Blood Hag.json 15 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Bloodsense",
  10. "Coven",
  11. "Borrowed Skin",
  12. "Assume Fiery Form",
  13. "Drain Blood"
  14. ],
  15. "creature_family": "Hag",
  16. "creature_family_markdown": "[Hag](/MonsterFamilies.aspx?ID=59)",
  17. "dexterity": 5,
  18. "exclude_from_search": false,
  19. "fortitude_save": 14,
  20. "hp": 170,
  21. "hp_raw": "170",
  22. "id": "creature-1188",
  23. "image": [
  24. "/Images/Monsters/Hag_BloodHag.png"
  25. ],
  26. "immunity": [
  27. "bleed"
  28. ],
  29. "immunity_markdown": "bleed",
  30. "intelligence": 2,
  31. "language": [
  32. "Abyssal",
  33. "Aklo",
  34. "Common",
  35. "Infernal",
  36. "Jotun"
  37. ],
  38. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Jotun](/Languages.aspx?ID=8)",
  39. "level": 8,
  40. "markdown": "<title level=\"1\" pfs=\"Standard\">[Blood Hag](/Monsters.aspx?ID=1188)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBlood hags, also known as soucouyants, infiltrate communities in the guise of young, innocent humanoids. This disguise is more than an illusion, for a blood hag wears the skin of a previous victim to hide her true appearance. During the day, her disguise is almost perfect, especially if the community knows nothing about the person the hag is pretending to be. But after sunset, the creature sheds her skin, hides it in a safe place, and stalks the night to drink the blood that sustains her.\n\n Able to travel quickly in the form of a ball of fire and to slip through keyholes or the slightest crack in a door or window, blood hags feed on sleeping victims then return home before morning to don their stolen skin.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hag_BloodHag.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Blood Hag](/Monsters.aspx?ID=1188)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 130</row>\n\n**Perception** +17; bloodsense (imprecise) 90 feet, [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Jotun](/Languages.aspx?ID=8)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +16, [Deception](/Skills.aspx?ID=5) +19, [Diplomacy](/Skills.aspx?ID=6) +17, [Occultism](/Skills.aspx?ID=11) +14, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Bloodsense** A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature.<br />**[Coven](/MonsterAbilities.aspx?ID=11)** A blood hag adds [_death ward_](/Spells.aspx?ID=64), [_fiery body_](/Spells.aspx?ID=115), and [_nightmare_](/Spells.aspx?ID=208) to her coven's spells.<br />**Borrowed Skin** A blood hag wears a covering of skin stolen from a [humanoid](/Traits.aspx?ID=91) creature she has killed, hiding her true form and granting her the effects of a 4th-level [_misdirection_](/Spells.aspx?ID=198), with herself as the primary target and the creature whose skin she is wearing as the secondary target. Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 170\n\n**Immunities**\r\nbleed\r\n\r\n**Resistances**\r\nfire 10\r\n\r\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +18 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d8+7 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +18,\r\n**Damage** 2d12+7 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nfirebolt +19 ([Agile](/Traits.aspx?ID=170), [Fire](/Traits.aspx?ID=72)),\r\n**Damage** 2d10+8 fire\r\n\r\n**Occult Innate Spells** DC 26\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34), [Sleep](/Spells.aspx?ID=288) (×3)\r\n\r\n**Assume Fiery Form** <actions string=\"Three Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Fire](/Traits.aspx?ID=72), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The blood hag removes her borrowed skin and transforms into a brilliant ball of fire. She becomes amorphous, gains the [fire](/Traits.aspx?ID=72) trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a [torch](/Equipment.aspx?ID=60). She loses her melee Strikes and can't Drain Blood, but she deals 3d10 fire damage (DC 26 basic Reflex save) to each creature that touches her, as well as to each creature that succeeds at a melee Strike against her with an unarmed attack or from an adjacent space. If her skin is intact, she can return to her normal form by spending a single action that has the [manipulate](/Traits.aspx?ID=104) trait while adjacent to the skin.