Bogeyman.json 12 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Deepest Fear",
  10. "Devour Soul",
  11. "Mobility",
  12. "Sneak Attack",
  13. "Striking Fear",
  14. "Surprise Attack"
  15. ],
  16. "creature_family": "Bogeyman",
  17. "creature_family_markdown": "[Bogeyman](/MonsterFamilies.aspx?ID=118)",
  18. "dexterity": 7,
  19. "exclude_from_search": false,
  20. "fortitude_save": 16,
  21. "hp": 175,
  22. "hp_raw": "175 ( fast healing 10)",
  23. "id": "creature-509",
  24. "image": [
  25. "/Images/Monsters/Bogeyman.png"
  26. ],
  27. "immunity": [
  28. "fear"
  29. ],
  30. "immunity_markdown": "fear",
  31. "intelligence": 0,
  32. "language": [
  33. "Aklo",
  34. "Common",
  35. "Sylvan",
  36. "<%SPELLS%340%%><i>tongues</i><%END>"
  37. ],
  38. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)",
  39. "level": 10,
  40. "markdown": "<title level=\"1\" pfs=\"\">[Bogeyman](/Monsters.aspx?ID=509)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims’ own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim’s life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 29\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 27\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 24\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Bogeyman.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Bogeyman](/Monsters.aspx?ID=509)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 79</row>\n\n**Perception** +19; low-light vision\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +19, [Deception](/Skills.aspx?ID=5) +22, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +23, [Thievery](/Skills.aspx?ID=17) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +7\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 175\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 10)\n\n**Immunities**\r\nfear\n\n**Weaknesses**\r\ncold iron 10\r\n\r\n**Deepest Fear** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 60 feet. A bogeyman’s aura of terror manifests as a shifting haze of images that reflect the viewers’ deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become [frightened 1](/Conditions.aspx?ID=19). A creature’s frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet; mobility\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +21 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+9 slashing plus striking fear\r\n\r\n**Occult Innate Spells** DC 27\r\n- **Cantrips (4th)**\r\n[Ghost Sound](/Spells.aspx?ID=132), [Message](/Spells.aspx?ID=190)\r\n- **2nd**\r\n[Knock](/Spells.aspx?ID=168) (at will)\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110), [Mind Reading](/Spells.aspx?ID=194)\r\n- **4th**\r\n[Gaseous Form](/Spells.aspx?ID=129), [Invisibility](/Spells.aspx?ID=164), [Nightmare](/Spells.aspx?ID=208), [Phantasmal Killer](/Spells.aspx?ID=219)\r\n- **Constant (4th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Devour Soul** <actions string=\"Three Actions\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) **Requirements** The bogeyman has killed a creature within the last round and is adjacent to the creature; **Effect** The bogeyman consumes the creature’s soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls, it increases its level by 1, and its statistics improve accordingly.\r\n\r\n**Mobility** When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The bogeyman deals 1d6 extra precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Striking Fear** ([Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save. \n\n**Critical Success** The target is unaffected.<br />\n**Success** The target is [frightened 1](/Conditions.aspx?ID=19).<br />\n**Failure** The target is frightened 2.<br />\n**Critical Failure** The target is frightened 3 and [fleeing](/Conditions.aspx?ID=17) for 1 round.\r\n\r\n**Surprise Attack** On the first round of combat, creatures that haven’t acted yet are flat-footed to the bogeyman.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-118\" />",
  41. "name": "Bogeyman",
  42. "npc": false,
  43. "perception": 19,
  44. "rarity": "uncommon",
  45. "reflex_save": 23,
  46. "release_date": "2020-02-26",
  47. "resistance": {},
  48. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 79</row>\r\n\r\n**Creature Family** [Bogeyman](/MonsterFamilies.aspx?ID=118)\r\n\r\n<row gap=\"medium\">\r\n**HP** 175 ( fast healing 10)\r\n\r\n**AC** 30\r\n\r\n**Fort** +16\r\n\r\n**Ref** +23\r\n\r\n**Will** +19\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and …\r\n</summary>",
  49. "sense": "low-light vision",
