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- {
- "ac": 19,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 1,
- "creature_ability": [
- "Light Blindness",
- "Death Implosion",
- "Black Smear Poison",
- "Call to Blood",
- "Soul Harvest"
- ],
- "creature_family": "Caligni",
- "creature_family_markdown": "[Caligni](/MonsterFamilies.aspx?ID=18)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 45,
- "hp_raw": "45 (death implosion)",
- "id": "creature-577",
- "image": [
- "/Images/Monsters/Caligni_CaligniSlayer.png"
- ],
- "intelligence": 2,
- "language": [
- "Caligni",
- "Undercommon"
- ],
- "language_markdown": "[Caligni](/Languages.aspx?ID=28), [Undercommon](/Languages.aspx?ID=11)",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Caligni Slayer](/Monsters.aspx?ID=577)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCaligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods known as the Forsaken merely burns within. But in caligni slayers, this power is a deep and terrible hunger. Slayers embrace their evil impulses as a result, and they seek to feed on others with their soul harvest ability to keep this supernatural hunger sated. Slayers denied the opportunity to feed descend into paranoia and, eventually, murderous rage.\n\nDelayed feeding improves but never fully restores their composure and patience. Perhaps the greatest manifestation of a slayer's hunger appears at the moment of their death. Upon its last breath, a slayer collapses into itself in a violent, lightless implosion, rather than the blinding eruption of other calignis' deaths, consuming the body itself in a final attempt at satiation.\n\nSlayers view themselves as the cleverest and most gifted of the calignis. They seethe with ill-concealed envy at the position of power [caligni stalkers](/Monsters.aspx?ID=66) occupy, ever scheming to displace them and claim that power for their own. For their part, stalkers tolerate these machinations as an acceptable price for the talents slayers contribute to an enclave. If necessary, any slayer who grows too ambitious can become a brave sacrifice in battle, for the good of the enclave. In physical stature, slayers fall between the willowy [caligni dancers](/Monsters.aspx?ID=64) and the diminutive [creepers](/Monsters.aspx?ID=65). Stalkers tower above most slayers—yet another source of slayers' envy and resentment.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Caligni_CaligniSlayer.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Caligni Slayer](/Monsters.aspx?ID=577)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Caligni\" url=\"/Traits.aspx?ID=210\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 46 <sup>2.0</sup></row>\n\n**Perception** +8; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Caligni](/Languages.aspx?ID=28), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Arcana](/Skills.aspx?ID=2) +10, [Athletics](/Skills.aspx?ID=3) +7, [Occultism](/Skills.aspx?ID=11) +10, [Stealth](/Skills.aspx?ID=15) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +2\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**[Light Blindness](/MonsterAbilities.aspx?ID=22)** \r\n\r\n**Items**\r\n[Black Smear Poison](/Equipment.aspx?ID=485) (2 doses; see below), [Kukri](/Weapons.aspx?ID=56)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 45\r\n(death implosion)\n\n**Death Implosion** ([sonic](/Traits.aspx?ID=147)) When the caligni slayer dies, their body implodes violently into nothingness, dealing 3d10 sonic damage to creatures in a 10-foot burst. Each creature in the area must attempt a DC 20 Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature takes half damage. <br />**Failure** The creature takes full damage and is [deafened](/Conditions.aspx?ID=8) for 1 minute. <br />**Critical Failure** The creature takes double damage and is deafened for 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nkukri +11 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d6+3 slashing plus black smear poison\r\n\r\n**Occult Innate Spells** DC 20, attack +12\r\n- **Cantrips (2nd)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Shield](/Spells.aspx?ID=280)\r\n- **2nd**\r\n[Darkness](/Spells.aspx?ID=59) (at will), [Death Knell](/Spells.aspx?ID=63), [Phantom Pain](/Spells.aspx?ID=220), [Spectral Hand](/Spells.aspx?ID=295)\r\n\r\n**Black Smear Poison** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison damage and enfeebled 2 (1 round). See [here](/Equipment.aspx?ID=485) for full details on this alchemical poison.\r\n\r\n**Call to Blood** <actions string=\"Two Actions\" /> ([Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) Each caligni within 30 feet gains a +2 status bonus to attack rolls against [flat-footed](/Conditions.aspx?ID=16) creatures. This bonus lasts for 1 minute.\r\n\r\n**Soul Harvest** ([Necromancy](/Traits.aspx?ID=117)) The caligni slayer deals an additional 2d6 negative damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Caligni Slayer Trinkets</title>\r\n\r\nSlayers obsess over magical trinkets, coveting them above all else. They often have a [consumable](/Traits.aspx?ID=36) or permanent item of use in combat, such as a [scroll](/Traits.aspx?ID=140), [wand](/Traits.aspx?ID=164), or [talisman](/Traits.aspx?ID=155). Unfortunately, their incessant tinkering and fiddling often leaves their treasures broken or depleted.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-18\" />",
