| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- {
- "ac": 33,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 2,
- "creature_ability": [
- "Sanguine Shroud",
- "Bloodshift",
- "Spellstrike"
- ],
- "creature_family_markdown": "",
- "dexterity": 8,
- "exclude_from_search": false,
- "fortitude_save": 20,
- "hp": 210,
- "hp_raw": "210 ( negative healing )",
- "id": "creature-2152",
- "image": [
- "/Images/Monsters/Bloodshroud.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 5,
- "language": [
- "Abyssal",
- "Celestial",
- "Common",
- "Draconic",
- "Necril"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Necril](/Languages.aspx?ID=20)",
- "level": 13,
- "markdown": "<title level=\"1\" pfs=\"\">[Bloodshroud](/Monsters.aspx?ID=2152)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDuring the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One such endeavor attempted to distill the essence of vampiric mists to create a protective shroud for an army of undead maguses.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Bloodshroud.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Bloodshroud](/Monsters.aspx?ID=2152)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 82</row>\n\n**Perception** +23; [darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +27, [Arcana](/Skills.aspx?ID=2) +27, [Athletics](/Skills.aspx?ID=3) +22, [Occultism](/Skills.aspx?ID=11) +27, [Stealth](/Skills.aspx?ID=15) +24\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +8\r\n\r\n**Con** +2\r\n\r\n**Int** +5\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [greatsword](/Weapons.aspx?ID=24)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +20 \r\n\r\n**Ref** +26 \r\n\r\n**Will** +23 \n\n</row>\r\n\r\n**HP** 210\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 10, [electricity](/Traits.aspx?ID=56) 10, [fire](/Traits.aspx?ID=72) 10, piercing 10, slashing 10\n\n**Sanguine Shroud** ([death](/Traits.aspx?ID=40), [necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 Fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour. <br />**Critical Success** As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours. <br />**Success** The creature is unaffected. <br />**Failure** The creature becomes [drained 1](/Conditions.aspx?ID=10) and takes 2d6 [persistent bleed damage](/Conditions.aspx?ID=29). The bloodshroud gains 15 temporary Hit Points. <br />**Critical Failure** As failure, but the creature becomes [drained 2](/Conditions.aspx?ID=10), and the bloodshroud gains 25 temporary Hit Points.<br />**Bloodshift** <actions string=\"Reaction\" /> ([conjuration](/Traits.aspx?ID=33), [necromancy](/Traits.aspx?ID=117), [teleportation](/Traits.aspx?ID=156)) **Trigger** A creature within 30 feet of the bloodshroud takes damage; **Effect** The bloodshroud transports itself and any items it's carrying to any unoccupied space adjacent to the triggering creature.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_greatsword_ +26 ([Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 3d10+15 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +25 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 3d8+14 slashing\r\n\r\n**Arcane Innate Spells** DC 33, attack +25\r\n- **6th**\r\n[Acid Arrow](/Spells.aspx?ID=2) (×3), [Chromatic Ray](/Spells.aspx?ID=883) (×3), [Scorching Ray](/Spells.aspx?ID=992) (×3), [Shocking Grasp](/Spells.aspx?ID=283) (×3)\r\n- **7th**\r\n[Disintegrate](/Spells.aspx?ID=76)\r\n- **8th**\r\n[Polar Ray](/Spells.aspx?ID=224) (×3)\r\n\r\n**Spellstrike** <actions string=\"Two Actions\" /> **Frequency** until recharged; **Effect** The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining the bloodshroud's multiple attack penalty, but the penalty is not applied until after the Spellstrike. Using Bloodshift automatically recharges the bloodshroud's Spellstrike.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Blood-Borne Protectors</title>\r\n\r\n[Vampires](/MonsterFamilies.aspx?ID=97), [liches](/Monsters.aspx?ID=282), [demons](/MonsterFamilies.aspx?ID=28), [devils](/MonsterFamilies.aspx?ID=30), and other powerful evil creatures throughout Golarion might attempt to bind bloodshrouds to their will, perhaps by promising to reverse the magical misfortune that stripped them of their flesh and encased them in permanent shrouds of blood. However, whether such creatures could deliver such a prize remains to be seen.\r\n</aside>",
- "name": "Bloodshroud",
- "npc": false,
- "perception": 23,
- "rarity": "uncommon",
- "reflex_save": 26,
- "release_date": "2022-10-26",
- "resistance": {
- "cold": 10,