  50. "sense_markdown": "low-light vision",
  51. "size": [
  52. "Medium"
  53. ],
  54. "skill": [
  55. "Acrobatics +23",
  56. "Athletics +19",
  57. "Deception +22",
  58. "Intimidation +22",
  59. "Society +16",
  60. "Stealth +23",
  61. "Thievery +21"
  62. ],
  63. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Athletics](/Skills.aspx?ID=3) +19, [Deception](/Skills.aspx?ID=5) +22, [Intimidation](/Skills.aspx?ID=7) +22, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +23, [Thievery](/Skills.aspx?ID=17) +21",
  64. "source": [
  65. "Pathfinder #152: Legacy of the Lost God"
  66. ],
  67. "source_raw": [
  68. "Pathfinder #152: Legacy of the Lost God pg. 79"
  69. ],
  70. "source_category": "Adventure Paths",
  71. "source_group": "Extinction Curse",
  72. "source_markdown": "<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 79</row>",
  73. "speed": {
  74. "land": 30,
  75. "max": 30
  76. },
  77. "speed_markdown": "30 feet; mobility",
  78. "speed_raw": "30 feet; mobility",
  79. "spell": [
  80. "Gaseous Form",
  81. "Invisibility",
  82. "Nightmare",
  83. "Phantasmal Killer",
  84. "Fear",
  85. "Mind Reading",
  86. "Knock",
  87. "Ghost Sound",
  88. "Message",
  89. "Tongues"
  90. ],
  91. "spell_markdown": "[Fear](/Spells.aspx?ID=110), [Gaseous Form](/Spells.aspx?ID=129), [Ghost Sound](/Spells.aspx?ID=132), [Invisibility](/Spells.aspx?ID=164), [Knock](/Spells.aspx?ID=168), [Message](/Spells.aspx?ID=190), [Mind Reading](/Spells.aspx?ID=194), [Nightmare](/Spells.aspx?ID=208), [Phantasmal Killer](/Spells.aspx?ID=219), [Tongues](/Spells.aspx?ID=340)",
  92. "spoilers": "Extinction Curse",
  93. "stealth": "23",
  94. "strength": 5,
  95. "strongest_save": [
  96. "ref",
  97. "reflex"
  98. ],
  99. "summary": "These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and …",
  100. "summary_markdown": "These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and …",
  101. "text": " Bogeyman These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims’ own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim’s life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow. Recall Knowledge - Fey (Nature): DC 29 Unspecific Lore : DC 27 Specific Lore : DC 24 Bogeyman Source Pathfinder #152: Legacy of the Lost God pg. 79 Perception +19; low-light vision Languages Aklo, Common, Sylvan; tongues Skills Acrobatics +23, Athletics +19, Deception +22, Intimidation +22, Society +16, Stealth +23, Thievery +21 Str +5 Dex +7 Con +4 Int +0 Wis +3 Cha +6 --- AC 30 Fort +16 Ref +23 Will +19 HP 175 (fast healing 10) Immunities fear Weaknesses cold iron 10 Deepest Fear (aura, emotion, fear, illusion, mental, visual) 60 feet. A bogeyman’s aura of terror manifests as a shifting haze of images that reflect the viewers’ deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become frightened 1. A creature’s frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours. --- Speed 30 feet; mobility Melee Single Action claw +21 (Agile, Finesse, Magical), Damage 2d12+9 slashing plus striking fear Occult Innate Spells DC 27 - Cantrips (4th) Ghost Sound, Message - 2nd Knock (at will) - 3rd Fear, Mind Reading - 4th Gaseous Form, Invisibility, Nightmare, Phantasmal Killer - Constant (4th) Tongues Devour Soul Three Actions (Necromancy, Occult) Requirements The bogeyman has killed a creature within the last round and is adjacent to the creature; Effect The bogeyman consumes the creature’s soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls, it increases its level by 1, and its statistics improve accordingly. Mobility When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions. Sneak Attack The bogeyman deals 1d6 extra precision damage to flat-footed creatures. Striking Fear (Emotion, Fear, Mental) If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round. Surprise Attack On the first round of combat, creatures that haven’t acted yet are flat-footed to the bogeyman. ",
  102. "trait": [
  103. "Fey",
  104. "Uncommon",
  105. "NE",
  106. "Medium"
  107. ],
  108. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Uncommon](/Traits.aspx?ID=159)",
  109. "trait_raw": [
  110. "Fey",
  111. "Uncommon"
  112. ],
  113. "type": "Creature",
  114. "url": "/Monsters.aspx?ID=509",
  115. "vision": "Low-light vision",
  116. "weakest_save": [
  117. "fort",
  118. "fortitude"
  119. ],
  120. "weakness": {
  121. "cold_iron": 10
  122. },
  123. "weakness_markdown": "cold iron 10",
  124. "weakness_raw": "cold iron 10",
  125. "will_save": 19,
  126. "wisdom": 3
  127. }