Bone Prophet.json 13 KB

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  1. {
  2. "ac": 27,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Raise Serpent",
  10. "Serpentfolk Venom"
  11. ],
  12. "creature_family": "Serpentfolk",
  13. "creature_family_markdown": "[Serpentfolk](/MonsterFamilies.aspx?ID=151)",
  14. "dexterity": 3,
  15. "exclude_from_search": false,
  16. "fortitude_save": 14,
  17. "hp": 115,
  18. "hp_raw": "115",
  19. "id": "creature-801",
  20. "image": [
  21. "/Images/Monsters/Serpentfolk_BoneProphet.png"
  22. ],
  23. "intelligence": 5,
  24. "language": [
  25. "Aklo",
  26. "Common",
  27. "Necril",
  28. "Undercommon",
  29. "<%UMR%37%%>telepathy 100 feet<%END>"
  30. ],
  31. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20), [Undercommon](/Languages.aspx?ID=11); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
  32. "level": 8,
  33. "markdown": "<title level=\"1\" pfs=\"Standard\">[Bone Prophet](/Monsters.aspx?ID=801)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by [Ydersius](/Deities.aspx?ID=211) all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Serpentfolk_BoneProphet.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Bone Prophet](/Monsters.aspx?ID=801)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Serpentfolk\" url=\"/Traits.aspx?ID=307\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 239 <sup>2.0</sup></row>\n\n**Perception** +15; [darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20), [Undercommon](/Languages.aspx?ID=11); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +15, [Deception](/Skills.aspx?ID=5) +18, [Intimidation](/Skills.aspx?ID=7) +16, [Occultism](/Skills.aspx?ID=11) +17, [Religion](/Skills.aspx?ID=13) +19, [Society](/Skills.aspx?ID=14) +15, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +5\r\n\r\n**Wis** +5\r\n\r\n**Cha** +6\r\n</row>\n\n**Items**\r\n[Invisibility Potion](/Equipment.aspx?ID=187), [religious symbol](/Equipment.aspx?ID=41) of [Ydersius](/Deities.aspx?ID=211), _+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +19 (+4 status vs. [mental](/Traits.aspx?ID=106))\r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 115\n\n**Resistances**\r\npoison 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstaff +18 ([Magical](/Traits.aspx?ID=103), [two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 2d4+9 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfangs +17 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d6+9 piercing plus serpentfolk venom\r\n\r\n**Divine Spontaneous Spells** DC 28, attack +20\r\n- **Cantrips (4th)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Detect Magic](/Spells.aspx?ID=66), [Guidance](/Spells.aspx?ID=142), [Light](/Spells.aspx?ID=171), [Read Aura](/Spells.aspx?ID=246)\r\n- **1st**\r\n[Bane](/Spells.aspx?ID=18), [Command](/Spells.aspx?ID=45), [Fear](/Spells.aspx?ID=110), [Ventriloquism](/Spells.aspx?ID=356) (4 slots)\r\n- **2nd**\r\n[Darkness](/Spells.aspx?ID=59), [Death Knell](/Spells.aspx?ID=63), [Resist Energy](/Spells.aspx?ID=256), [See Invisibility](/Spells.aspx?ID=271) (4 slots)\r\n- **3rd**\r\n[Bind Undead](/Spells.aspx?ID=22), [Blindness](/Spells.aspx?ID=26), [Chilling Darkness](/Spells.aspx?ID=36), [Vampiric Touch](/Spells.aspx?ID=354) (4 slots)\r\n- **4th**\r\n[Air Walk](/Spells.aspx?ID=6), [Harm](/Spells.aspx?ID=146), [Read Omens](/Spells.aspx?ID=247), [Talking Corpse](/Spells.aspx?ID=329) (3 slots)\r\n\r\n**Occult Innate Spells** DC 