<br /> The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals 9d6 fire damage (DC 26 basic Reflex save) in a 20-foot emanation.\r\n\r\n**Drain Blood** <actions string=\"Single Action\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) **Requirements** A [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), [unconscious](/Conditions.aspx?ID=38), or willing creature is within the blood hag's reach; **Effect** The hag sinks her fangs into the creature to drink its blood. This requires a successful [Athletics](/Skills.aspx?ID=3) check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim becomes [drained 1](/Conditions.aspx?ID=10). The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already drained doesn't restore any Hit Points to the hag but increases the victim's drained value by 1, killing the victim when it reaches drained 5.<br /> A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 [Medicine](/Skills.aspx?ID=9) check and sufficient blood or a blood donor, reduces the drained condition by 1 after 10 minutes.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Blood Hag Skin</title>\r\n\r\nA slain blood hag's skin can be used as a component in dark rituals invoking demonic powers. A hero who knows this usually destroys the skin. Less scrupulous adventurers can sell this prize for a substantial sum (80–120 gp). They may later learn that they have helped the buyer unleash a terrible scourge upon the world—if the buyer doesn't kill them first.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-59\" />",
  41. "name": "Blood Hag",
  42. "npc": false,
  43. "perception": 17,
  44. "pfs": "Standard",
  45. "rarity": "common",
  46. "reflex_save": 17,
  47. "release_date": "2021-04-07",
  48. "resistance": {
  49. "fire": 10
  50. },
  51. "resistance_markdown": "fire 10",
  52. "resistance_raw": "fire 10",
  53. "search_markdown": "<traits>\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 130</row>\r\n\r\n**Creature Family** [Hag](/MonsterFamilies.aspx?ID=59)\r\n\r\n<row gap=\"medium\">\r\n**HP** 170\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +17\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBlood hags, also known as soucouyants, infiltrate communities in the guise of young, innocent humanoids. This disguise is more than an illusion, for …\r\n</summary>",
  54. "sense": "bloodsense (imprecise) 90 feet, darkvision ",
  55. "sense_markdown": "bloodsense (imprecise) 90 feet, [darkvision](/MonsterAbilities.aspx?ID=12)",
  56. "size": [
  57. "Medium"
  58. ],
  59. "skill": [
  60. "Acrobatics +15",
  61. "Athletics +16",
  62. "Deception +19",
  63. "Diplomacy +17",
  64. "Occultism +14",
  65. "Stealth +17"
  66. ],
  67. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Athletics](/Skills.aspx?ID=3) +16, [Deception](/Skills.aspx?ID=5) +19, [Diplomacy](/Skills.aspx?ID=6) +17, [Occultism](/Skills.aspx?ID=11) +14, [Stealth](/Skills.aspx?ID=15) +17",
  68. "source": [
  69. "Bestiary 3"
  70. ],
  71. "source_raw": [
  72. "Bestiary 3 pg. 130"
  73. ],
  74. "source_category": "Rulebooks",
  75. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 130</row>",
  76. "speed": {
  77. "land": 25,
  78. "max": 25
  79. },
  80. "speed_markdown": "25 feet",
  81. "speed_raw": "25 feet",
  82. "spell": [
  83. "Charm",
  84. "Sleep"
  85. ],
  86. "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Sleep](/Spells.aspx?ID=288)",
  87. "stealth": "17",
  88. "strength": 4,
  89. "strongest_save": [
  90. "ref",
  91. "reflex",
  92. "will"
  93. ],
  94. "summary": "Blood hags, also known as soucouyants, infiltrate communities in the guise of young, innocent humanoids. This disguise is more than an illusion, for …",
  95. "summary_markdown": "Blood hags, also known as soucouyants, infiltrate communities in the guise of young, innocent humanoids. This disguise is more than an illusion, for …",
