Bright Walker.json 14 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Bright Release",
  10. "Light Aura",
  11. "Suppress Aura",
  12. "Landbound",
  13. "Light Flare",
  14. "Shadow Jump"
  15. ],
  16. "creature_family_markdown": "",
  17. "dexterity": 6,
  18. "exclude_from_search": false,
  19. "fortitude_save": 15,
  20. "hp": 115,
  21. "hp_raw": "115 ( negative healing )",
  22. "id": "creature-1379",
  23. "image": [
  24. "/Images/Monsters/BrightWalker.png"
  25. ],
  26. "immunity": [
  27. "death effects",
  28. "disease",
  29. "paralyzed",
  30. "poison",
  31. "precision",
  32. "unconscious"
  33. ],
  34. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  35. "intelligence": 0,
  36. "language": [
  37. "Caligni"
  38. ],
  39. "language_markdown": "[Caligni](/Languages.aspx?ID=28)",
  40. "level": 9,
  41. "markdown": "<title level=\"1\" pfs=\"\">[Bright Walker](/Monsters.aspx?ID=1379)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThose who encounter [calignis](/MonsterFamilies.aspx?ID=18) quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni, so they arise as a bright walker. Tied to caligni society, these creatures don't understand that their glow damages and repels living calignis. Despite their name, these undead don't walk; they instead float a few inches above the ground.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 31\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 31\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 29\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 26\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/BrightWalker.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Bright Walker](/Monsters.aspx?ID=1379)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 78</row>\n\n**Perception** +19; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Caligni](/Languages.aspx?ID=28)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +19, [Intimidation](/Skills.aspx?ID=7) +18, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 115\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 10 (except for [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103)).\n\n**Bright Release** ([fire](/Traits.aspx?ID=72), [light](/Traits.aspx?ID=100)) When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (DC 25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also dazzled for 1 minute (blinded for 1 minute on a critical failure).<br />**Light Aura** ([ &lt;%TRAITS%206%%&gt; aura](/Traits.aspx?ID=206) &lt;%END>, [ &lt;%TRAITS%48%%&gt; divine](/Traits.aspx?ID=351) &lt;%END>, &lt;%TRAITS%100%%&gt; [light](/Traits.aspx?ID=100) &lt;%END>) 30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a DC 24 Fortitude save.<br /> **Critical Success** The creature is temporarily immune for 24 hours.<br /> **Success** The creature is [dazzled](/Conditions.aspx?ID=7) for 1 round.<br /> **Failure** The creature is [blinded](/Conditions.aspx?ID=1) for 1 round.<br /> **Critical Failure** The creature is blinded for 1 hour.<br />**Suppress Aura** <actions string=\"Single Action\" /> ([concentrate](/Traits.aspx?ID=32)) The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet; landbound\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nradiant touch +21 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+11 fire\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nradiant ray +21 ([Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [Magical](/Traits.aspx?ID=103), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d6+11 fire\n\n**Landbound** A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling.\r\n\r\n**Light Flare** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100)) **Requirement** The bright walker's Light Aura is suppressed; **Effect** The bright walker reignites their Light Aura with a burst of brightness that deals 5d6 fire damage (DC 25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are dazzled or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled.\r\n\r\n**Shadow Jump** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Teleportation](/Traits.aspx?ID=156)) **Requirement** The bright walker's Light Aura is suppressed; **Effect** The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Bright Walker Formations</title>\r\n\r\nMost calignis assume that bright walkers arise at the whims of their malign and capricious demigods, the [Forsaken](/MonsterFamilies.aspx?ID=253), but as the Forsaken are denied the souls of these undead, some other unknown force must be involved.\r\n</aside>",
  42. "name": "Bright Walker",
  43. "npc": false,
  44. "perception": 19,
  45. "rarity": "rare",
  46. "reflex_save": 21,
  47. "release_date": "2021-04-07",
  48. "resistance": {
  49. "acid": 10,
  50. "all": 10,
  51. "area": 10,
  52. "bleed": 10,
  53. "bludgeoning": 10,
  54. "chaotic": 10,
  55. "cold": 10,
  56. "cold_iron": 10,
  57. "electricity": 10,
  58. "evil": 10,
  59. "fire": 10,
  60. "force": 10,
  61. "good": 10,
  62. "lawful": 10,
  63. "mental": 10,
  64. "negative": 10,
  65. "orichalcum": 10,
  66. "physical": 10,
  67. "piercing": 10,
  68. "poison": 10,
  69. "precision": 10,
  70. "silver": 10,
  71. "slashing": 10,
  72. "sonic": 10,
  73. "splash": 10
  74. },