- "name": "Caligni Slayer",
- "npc": false,
- "perception": 8,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 12,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Caligni\" url=\"/Traits.aspx?ID=210\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 46 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Caligni](/MonsterFamilies.aspx?ID=18)\r\n\r\n<row gap=\"medium\">\r\n**HP** 45 (death implosion)\r\n\r\n**AC** 19\r\n\r\n**Fort** +9\r\n\r\n**Ref** +12\r\n\r\n**Will** +6\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCaligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods …\r\n</summary>",
- "sense": " greater darkvision ",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +9",
- "Arcana +10",
- "Athletics +7",
- "Occultism +10",
- "Stealth +10"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Arcana](/Skills.aspx?ID=2) +10, [Athletics](/Skills.aspx?ID=3) +7, [Occultism](/Skills.aspx?ID=11) +10, [Stealth](/Skills.aspx?ID=15) +10",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 46"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 46 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Darkness",
- "Death Knell",
- "Phantom Pain",
- "Spectral Hand",
- "Chill Touch",
- "Daze",
- "Detect Magic",
- "Shield"
- ],
- "spell_markdown": "[Chill Touch](/Spells.aspx?ID=35), [Darkness](/Spells.aspx?ID=59), [Daze](/Spells.aspx?ID=61), [Death Knell](/Spells.aspx?ID=63), [Detect Magic](/Spells.aspx?ID=66), [Phantom Pain](/Spells.aspx?ID=220), [Shield](/Spells.aspx?ID=280), [Spectral Hand](/Spells.aspx?ID=295)",
- "stealth": "10",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods …",
- "summary_markdown": "Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods …",
- "text": " Caligni Slayer Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods known as the Forsaken merely burns within. But in caligni slayers, this power is a deep and terrible hunger. Slayers embrace their evil impulses as a result, and they seek to feed on others with their soul harvest ability to keep this supernatural hunger sated. Slayers denied the opportunity to feed descend into paranoia and, eventually, murderous rage. Delayed feeding improves but never fully restores their composure and patience. Perhaps the greatest manifestation of a slayer's hunger appears at the moment of their death. Upon its last breath, a slayer collapses into itself in a violent, lightless implosion, rather than the blinding eruption of other calignis' deaths, consuming the body itself in a final attempt at satiation. Slayers view themselves as the cleverest and most gifted of the calignis. They seethe with ill-concealed envy at the position of power caligni stalkers occupy, ever scheming to displace them and claim that power for their own. For their part, stalkers tolerate these machinations as an acceptable price for the talents slayers contribute to an enclave. If necessary, any slayer who grows too ambitious can become a brave sacrifice in battle, for the good of the enclave. In physical stature, slayers fall between the willowy caligni dancers and the diminutive creepers. Stalkers tower above most slayers—yet another source of slayers' envy and resentment. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Caligni Slayer Source Bestiary 2 pg. 46 2.0 Perception +8; greater darkvision Languages Caligni, Undercommon Skills Acrobatics +9, Arcana +10, Athletics +7, Occultism +10, Stealth +10 Str +1 Dex +4 Con +1 Int +2 Wis +0 Cha +2 Light Blindness Items Black Smear Poison (2 doses; see below), Kukri --- AC 19 Fort +9 Ref +12 Will +6 HP 45 (death implosion) Death Implosion (sonic) When the caligni slayer dies, their body implodes violently into nothingness, dealing 3d10 sonic damage to creatures in a 10-foot burst. Each creature in the area must attempt a DC 20 Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is deafened for 1 minute. Critical Failure The creature takes double damage and is deafened for 24 hours. --- Speed 25 feet Melee Single Action kukri +11 (Agile, Finesse, Trip), Damage 1d6+3 slashing plus black smear poison Occult Innate Spells DC 20, attack +12 - Cantrips (2nd) Chill Touch, Daze, Detect Magic, Shield - 2nd Darkness (at will), Death Knell, Phantom Pain, Spectral Hand Black Smear Poison (Poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison damage and enfeebled 2 (1 round). See here for full details on this alchemical poison. Call to Blood Two Actions (Enchantment, Mental, Occult) Each caligni within 30 feet gains a +2 status bonus to attack rolls against flat-footed creatures. This bonus lasts for 1 minute. Soul Harvest (Necromancy) The caligni slayer deals an additional 2d6 negative damage to flat-footed creatures. Caligni Slayer Trinkets Slayers obsess over magical trinkets, coveting them above all else. They often have a consumable or permanent item of use in combat, such as a scroll, wand, or talisman. Unfortunately, their incessant tinkering and fiddling often leaves their treasures broken or depleted. ",
- "trait": [
- "Caligni",
- "Humanoid",
- "Uncommon",
- "CE",
- "Small"
- ],
- "trait_markdown": "[Caligni](/Traits.aspx?ID=210), [Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Caligni",
- "Humanoid",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=577",
- "vision": "Greater darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 6,
- "wisdom": 0
- }
|