Bodyguard.json 6.3 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Bodyguard's Defense"
  10. ],
  11. "creature_family": "Mercenaries",
  12. "creature_family_markdown": "[Mercenaries](/MonsterFamilies.aspx?ID=190)",
  13. "dexterity": 2,
  14. "exclude_from_search": false,
  15. "fortitude_save": 8,
  16. "hp": 25,
  17. "hp_raw": "25",
  18. "id": "creature-921",
  19. "intelligence": -1,
  20. "language": [
  21. "Common"
  22. ],
  23. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  24. "level": 1,
  25. "markdown": "<title level=\"1\" pfs=\"Limited\">[Bodyguard](/NPCs.aspx?ID=921)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Bodyguard](/NPCs.aspx?ID=921)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 226</row>\n\n**Perception** +8\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +6, [Society](/Skills.aspx?ID=14) +2\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** -1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Greatclub](/Weapons.aspx?ID=22), [Sap](/Weapons.aspx?ID=37), [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 25\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ngreatclub +7 ([Backswing](/Traits.aspx?ID=173), [Shove](/Traits.aspx?ID=193)),\r\n**Damage** 1d10+4 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsap +7 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+4 bludgeoning\n\n**Bodyguard's Defense** <actions string=\"Two Actions\" /> The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-190\" />",
  26. "name": "Bodyguard",
  27. "npc": true,
  28. "perception": 8,
  29. "pfs": "Limited",
  30. "rarity": "common",
  31. "reflex_save": 7,
  32. "release_date": "2020-02-26",
  33. "resistance": {},
  34. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 226</row>\r\n\r\n**Creature Family** [Mercenaries](/MonsterFamilies.aspx?ID=190)\r\n\r\n<row gap=\"medium\">\r\n**HP** 25\r\n\r\n**AC** 16\r\n\r\n**Fort** +8\r\n\r\n**Ref** +7\r\n\r\n**Will** +4\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries …\r\n</summary>",
  35. "size": [
  36. "Medium"
  37. ],
  38. "skill": [
  39. "Athletics +7",
  40. "Intimidation +6",
  41. "Society +2"
  42. ],
  43. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +6, [Society](/Skills.aspx?ID=14) +2",
  44. "source": [
  45. "Gamemastery Guide"
  46. ],
  47. "source_raw": [
  48. "Gamemastery Guide pg. 226"
  49. ],
  50. "source_category": "Rulebooks",
  51. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 226</row>",
  52. "speed": {
  53. "land": 25,
  54. "max": 25
  55. },
  56. "speed_markdown": "25 feet",
  57. "speed_raw": "25 feet",
  58. "spell_markdown": "",
  59. "strength": 4,
  60. "strongest_save": [
  61. "fort",
  62. "fortitude"
  63. ],
  64. "summary": "Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries …",
  65. "summary_markdown": "Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries …",
  66. "text": " Bodyguard Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Bodyguard Source Gamemastery Guide pg. 226 Perception +8 Languages Common Skills Athletics +7, Intimidation +6, Society +2 Str +4 Dex +2 Con +3 Int -1 Wis +1 Cha +0 Items Greatclub, Sap, Studded Leather Armor --- AC 16 Fort +8 Ref +7 Will +4 HP 25 --- Speed 25 feet Melee Single Action greatclub +7 (Backswing, Shove), Damage 1d10+4 bludgeoning Melee Single Action sap +7 (Agile, Nonlethal), Damage 1d6+4 bludgeoning Bodyguard's Defense Two Actions The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn. ",
  67. "trait": [
  68. "Human",
  69. "Humanoid",
  70. "N",
  71. "Medium"
  72. ],
  73. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  74. "trait_raw": [
  75. "Human",
  76. "Humanoid"
  77. ],
  78. "type": "Creature",
  79. "url": "/NPCs.aspx?ID=921",
  80. "weakest_save": [
  81. "will"
  82. ],
  83. "weakness": {},
  84. "will_save": 4,
  85. "wisdom": 1
  86. }