- "electricity": 10,
- "fire": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "[cold](/Traits.aspx?ID=27) 10, [electricity](/Traits.aspx?ID=56) 10, [fire](/Traits.aspx?ID=72) 10, piercing 10, slashing 10",
- "resistance_raw": " cold 10, electricity 10, fire 10, piercing 10, slashing 10",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 82</row>\n\n<row gap=\"medium\">\r\n**HP** 210 ( negative healing )\r\n\r\n**AC** 33\r\n\r\n**Fort** +20\r\n\r\n**Ref** +26\r\n\r\n**Will** +23\r\n\r\n**Perception** +23\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDuring the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One …\r\n</summary>",
- "sense": " darkvision , lifesense 60 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +27",
- "Arcana +27",
- "Athletics +22",
- "Occultism +27",
- "Stealth +24"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +27, [Arcana](/Skills.aspx?ID=2) +27, [Athletics](/Skills.aspx?ID=3) +22, [Occultism](/Skills.aspx?ID=11) +27, [Stealth](/Skills.aspx?ID=15) +24",
- "source": [
- "Pathfinder #184: The Ghouls Hunger"
- ],
- "source_raw": [
- "Pathfinder #184: The Ghouls Hunger pg. 82"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 82</row>",
- "speed": {
- "fly": 30,
- "max": 30
- },
- "speed_markdown": "fly 30 feet",
- "speed_raw": "fly 30 feet",
- "spell": [
- "Polar Ray",
- "Disintegrate",
- "Acid Arrow",
- "Chromatic Ray",
- "Scorching Ray",
- "Shocking Grasp"
- ],
- "spell_markdown": "[Acid Arrow](/Spells.aspx?ID=2), [Chromatic Ray](/Spells.aspx?ID=883), [Disintegrate](/Spells.aspx?ID=76), [Polar Ray](/Spells.aspx?ID=224), [Scorching Ray](/Spells.aspx?ID=992), [Shocking Grasp](/Spells.aspx?ID=283)",
- "spoilers": "Blood Lords",
- "stealth": "24",
- "strength": 5,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One …",
- "summary_markdown": "During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One …",
- "text": " Bloodshroud During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One such endeavor attempted to distill the essence of vampiric mists to create a protective shroud for an army of undead maguses. Recall Knowledge - Undead (Religion): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Bloodshroud Source Pathfinder #184: The Ghouls Hunger pg. 82 Perception +23; darkvision, lifesense 60 feet Languages Abyssal, Celestial, Common, Draconic, Necril Skills Acrobatics +27, Arcana +27, Athletics +22, Occultism +27, Stealth +24 Str +5 Dex +8 Con +2 Int +5 Wis +5 Cha +4 Items +1 striking greatsword --- AC 33 Fort +20 Ref +26 Will +23 HP 210 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10 Sanguine Shroud (death, necromancy, occult) The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 Fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour. Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours. Success The creature is unaffected. Failure The creature becomes drained 1 and takes 2d6 persistent bleed damage. The bloodshroud gains 15 temporary Hit Points. Critical Failure As failure, but the creature becomes drained 2, and the bloodshroud gains 25 temporary Hit Points. Bloodshift Reaction (conjuration, necromancy, teleportation) Trigger A creature within 30 feet of the bloodshroud takes damage; Effect The bloodshroud transports itself and any items it's carrying to any unoccupied space adjacent to the triggering creature. --- Speed fly 30 feet Melee Single Action greatsword +26 (Magical, versatile P), Damage 3d10+15 slashing Melee Single Action claw +25 (Agile, Finesse), Damage 3d8+14 slashing Arcane Innate Spells DC 33, attack +25 - 6th Acid Arrow (×3), Chromatic Ray (×3), Scorching Ray (×3), Shocking Grasp (×3) - 7th Disintegrate - 8th Polar Ray (×3) Spellstrike Two Actions Frequency until recharged; Effect The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining the bloodshroud's multiple attack penalty, but the penalty is not applied until after the Spellstrike. Using Bloodshift automatically recharges the bloodshroud's Spellstrike. Blood-Borne Protectors Vampires, liches, demons, devils, and other powerful evil creatures throughout Golarion might attempt to bind bloodshrouds to their will, perhaps by promising to reverse the magical misfortune that stripped them of their flesh and encased them in permanent shrouds of blood. However, whether such creatures could deliver such a prize remains to be seen. ",
- "trait": [
- "Uncommon",
- "Undead",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Uncommon",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2152",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 23,
- "wisdom": 5
- }
|