  96. "text": " Blood Hag Blood hags, also known as soucouyants, infiltrate communities in the guise of young, innocent humanoids. This disguise is more than an illusion, for a blood hag wears the skin of a previous victim to hide her true appearance. During the day, her disguise is almost perfect, especially if the community knows nothing about the person the hag is pretending to be. But after sunset, the creature sheds her skin, hides it in a safe place, and stalks the night to drink the blood that sustains her. Able to travel quickly in the form of a ball of fire and to slip through keyholes or the slightest crack in a door or window, blood hags feed on sleeping victims then return home before morning to don their stolen skin. Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Blood Hag Source Bestiary 3 pg. 130 Perception +17; bloodsense (imprecise) 90 feet, darkvision Languages Abyssal, Aklo, Common, Infernal, Jotun Skills Acrobatics +15, Athletics +16, Deception +19, Diplomacy +17, Occultism +14, Stealth +17 Str +4 Dex +5 Con +2 Int +2 Wis +3 Cha +5 Bloodsense A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature. Coven A blood hag adds death ward , fiery body , and nightmare to her coven's spells. Borrowed Skin A blood hag wears a covering of skin stolen from a humanoid creature she has killed, hiding her true form and granting her the effects of a 4th-level misdirection , with herself as the primary target and the creature whose skin she is wearing as the secondary target. Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise. --- AC 26 Fort +14 Ref +17 Will +17 HP 170 Immunities bleed Resistances fire 10 Weaknesses cold iron 10 --- Speed 25 feet Melee Single Action claw +18 (Agile), Damage 2d8+7 slashing plus Grab Melee Single Action jaws +18, Damage 2d12+7 piercing Ranged Single Action firebolt +19 (Agile, Fire), Damage 2d10+8 fire Occult Innate Spells DC 26 - 4th Charm, Sleep (×3) Assume Fiery Form Three Actions (Concentrate, Fire, Occult, Polymorph, Transmutation) The blood hag removes her borrowed skin and transforms into a brilliant ball of fire. She becomes amorphous, gains the fire trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch. She loses her melee Strikes and can't Drain Blood, but she deals 3d10 fire damage (DC 26 basic Reflex save) to each creature that touches her, as well as to each creature that succeeds at a melee Strike against her with an unarmed attack or from an adjacent space. If her skin is intact, she can return to her normal form by spending a single action that has the manipulate trait while adjacent to the skin. The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals 9d6 fire damage (DC 26 basic Reflex save) in a 20-foot emanation. Drain Blood Single Action (Necromancy, Occult) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within the blood hag's reach; Effect The hag sinks her fangs into the creature to drink its blood. This requires a successful Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim becomes drained 1. The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already drained doesn't restore any Hit Points to the hag but increases the victim's drained value by 1, killing the victim when it reaches drained 5. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained condition by 1 after 10 minutes. Blood Hag Skin A slain blood hag's skin can be used as a component in dark rituals invoking demonic powers. A hero who knows this usually destroys the skin. Less scrupulous adventurers can sell this prize for a substantial sum (80–120 gp). They may later learn that they have helped the buyer unleash a terrible scourge upon the world—if the buyer doesn't kill them first. ",
  97. "trait": [
  98. "Hag",
  99. "Humanoid",
  100. "CE",
  101. "Medium"
  102. ],
  103. "trait_markdown": "[Hag](/Traits.aspx?ID=84), [Humanoid](/Traits.aspx?ID=91)",
  104. "trait_raw": [
  105. "Hag",
  106. "Humanoid"
  107. ],
  108. "type": "Creature",
  109. "url": "/Monsters.aspx?ID=1188",
  110. "vision": "Darkvision",
  111. "weakest_save": [
  112. "fort",
  113. "fortitude"
  114. ],
  115. "weakness": {
  116. "cold_iron": 10
  117. },
  118. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
  119. "weakness_raw": " cold iron 10",
  120. "will_save": 17,
  121. "wisdom": 3
  122. }