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- {
- "ac": 16,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 4,
- "creature_ability": [
- "Terrifying Croak",
- "Tongue Grab",
- "Swamp Stride"
- ],
- "creature_family": "Boggard",
- "creature_family_markdown": "[Boggard](/MonsterFamilies.aspx?ID=16)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 24,
- "hp_raw": "24",
- "id": "creature-54",
- "intelligence": -1,
- "language": [
- "Boggard",
- "Common"
- ],
- "language_markdown": "[Boggard](/Languages.aspx?ID=27), [Common](/Languages.aspx?ID=1)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Boggard Scout](/Monsters.aspx?ID=54)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOften tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue threats and insults toward trespassers.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Boggard Scout](/Monsters.aspx?ID=54)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Boggard\" url=\"/Traits.aspx?ID=209\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 44</row>\n\n**Perception** +7; darkvision\r\n\r\n**Languages**\r\n[Boggard](/Languages.aspx?ID=27), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [Sling](/Weapons.aspx?ID=72) (10 bullets)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 24\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, swim 25 feet; swamp stride\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nmorningstar +8 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntongue +8 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** Tongue Grab\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nsling +7 ([Propulsive](/Traits.aspx?ID=191), [reload 1](/Traits.aspx?ID=254), [range increment 50 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+1 bludgeoning\n\n**Terrifying Croak** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet becomes [_frightened 1_](/Conditions.aspx?ID=19) unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute.\r\n\r\n**Tongue Grab** If the boggard scout hits a creature with its tongue, that creature becomes [_grabbed_](/Conditions.aspx?ID=20) by the boggard. Unlike with a normal grab, the creature isn’t [_immobilized_](/Conditions.aspx?ID=24), but it can’t move beyond the reach of the boggard’s tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn’t deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.\r\n\r\n**Swamp Stride** A boggard scout ignores difficult terrain caused by swamp terrain features.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-16\" />",
- "name": "Boggard Scout",
- "npc": false,
- "perception": 7,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 5,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Boggard\" url=\"/Traits.aspx?ID=209\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 44</row>\r\n\r\n**Creature Family** [Boggard](/MonsterFamilies.aspx?ID=16)\r\n\r\n<row gap=\"medium\">\r\n**HP** 24\r\n\r\n**AC** 16\r\n\r\n**Fort** +9\r\n\r\n**Ref** +5\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOften tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +5",
- "Athletics +8",
- "Stealth +7"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +8, [Stealth](/Skills.aspx?ID=15) +7",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 44"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 44</row>",
- "speed": {
- "land": 20,
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "20 feet, swim 25 feet; swamp stride",
- "speed_raw": "20 feet, swim 25 feet; swamp stride",
- "spell_markdown": "",
- "stealth": "7",
- "strength": 3,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue …",
- "summary_markdown": "Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue …",
- "text": " Boggard Scout Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue threats and insults toward trespassers. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Boggard Scout Source Bestiary pg. 44 Perception +7; darkvision Languages Boggard, Common Skills Acrobatics +5, Athletics +8, Stealth +7 Str +3 Dex +2 Con +4 Int -1 Wis +2 Cha +0 Items Leather Armor, Sling (10 bullets) --- AC 16 Fort +9 Ref +5 Will +7 HP 24 --- Speed 20 feet, swim 25 feet; swamp stride Melee Single Action morningstar +8 (versatile P), Damage 1d6+3 bludgeoning Melee Single Action tongue +8 (reach 10 feet), Damage Tongue Grab Ranged Single Action sling +7 (Propulsive, reload 1, range increment 50 feet), Damage 1d6+1 bludgeoning Terrifying Croak Single Action (Auditory, Emotion, Fear, Mental) The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute. Tongue Grab If the boggard scout hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn’t immobilized , but it can’t move beyond the reach of the boggard’s tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn’t deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week. Swamp Stride A boggard scout ignores difficult terrain caused by swamp terrain features. ",
- "trait": [
- "Amphibious",
- "Boggard",
- "Humanoid",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Boggard](/Traits.aspx?ID=209), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Amphibious",
- "Boggard",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=54",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 7,
- "wisdom": 2
- }
|