Bythos.json 16 KB

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  1. {
  2. "ac": 39,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Envisioning",
  10. "Confusing Gaze",
  11. "Temporal Reversion",
  12. "Aging Strikes",
  13. "Focused Gaze",
  14. "Temporal Flurry",
  15. "Temporal Strike"
  16. ],
  17. "creature_family": "Aeon",
  18. "creature_family_markdown": "[Aeon](/MonsterFamilies.aspx?ID=2)",
  19. "dexterity": 4,
  20. "exclude_from_search": false,
  21. "fortitude_save": 25,
  22. "hp": 245,
  23. "hp_raw": "245",
  24. "id": "creature-539",
  25. "image": [
  26. "/Images/Monsters/Aeon_Bythos.png"
  27. ],
  28. "intelligence": 7,
  29. "language": [
  30. "envisioning"
  31. ],
  32. "language_markdown": "envisioning",
  33. "level": 16,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Bythos](/Monsters.aspx?ID=539)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid creature with four arms and a body made of swirling clouds and mist. Despite its appearance, its body feels like dry stone. A bythos seeks out paradoxes caused by irresponsible planar or dimensional travelers and repairs breaches where the barriers between planes have become thin or damaged. If the mortals responsible remain in the area and cannot be convinced to cease their activities, the bythos has no qualms about removing them. Using its ability to manipulate time, a bythos might cause an opponent to quickly die of old age as time speeds up around them, or cause a target to disappear from time and space.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Aeon_Bythos.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Bythos](/Monsters.aspx?ID=539)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aeon\" url=\"/Traits.aspx?ID=208\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 10 <sup>2.0</sup></row>\n\n**Perception** +30; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\nenvisioning\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +32, [Arcana](/Skills.aspx?ID=2) +29, [Deception](/Skills.aspx?ID=5) +25, [Intimidation](/Skills.aspx?ID=7) +25, [Nature](/Skills.aspx?ID=10) +30, [Occultism](/Skills.aspx?ID=11) +29, [Religion](/Skills.aspx?ID=13) +30, [Stealth](/Skills.aspx?ID=15) +26\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +7\r\n\r\n**Wis** +8\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Envisioning** When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +26 \r\n\r\n**Will** +30 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 245\r\n\r\n, regeneration 15 (deactivated by chaotic)\n\n**Weaknesses**\r\nchaotic 15\r\n\r\n**Confusing Gaze** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [emotion](/Traits.aspx?ID=60), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it's [confused](/Conditions.aspx?ID=5) for 1 round (or 1d4 rounds on a critical failure).<br />**Temporal Reversion** <actions string=\"Free Action\" /> ([fortune](/Traits.aspx?ID=76)) **Trigger** The bythos fails or critically fails a check; **Frequency** once per day; **Effect** The bythos rerolls the triggering check and takes the better result.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +32 ([Lawful](/Traits.aspx?ID=99), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful\r\n\r\n**Divine Innate Spells** DC 37\r\n- **4th**\r\n[Dimensional Anchor](/Spells.aspx?ID=70) (at will)\r\n- **6th**\r\n[Slow](/Spells.aspx?ID=289)\r\n- **7th**\r\n[Dimensional Anchor](/Spells.aspx?ID=70), [Dimensional Lock](/Spells.aspx?ID=71), [Haste](/Spells.aspx?ID=147), [Plane Shift](/Spells.aspx?ID=222)\r\n- **8th**\r\n[Augury](/Spells.aspx?ID=15) (at will), [Teleport](/Spells.aspx?ID=338)\r\n\r\n**Rituals** DC 37\r\n\r\n- **8th**\r\n[Imprisonment](/Rituals.aspx?ID=13) (temporal stasis only)\r\n\r\n**Aging Strikes** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes [clumsy 4](/Conditions.aspx?ID=3), [drained 4](/Conditions.aspx?ID=10), and [enfeebled 4](/Conditions.aspx?ID=13) due to Aging Strikes, it dies of old age.