28\r\n- **1st**\r\n[Ventriloquism](/Spells.aspx?ID=356) (at will)\r\n- **2nd**\r\n[Mirror Image](/Spells.aspx?ID=197) (at will)\r\n- **3rd**\r\n[Illusory Disguise](/Spells.aspx?ID=159) (at will)\r\n- **5th**\r\n[Illusory Scene](/Spells.aspx?ID=161), [Suggestion](/Spells.aspx?ID=315)\r\n- **6th**\r\n[Dominate](/Spells.aspx?ID=87)\r\n\r\n**Rituals** DC 28\r\n\r\n- **2nd**\r\n[Create Undead](/Rituals.aspx?ID=10)\r\n\r\n**Raise Serpent** <actions string=\"Three Actions\" /> ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) **Frequency** once per day; **Effect** The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a [skeletal giant](/Monsters.aspx?ID=375) or up to three Medium creatures as [skeletal champions](/Monsters.aspx?ID=373); the equipment and attacks might be different depending on the corpses' possessions. These skeletons have the [minion](/Traits.aspx?ID=109) trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the [concentrate](/Traits.aspx?ID=32) trait. Any skeletal minions that still remain after 10 minutes crumble to dust.\r\n\r\n**Serpentfolk Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-151\" />",
  34. "name": "Bone Prophet",
  35. "npc": false,
  36. "perception": 15,
  37. "pfs": "Standard",
  38. "rarity": "uncommon",
  39. "reflex_save": 15,
  40. "release_date": "2020-05-27",
  41. "resistance": {
  42. "poison": 10
  43. },
  44. "resistance_markdown": "poison 10",
  45. "resistance_raw": "poison 10",
  46. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Serpentfolk\" url=\"/Traits.aspx?ID=307\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 239 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Serpentfolk](/MonsterFamilies.aspx?ID=151)\r\n\r\n<row gap=\"medium\">\r\n**HP** 115\r\n\r\n**AC** 27\r\n\r\n**Fort** +14\r\n\r\n**Ref** +15\r\n\r\n**Will** +19\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and …\r\n</summary>",
  47. "sense": " darkvision , scent (imprecise) 30 feet ",
  48. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)",
  49. "size": [
  50. "Medium"
  51. ],
  52. "skill": [
  53. "Arcana +15",
  54. "Deception +18",
  55. "Intimidation +16",
  56. "Occultism +17",
  57. "Religion +19",
  58. "Society +15",
  59. "Stealth +13"
  60. ],
  61. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +15, [Deception](/Skills.aspx?ID=5) +18, [Intimidation](/Skills.aspx?ID=7) +16, [Occultism](/Skills.aspx?ID=11) +17, [Religion](/Skills.aspx?ID=13) +19, [Society](/Skills.aspx?ID=14) +15, [Stealth](/Skills.aspx?ID=15) +13",
  62. "source": [
  63. "Bestiary 2"
  64. ],
  65. "source_raw": [
  66. "Bestiary 2 pg. 239"
  67. ],
  68. "source_category": "Rulebooks",
  69. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 239 <sup>2.0</sup></row>",
  70. "speed": {
  71. "land": 25,
  72. "max": 25
  73. },
  74. "speed_markdown": "25 feet",
  75. "speed_raw": "25 feet",
  76. "spell": [
  77. "Air Walk",
  78. "Harm",
  79. "Read Omens",
  80. "Talking Corpse",
  81. "Bind Undead",
  82. "Blindness",
  83. "Chilling Darkness",
  84. "Vampiric Touch",
  85. "Darkness",
  86. "Death Knell",
  87. "Resist Energy",
  88. "See Invisibility",
  89. "Bane",
  90. "Command",
  91. "Fear",
  92. "Ventriloquism",
  93. "Chill Touch",
  94. "Detect Magic",
  95. "Guidance",
  96. "Light",
  97. "Read Aura",
  98. "Dominate",
  99. "Illusory Scene",
  100. "Suggestion",
  101. "Illusory Disguise",
  102. "Mirror Image"
  103. ],
