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- {
- "ac": 31,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 5,
- "creature_ability": [
- "Suspended Animation",
- "Energy Conversion",
- "Breath Weapon",
- "Sixfold Flurry"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 23,
- "hp": 235,
- "hp_raw": "235",
- "id": "creature-1089",
- "image": [
- "/Images/Monsters/Calikang.png"
- ],
- "immunity": [
- "electricity"
- ],
- "immunity_markdown": "electricity",
- "intelligence": -2,
- "language": [
- "Common",
- "Jotun"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8)",
- "level": 12,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Calikang](/Monsters.aspx?ID=1089)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCalikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, making them highly sought after as wardens and bodyguards. Because most serve as solitary guardians, few calikang societies exist.\n\n Calikangs' unique physiologies enable them to absorb and manipulate electrical magic as well as other energies. They can live for 200 years—though they can further extend their lives via suspended animation. For this reason, many are chosen to guard tombs or other sealed sites where living guardians would perish and constructs would deteriorate.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Calikang.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Calikang](/Monsters.aspx?ID=1089)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 42, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 84</row>\n\n**Perception** +22; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +25, [Intimidation](/Skills.aspx?ID=7) +24\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** -2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Suspended Animation** ([concentrate](/Traits.aspx?ID=32)) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to [disease](/Traits.aspx?ID=46), [inhaled](/Traits.aspx?ID=96) toxins, [poison](/Traits.aspx?ID=126), [starvation, and thirst](/Rules.aspx?ID=537). The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.\r\n\r\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [longsword](/Weapons.aspx?ID=31)_ (2)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +20 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 235\n\n**Immunities**\r\nelectricity\n\n**Energy Conversion** ([abjuration](/Traits.aspx?ID=2), [arcane](/Traits.aspx?ID=11)) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_longsword_ +28 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d8+15 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +25 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+13 bludgeoning\r\n\r\n**Arcane Innate Spells** DC 28\r\n- **1st**\r\n[Magic Weapon](/Spells.aspx?ID=182) (at will)\r\n- **6th**\r\n[Chain Lightning](/Spells.aspx?ID=33)\r\n- **Constant (6th)**\r\n[True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Acid](/Traits.aspx?ID=3), [Arcane](/Traits.aspx?ID=11), [Cold](/Traits.aspx?ID=27), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Sonic](/Traits.aspx?ID=147)) **Frequency** once per day; **Effect** The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity.\r\n\r\n**Sixfold Flurry** <actions string=\"Two Actions\" /> The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Calikang Origins</title>\r\n\r\nLegend holds that an ancient Vudrani god failed to protect an important treasury from a raid by [asuras](/MonsterFamilies.aspx?ID=218). In shame, he severed his fingers and cast them down upon the world. Calikangs arose from the fingers, and, as penance, they've sought to protect worldly holdings from robberies or invasions ever since\r\n</aside>",
- "name": "Calikang",
- "npc": false,
- "perception": 22,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 22,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Bestiary 3](/Sources.aspx?ID=66) pg. 42, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 84</row>\n\n<row gap=\"medium\">\r\n**HP** 235\r\n\r\n**AC** 31\r\n\r\n**Fort** +23\r\n\r\n**Ref** +22\r\n\r\n**Will** +20\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCalikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, …\r\n</summary>",
- "sense": " darkvision , true seeing ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +25",
- "Intimidation +24"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +25, [Intimidation](/Skills.aspx?ID=7) +24",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 42"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 42, [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 84</row>",
- "speed": {
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet",
- "speed_raw": "35 feet",
- "spell": [
- "Chain Lightning",
- "Magic Weapon",
- "True Seeing"
- ],
- "spell_markdown": "[Chain Lightning](/Spells.aspx?ID=33), [Magic Weapon](/Spells.aspx?ID=182), [True Seeing](/Spells.aspx?ID=344)",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Calikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, …",
- "summary_markdown": "Calikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, …",
- "text": " Calikang Calikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, making them highly sought after as wardens and bodyguards. Because most serve as solitary guardians, few calikang societies exist. Calikangs' unique physiologies enable them to absorb and manipulate electrical magic as well as other energies. They can live for 200 years—though they can further extend their lives via suspended animation. For this reason, many are chosen to guard tombs or other sealed sites where living guardians would perish and constructs would deteriorate. Recall Knowledge - Humanoid (Society): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Calikang Source Bestiary 3 pg. 42, Pathfinder #149: Against the Scarlet Triad pg. 84 Perception +22; darkvision, true seeing Languages Common, Jotun Skills Athletics +25, Intimidation +24 Str +7 Dex +4 Con +5 Int -2 Wis +2 Cha +4 Suspended Animation (concentrate) By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings. While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll. Items +1 striking longsword (2) --- AC 31 Fort +23 Ref +22 Will +20 +1 status to all saves vs. magic HP 235 Immunities electricity Energy Conversion (abjuration, arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way. --- Speed 35 feet Melee Single Action longsword +28 (Magical, reach 10 feet, versatile P), Damage 2d8+15 slashing Melee Single Action fist +25 (Agile, Nonlethal, reach 10 feet), Damage 3d8+13 bludgeoning Arcane Innate Spells DC 28 - 1st Magic Weapon (at will) - 6th Chain Lightning - Constant (6th) True Seeing Breath Weapon Two Actions (Acid, Arcane, Cold, Electricity, Evocation, Fire, Sonic) Frequency once per day; Effect The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase the die size to d8 if the calikang chooses electricity. Sixfold Flurry Two Actions The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target. These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete. For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes. Calikang Origins Legend holds that an ancient Vudrani god failed to protect an important treasury from a raid by asuras. In shame, he severed his fingers and cast them down upon the world. Calikangs arose from the fingers, and, as penance, they've sought to protect worldly holdings from robberies or invasions ever since ",
- "trait": [
- "Humanoid",
- "Uncommon",
- "LN",
- "Large"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Humanoid",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1089",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 20,
- "wisdom": 2
- }
|