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- {
- "ac": 24,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 2,
- "creature_ability": [
- "Allergen Aura",
- "Wild Empathy",
- "Change Shape",
- "Living Footsteps",
- "Nature's Infusion"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 105,
- "hp_raw": "105",
- "id": "creature-572",
- "image": [
- "/Images/Monsters/Blodeuwedd.png"
- ],
- "intelligence": 3,
- "language": [
- "Aklo",
- "Common",
- "Sylvan",
- "<%SPELLS%294%%><i>speak with plants</i><%END>"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Blodeuwedd](/Monsters.aspx?ID=572)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe mysterious blodeuwedds dwell in those parts of the world where the boundaries between the [Material Plane](/Planes.aspx?ID=1) and the [First World](/Planes.aspx?ID=10) have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between [nymphs](/MonsterFamilies.aspx?ID=77) and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph.\n\nAlthough blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 24\r\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Blodeuwedd.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Blodeuwedd](/Monsters.aspx?ID=572)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 41 <sup>2.0</sup></row>\n\n**Perception** +14; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Nature](/Skills.aspx?ID=10) +13, [Performance](/Skills.aspx?ID=12) +15, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Allergen Aura** ([aura](/Traits.aspx?ID=206), [primal](/Traits.aspx?ID=134)) A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become [sickened 2](/Conditions.aspx?ID=34). A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action.<br />**Wild Empathy** The blodeuwedd can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on and make very simple [Requests](/Actions.aspx?ID=51) of [animals](/Traits.aspx?ID=9).\r\n\r\n**Items**\r\n[_+1 sling_](/Weapons.aspx?ID=72)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 105\n\n**Weaknesses**\r\ncold iron 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +14 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d8+7 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nsling +17 ([Propulsive](/Traits.aspx?ID=191), [range increment 50 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d6+4 bludgeoning\r\n\r\n**Primal Innate Spells** DC 25\r\n- **Cantrips (4th)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Tanglefoot](/Spells.aspx?ID=330)\r\n- **2nd**\r\n[Entangle](/Spells.aspx?ID=103) (×3)\r\n- **3rd**\r\n[Wall of Thorns](/Spells.aspx?ID=366)\r\n- **4th**\r\n[Hallucinatory Terrain](/Spells.aspx?ID=145), [Modify Memory](/Spells.aspx?ID=200), [Sleep](/Spells.aspx?ID=288)\r\n- **Constant (4th)**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Two Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: **Size** Small; **Speed** fly 60 feet; **Melee** <actions string=\"Single Action\" /> talons +15, **Damage** 1d3+1.<br /> A blodeuwedd can return to their normal form as a free action.\r\n\r\n**Living Footsteps** Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away.\r\n\r\n**Nature's Infusion** <actions string=\"Two Actions\" /> **Frequency** once per day; **Effect** While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Blodeuwedds and Nymphs</title>\r\n\r\n[Nymphs](/MonsterFamilies.aspx?ID=77) often think of blodeuwedds as uncouth or too wild, while the reverse holds true for blodeuwedds, who consider nymphs to be spoiled and pampered “princesses” who take the beautiful parts of the world in which they dwell for granted. It speaks volumes to blodeuwedds' strength of personality that they don't let these bitter emotions control them. Very few of their kind drift into actual evil—yet likewise, very few of them display the kindness that nymphs do.\r\n</aside>",
- "name": "Blodeuwedd",
- "npc": false,
- "perception": 14,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 17,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 41 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 105\r\n\r\n**AC** 24\r\n\r\n**Fort** +12\r\n\r\n**Ref** +17\r\n\r\n**Will** +14\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, …\r\n</summary>",
- "sense": " low-light vision ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +15",
- "Diplomacy +15",
- "Nature +13",
- "Performance +15",
- "Stealth +13",
- "Survival +11"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Nature](/Skills.aspx?ID=10) +13, [Performance](/Skills.aspx?ID=12) +15, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +11",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 41"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 41 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Hallucinatory Terrain",
- "Modify Memory",
- "Sleep",
- "Wall of Thorns",
- "Entangle",
- "Dancing Lights",
- "Tanglefoot",
- "Speak with Plants"
- ],
- "spell_markdown": "[Dancing Lights](/Spells.aspx?ID=58), [Entangle](/Spells.aspx?ID=103), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Modify Memory](/Spells.aspx?ID=200), [Sleep](/Spells.aspx?ID=288), [Speak with Plants](/Spells.aspx?ID=294), [Tanglefoot](/Spells.aspx?ID=330), [Wall of Thorns](/Spells.aspx?ID=366)",
- "stealth": "13",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, …",
- "summary_markdown": "The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, …",
- "text": " Blodeuwedd The mysterious blodeuwedds dwell in those parts of the world where the boundaries between the Material Plane and the First World have worn thin, or around portals between the two planes. Their link with such regions of the natural world is so strong that it rivals the bond shared between nymphs and places of great natural beauty, yet none would look upon a blodeuwedd and mistake them for something as elegant as a nymph. Although blodeuwedds share certain traits with nymphs, their role as guardians of the pathways between this world and the First World prevents them from forming as powerful a magical bond with the natural world. Never truly a part of either reality yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued toward any who would seek travel from one realm to the other, regardless of their actual goals. Recall Knowledge - Fey (Nature): DC 24 Recall Knowledge - Plant (Nature): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Blodeuwedd Source Bestiary 2 pg. 41 2.0 Perception +14; low-light vision Languages Aklo, Common, Sylvan; speak with plants Skills Acrobatics +15, Diplomacy +15, Nature +13, Performance +15, Stealth +13, Survival +11 Str +4 Dex +5 Con +2 Int +3 Wis +2 Cha +5 Allergen Aura (aura, primal) A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 2. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action. Wild Empathy The blodeuwedd can use Diplomacy to Make an Impression on and make very simple Requests of animals. Items +1 sling --- AC 24 Fort +12 Ref +17 Will +14 HP 105 Weaknesses cold iron 5 --- Speed 25 feet Melee Single Action claw +14 (Agile), Damage 2d8+7 slashing Ranged Single Action sling +17 (Propulsive, range increment 50 feet), Damage 2d6+4 bludgeoning Primal Innate Spells DC 25 - Cantrips (4th) Dancing Lights, Tanglefoot - 2nd Entangle (×3) - 3rd Wall of Thorns - 4th Hallucinatory Terrain, Modify Memory, Sleep - Constant (4th) Speak with Plants Change Shape Two Actions (Concentrate, Polymorph, Primal, Transmutation) A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its claw attack. In owl form, its statistics change as follows: Size Small; Speed fly 60 feet; Melee Single Action talons +15, Damage 1d3+1. A blodeuwedd can return to their normal form as a free action. Living Footsteps Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away. Nature's Infusion Two Actions Frequency once per day; Effect While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour. Blodeuwedds and Nymphs Nymphs often think of blodeuwedds as uncouth or too wild, while the reverse holds true for blodeuwedds, who consider nymphs to be spoiled and pampered “princesses” who take the beautiful parts of the world in which they dwell for granted. It speaks volumes to blodeuwedds' strength of personality that they don't let these bitter emotions control them. Very few of their kind drift into actual evil—yet likewise, very few of them display the kindness that nymphs do. ",
- "trait": [
- "Fey",
- "Plant",
- "Uncommon",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Plant](/Traits.aspx?ID=125), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fey",
- "Plant",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=572",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 5
- },
- "weakness_markdown": "cold iron 5",
- "weakness_raw": "cold iron 5",
- "will_save": 14,
- "wisdom": 2
- }
|