<br />**Success** The creature is unaffected.<br />**Failure** The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4.<br />**Critical Failure** As failure, but the creature becomes clumsy 2, drained 2, and enfeebled 2, or increases these conditions by 2.\r\n\r\n**Focused Gaze** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn.\r\n\r\n**Temporal Flurry** <actions string=\"Two Actions\" /> The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack.\r\n\r\n**Temporal Strike** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Conjuration](/Traits.aspx?ID=33), [Incapacitation](/Traits.aspx?ID=93), [Teleportation](/Traits.aspx?ID=156)) The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save.<br /> **Critical Success** The target is unaffected.<br /> **Success** Time flows around the target; the target is [slowed 1](/Conditions.aspx?ID=35) for 1 round.<br /> **Failure** The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.<br /> **Critical Failure** As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Guardians of Time</title>\r\n\r\nBythos aeons have no innate ability to directly enter the mysterious [Dimension of Time](/Planes.aspx?ID=21), but many know of the hidden routes in the Great Beyond one can use to travel to this strange realm. A bythos prefers to destroy those who seek entrance to the Dimension of Time rather than risk the knowledge of how to reach it spreading too far.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-2\" />",
  35. "name": "Bythos",
  36. "npc": false,
  37. "perception": 30,
  38. "pfs": "Standard",
  39. "rarity": "uncommon",
  40. "reflex_save": 26,
  41. "release_date": "2020-05-27",
  42. "resistance": {},
  43. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aeon\" url=\"/Traits.aspx?ID=208\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 10 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Aeon](/MonsterFamilies.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n**HP** 245\r\n\r\n**AC** 39\r\n\r\n**Fort** +25\r\n\r\n**Ref** +26\r\n\r\n**Will** +30\r\n\r\n**Perception** +30\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid …\r\n</summary>",
  44. "sense": " darkvision ",
  45. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  46. "size": [
  47. "Large"
  48. ],
  49. "skill": [
  50. "Athletics +32",
  51. "Arcana +29",
  52. "Deception +25",
  53. "Intimidation +25",
  54. "Nature +30",
  55. "Occultism +29",
  56. "Religion +30",
  57. "Stealth +26"
  58. ],
  59. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +32, [Arcana](/Skills.aspx?ID=2) +29, [Deception](/Skills.aspx?ID=5) +25, [Intimidation](/Skills.aspx?ID=7) +25, [Nature](/Skills.aspx?ID=10) +30, [Occultism](/Skills.aspx?ID=11) +29, [Religion](/Skills.aspx?ID=13) +30, [Stealth](/Skills.aspx?ID=15) +26",
  60. "source": [
  61. "Bestiary 2"
  62. ],
  63. "source_raw": [
  64. "Bestiary 2 pg. 10"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 10 <sup>2.0</sup></row>",
  68. "speed": {
  69. "fly": 35,
  70. "max": 35
  71. },
  72. "speed_markdown": "fly 35 feet",
  73. "speed_raw": "fly 35 feet",
  74. "spell": [
  75. "Augury",
  76. "Teleport",
  77. "Dimensional Anchor",
  78. "Dimensional Lock",
  79. "Haste",
  80. "Plane Shift",
  81. "Slow"
  82. ],
  83. "spell_markdown": "[Augury](/Spells.aspx?ID=15), [Dimensional Anchor](/Spells.aspx?ID=70), [Dimensional Lock](/Spells.aspx?ID=71), [Haste](/Spells.aspx?ID=147), [Plane Shift](/Spells.aspx?ID=222), [Slow](/Spells.aspx?ID=289), [Teleport](/Spells.aspx?ID=338)",
  84. "stealth": "26",
  85. "strength": 8,
  86. "strongest_save": [
  87. "will"
  88. ],
  89. "summary": "The bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid …",
  90. "summary_markdown": "The bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid …",