  75. "resistance_markdown": "all damage 10 (except for [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-[magical](/Traits.aspx?ID=103)).",
  76. "resistance_raw": "all damage 10 (except for force , ghost touch , or positive ; double resistance vs. non- magical ).",
  77. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 78</row>\n\n<row gap=\"medium\">\r\n**HP** 115 ( negative healing )\r\n\r\n**AC** 26\r\n\r\n**Fort** +15\r\n\r\n**Ref** +21\r\n\r\n**Will** +19\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThose who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is …\r\n</summary>",
  78. "sense": " greater darkvision ",
  79. "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)",
  80. "size": [
  81. "Medium"
  82. ],
  83. "skill": [
  84. "Acrobatics +19",
  85. "Intimidation +18",
  86. "Stealth +19"
  87. ],
  88. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +19, [Intimidation](/Skills.aspx?ID=7) +18, [Stealth](/Skills.aspx?ID=15) +19",
  89. "source": [
  90. "Pathfinder #165: Eyes of Empty Death"
  91. ],
  92. "source_raw": [
  93. "Pathfinder #165: Eyes of Empty Death pg. 78"
  94. ],
  95. "source_category": "Adventure Paths",
  96. "source_group": "Abomination Vaults",
  97. "source_markdown": "<row gap=\"tiny\">[Pathfinder #165: Eyes of Empty Death](/Sources.aspx?ID=81) pg. 78</row>",
  98. "speed": {
  99. "fly": 25,
  100. "max": 25
  101. },
  102. "speed_markdown": "fly 25 feet; landbound",
  103. "speed_raw": "fly 25 feet; landbound",
  104. "spell_markdown": "",
  105. "spoilers": "Abomination Vaults",
  106. "stealth": "19",
  107. "strength": -5,
  108. "strongest_save": [
  109. "ref",
  110. "reflex"
  111. ],
  112. "summary": "Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is …",
  113. "summary_markdown": "Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is …",
  114. "text": " Bright Walker Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni, so they arise as a bright walker. Tied to caligni society, these creatures don't understand that their glow damages and repels living calignis. Despite their name, these undead don't walk; they instead float a few inches above the ground. Recall Knowledge - Spirit (Occultism): DC 31 Recall Knowledge - Undead (Religion): DC 31 Unspecific Lore : DC 29 Specific Lore : DC 26 Bright Walker Source Pathfinder #165: Eyes of Empty Death pg. 78 Perception +19; greater darkvision Languages Caligni Skills Acrobatics +19, Intimidation +18, Stealth +19 Str -5 Dex +6 Con +0 Int +0 Wis +4 Cha +3 --- AC 26 Fort +15 Ref +21 Will +19 HP 115 (negative healing) Immunities death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 10 (except for force, ghost touch , or positive; double resistance vs. non-magical). Bright Release (fire, light) When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (DC 25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also dazzled for 1 minute (blinded for 1 minute on a critical failure). Light Aura ( &lt;%TRAITS%206%%&gt; aura &lt;%END>, &lt;%TRAITS%48%%&gt; divine &lt;%END>, &lt;%TRAITS%100%%&gt; light &lt;%END>) 30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a DC 24 Fortitude save. Critical Success The creature is temporarily immune for 24 hours. Success The creature is dazzled for 1 round. Failure The creature is blinded for 1 round. Critical Failure The creature is blinded for 1 hour. Suppress Aura Single Action (concentrate) The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light. --- Speed fly 25 feet; landbound Melee Single Action radiant touch +21 (Agile, Finesse, Fire, Light, Magical), Damage 2d8+11 fire Ranged Single Action radiant ray +21 (Fire, Light, Magical, range increment 60 feet), Damage 2d6+11 fire Landbound A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling. Light Flare Two Actions (Divine, Evocation, Fire, Light) Requirement The bright walker's Light Aura is suppressed; Effect The bright walker reignites their Light Aura with a burst of brightness that deals 5d6 fire damage (DC 25 basic Reflex save) to creatures within a 20-foot burst. Creatures who are dazzled or with light blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled. Shadow Jump Single Action (Conjuration, Divine, Teleportation) Requirement The bright walker's Light Aura is suppressed; Effect The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use Shadow Jump again for 1d4 rounds. Bright Walker Formations Most calignis assume that bright walkers arise at the whims of their malign and capricious demigods, the Forsaken, but as the Forsaken are denied the souls of these undead, some other unknown force must be involved. ",
  115. "trait": [
  116. "Incorporeal",
  117. "Rare",
  118. "Spirit",
  119. "Undead",
  120. "NE",
  121. "Medium"
  122. ],
  123. "trait_markdown": "[Incorporeal](/Traits.aspx?ID=222), [Rare](/Traits.aspx?ID=137), [Spirit](/Traits.aspx?ID=149), [Undead](/Traits.aspx?ID=160)",
  124. "trait_raw": [
  125. "Incorporeal",
  126. "Rare",
  127. "Spirit",
  128. "Undead"
  129. ],
  130. "type": "Creature",
  131. "url": "/Monsters.aspx?ID=1379",
  132. "vision": "Greater darkvision",
  133. "weakest_save": [
  134. "fort",
  135. "fortitude"
  136. ],
  137. "weakness": {},
  138. "will_save": 19,
  139. "wisdom": 4
  140. }