must attempt a DC 38 Will save. Critical Success The creature is teleported to an open space it chooses within 30 feet of the camarach. Success The creature isn't teleported. Failure The creature is teleported to a random open space 1 mile from the camarach. Critical Failure The creature is teleported to a random other plane, as plane shift . Fast Swallow Reaction Trigger The camarach Grabs a creature; Effect The camarach uses Swallow Whole. Project False Image When the camarach casts project image , its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway). Swallow Whole Single Action Huge, 3d10+9 bludgeoning, Rupture 34 A Serendipitous Journey A camarach has no control over where it shunts creatures; such precise control is antithetical to its nature. Yet these living portals can, if they choose, send creatures to where the creatures are most needed, or to the place that best advances their immediate goals (although the camarach never knows where that is). Camaraches don't generally do so, of course, but might if made friendly to heroes in need of planar travel. ",
  98. "trait": [
  99. "Monitor",
  100. "Uncommon",
  101. "CN",
  102. "Gargantuan"
  103. ],
  104. "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Uncommon](/Traits.aspx?ID=159)",
  105. "trait_raw": [
  106. "Monitor",
  107. "Uncommon"
  108. ],
  109. "type": "Creature",
  110. "url": "/Monsters.aspx?ID=1016",
  111. "vision": "Darkvision",
  112. "weakest_save": [
  113. "ref",
  114. "reflex"
  115. ],
  116. "weakness": {
  117. "lawful": 15
  118. },
  119. "weakness_markdown": "lawful 15",
  120. "weakness_raw": "lawful 15",
  121. "will_save": 29,
  122. "wisdom": 6
  123. }