  104. "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Bane](/Spells.aspx?ID=18), [Bind Undead](/Spells.aspx?ID=22), [Blindness](/Spells.aspx?ID=26), [Chill Touch](/Spells.aspx?ID=35), [Chilling Darkness](/Spells.aspx?ID=36), [Command](/Spells.aspx?ID=45), [Darkness](/Spells.aspx?ID=59), [Death Knell](/Spells.aspx?ID=63), [Detect Magic](/Spells.aspx?ID=66), [Dominate](/Spells.aspx?ID=87), [Fear](/Spells.aspx?ID=110), [Guidance](/Spells.aspx?ID=142), [Harm](/Spells.aspx?ID=146), [Illusory Disguise](/Spells.aspx?ID=159), [Illusory Scene](/Spells.aspx?ID=161), [Light](/Spells.aspx?ID=171), [Mirror Image](/Spells.aspx?ID=197), [Read Aura](/Spells.aspx?ID=246), [Read Omens](/Spells.aspx?ID=247), [Resist Energy](/Spells.aspx?ID=256), [See Invisibility](/Spells.aspx?ID=271), [Suggestion](/Spells.aspx?ID=315), [Talking Corpse](/Spells.aspx?ID=329), [Vampiric Touch](/Spells.aspx?ID=354), [Ventriloquism](/Spells.aspx?ID=356)",
  105. "stealth": "13",
  106. "strength": 3,
  107. "strongest_save": [
  108. "will"
  109. ],
  110. "summary": "The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and …",
  111. "summary_markdown": "The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and …",
  112. "text": " Bone Prophet The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons. Recall Knowledge - Humanoid (Society): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Bone Prophet Source Bestiary 2 pg. 239 2.0 Perception +15; darkvision, scent (imprecise) 30 feet Languages Aklo, Common, Necril, Undercommon; telepathy 100 feet Skills Arcana +15, Deception +18, Intimidation +16, Occultism +17, Religion +19, Society +15, Stealth +13 Str +3 Dex +3 Con +2 Int +5 Wis +5 Cha +6 Items Invisibility Potion, religious symbol of Ydersius, +1 striking staff --- AC 27 Fort +14 Ref +15 Will +19 (+4 status vs. mental) +1 status to all saves vs. magic HP 115 Resistances poison 10 --- Speed 25 feet Melee Single Action staff +18 (Magical, two-hand d8), Damage 2d4+9 bludgeoning Melee Single Action fangs +17 (Finesse), Damage 2d6+9 piercing plus serpentfolk venom Divine Spontaneous Spells DC 28, attack +20 - Cantrips (4th) Chill Touch, Detect Magic, Guidance, Light, Read Aura - 1st Bane, Command, Fear, Ventriloquism (4 slots) - 2nd Darkness, Death Knell, Resist Energy, See Invisibility (4 slots) - 3rd Bind Undead, Blindness, Chilling Darkness, Vampiric Touch (4 slots) - 4th Air Walk, Harm, Read Omens, Talking Corpse (3 slots) Occult Innate Spells DC 28 - 1st Ventriloquism (at will) - 2nd Mirror Image (at will) - 3rd Illusory Disguise (at will) - 5th Illusory Scene, Suggestion - 6th Dominate Rituals DC 28 - 2nd Create Undead Raise Serpent Three Actions (Divine, Necromancy) Frequency once per day; Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions. These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust. Serpentfolk Venom (Poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 2d4 poison damage and enfeebled 1 (1 round) ",
  113. "trait": [
  114. "Humanoid",
  115. "Serpentfolk",
  116. "Uncommon",
  117. "NE",
  118. "Medium"
  119. ],
  120. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Serpentfolk](/Traits.aspx?ID=307), [Uncommon](/Traits.aspx?ID=159)",
  121. "trait_raw": [
  122. "Humanoid",
  123. "Serpentfolk",
  124. "Uncommon"
  125. ],
  126. "type": "Creature",
  127. "url": "/Monsters.aspx?ID=801",
  128. "vision": "Darkvision",
  129. "weakest_save": [
  130. "fort",
  131. "fortitude"
  132. ],
  133. "weakness": {},
  134. "will_save": 19,
  135. "wisdom": 5
  136. }