  91. "text": " Bythos The bythos is a guardian of space and time, and at all times seeks out those who misuse planar and temporal magic. A bythos is a roughly humanoid creature with four arms and a body made of swirling clouds and mist. Despite its appearance, its body feels like dry stone. A bythos seeks out paradoxes caused by irresponsible planar or dimensional travelers and repairs breaches where the barriers between planes have become thin or damaged. If the mortals responsible remain in the area and cannot be convinced to cease their activities, the bythos has no qualms about removing them. Using its ability to manipulate time, a bythos might cause an opponent to quickly die of old age as time speeds up around them, or cause a target to disappear from time and space. Recall Knowledge - Monitor (Religion): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Bythos Source Bestiary 2 pg. 10 2.0 Perception +30; darkvision Languages envisioning Skills Athletics +32, Arcana +29, Deception +25, Intimidation +25, Nature +30, Occultism +29, Religion +30, Stealth +26 Str +8 Dex +4 Con +5 Int +7 Wis +8 Cha +5 Envisioning When a bythos conveys information, it does so wordlessly through psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane. --- AC 39 Fort +25 Ref +26 Will +30 +1 status to all saves vs. magic HP 245 , regeneration 15 (deactivated by chaotic) Weaknesses chaotic 15 Confusing Gaze (aura, divine, enchantment, emotion, incapacitation, mental, visual) 30 feet. A creature that ends its turn in the aura must attempt a DC 34 Will save. If it fails, it's confused for 1 round (or 1d4 rounds on a critical failure). Temporal Reversion Free Action (fortune) Trigger The bythos fails or critically fails a check; Frequency once per day; Effect The bythos rerolls the triggering check and takes the better result. --- Speed fly 35 feet Melee Single Action fist +32 (Lawful, Magical, reach 10 feet), Damage 2d8+16 bludgeoning plus 2d8 cold and 2d8 lawful Divine Innate Spells DC 37 - 4th Dimensional Anchor (at will) - 6th Slow - 7th Dimensional Anchor, Dimensional Lock, Haste, Plane Shift - 8th Augury (at will), Teleport Rituals DC 37 - 8th Imprisonment (temporal stasis only) Aging Strikes Two Actions (Divine, Necromancy) The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strikes, it dies of old age. Success The creature is unaffected. Failure The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. Critical Failure As failure, but the creature becomes clumsy 2, drained 2, and enfeebled 2, or increases these conditions by 2. Focused Gaze Single Action (Concentrate) The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn. Temporal Flurry Two Actions The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack. Temporal Strike Two Actions (Divine, Conjuration, Incapacitation, Teleportation) The bythos touches a creature or object to displace it from time. The target attempts a DC 37 Fortitude save. Critical Success The target is unaffected. Success Time flows around the target; the target is slowed 1 for 1 round. Failure The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location. Critical Failure As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns. Guardians of Time Bythos aeons have no innate ability to directly enter the mysterious Dimension of Time, but many know of the hidden routes in the Great Beyond one can use to travel to this strange realm. A bythos prefers to destroy those who seek entrance to the Dimension of Time rather than risk the knowledge of how to reach it spreading too far. ",
  92. "trait": [
  93. "Aeon",
  94. "Monitor",
  95. "Uncommon",
  96. "LN",
  97. "Large"
  98. ],
  99. "trait_markdown": "[Aeon](/Traits.aspx?ID=208), [Monitor](/Traits.aspx?ID=111), [Uncommon](/Traits.aspx?ID=159)",
  100. "trait_raw": [
  101. "Aeon",
  102. "Monitor",
  103. "Uncommon"
  104. ],
  105. "type": "Creature",
  106. "url": "/Monsters.aspx?ID=539",
  107. "vision": "Darkvision",
  108. "weakest_save": [
  109. "fort",
  110. "fortitude"
  111. ],
  112. "weakness": {
  113. "chaotic": 15
  114. },
  115. "weakness_markdown": "chaotic 15",
  116. "weakness_raw": "chaotic 15",
  117. "will_save": 30,
  118. "wisdom": 8
  119. }