Bebilith.json 12 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Scent Demons",
  10. "Attack of Opportunity",
  11. "Abyssal Rot",
  12. "Dimensional Tether",
  13. "Penetrating Strike"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 22,
  19. "hp": 200,
  20. "hp_raw": "200",
  21. "id": "creature-568",
  22. "image": [
  23. "/Images/Monsters/Bebilith.png"
  24. ],
  25. "intelligence": 3,
  26. "language": [
  27. "Abyssal",
  28. "(can't speak any languages); <%UMR%37%%>telepathy 100 feet<%END>"
  29. ],
  30. "language_markdown": "[Abyssal](/Languages.aspx?ID=12); (can't speak any languages); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
  31. "level": 10,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Bebilith](/Monsters.aspx?ID=568)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhile [demons](/MonsterFamilies.aspx?ID=28) control much of the [Abyss](/Planes.aspx?ID=13), even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators—though not the deadliest—is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.\n\nMany demons and planar travelers have underestimated bebiliths' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. [Qlippoth](/MonsterFamilies.aspx?ID=146) are the only creatures bebiliths never consume.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 27\r\n\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Bebilith.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Bebilith](/Monsters.aspx?ID=568)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 37 <sup>2.0</sup></row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12), [scent demons 60 feet](/MonsterAbilities.aspx?ID=33), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12); (can't speak any languages); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +19, [Athletics](/Skills.aspx?ID=3) +23, [Intimidation](/Skills.aspx?ID=7) +21, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +3\r\n\r\n**Con** +6\r\n\r\n**Int** +3\r\n\r\n**Wis** +5\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Scent Demons** A bebilith can smell demons as a [precise sense](/Rules.aspx?ID=411).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 200\n\n**Weaknesses**\r\ngood 10\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, climb 15 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +23 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+13 piercing plus Abyssal rot\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +23 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+13 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nweb +23 ([range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** dimensional tether\r\n\r\n**Divine Innate Spells** DC 29\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self only)\r\n\r\n**Abyssal Rot** ([Disease](/Traits.aspx?ID=46), [Necromancy](/Traits.aspx?ID=117)) The [drained](/Conditions.aspx?ID=10) condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 3d6 negative damage (1 round); **Stage 2** 3d6 negative damage and drained 1 (1 round); **Stage 3** 3d6 negative damage and drained 2 (1 round)\r\n\r\n**Dimensional Tether** A creature hit by the bebilith's web Strike is [restrained](/Conditions.aspx?ID=33) and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a [_dimensional anchor_](/Spells.aspx?ID=70) spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to [Escape](/Actions.aspx?ID=79) or [Force Open](/Actions.aspx?ID=34) the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.\r\n\r\n**Penetrating Strike** Against demons, a bebilith's Strikes count as [cold iron](/Equipment.aspx?ID=272) and good.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Adaptive Hunters</title>\r\n\r\nThough it doesn't happen often due to their ability to shift planes, some bebiliths find themselves trapped on other planes either through magical binding or subjugation to beings of great power. While trapped away from their favored prey, a bebilith's hungers can shift. In such cases, the creature's penetrating strikes can adapt—a bebilith trapped in [Elysium](/Planes.aspx?ID=16), for example, might become a hunter of [azatas](/MonsterFamilies.aspx?ID=10), and its Penetrating Strike would count as cold iron and evil instead so that it could target traditional azata weaknesses.\r\n</aside>",
  33. "name": "Bebilith",
  34. "npc": false,
  35. "perception": 21,
  36. "pfs": "Standard",
  37. "rarity": "common",
  38. "reflex_save": 19,
  39. "release_date": "2020-05-27",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 37 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 200\r\n\r\n**AC** 30\r\n\r\n**Fort** +22\r\n\r\n**Ref** +19\r\n\r\n**Will** +19\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile demons control much of the Abyss , even they are hunted in the wilder regions of this horrific plane. The most notorious of these …\r\n</summary>",
  42. "sense": " darkvision , scent demons 60 feet , scent (imprecise) 30 feet ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent demons 60 feet](/MonsterAbilities.aspx?ID=33), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)",
  44. "size": [
  45. "Huge"
  46. ],
  47. "skill": [
  48. "Acrobatics +19",
  49. "Athletics +23",
  50. "Intimidation +21",
  51. "Stealth +19"
  52. ],
  53. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +19, [Athletics](/Skills.aspx?ID=3) +23, [Intimidation](/Skills.aspx?ID=7) +21, [Stealth](/Skills.aspx?ID=15) +19",
  54. "source": [
  55. "Bestiary 2"
  56. ],
  57. "source_raw": [
  58. "Bestiary 2 pg. 37"
  59. ],
  60. "source_category": "Rulebooks",
  61. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 37 <sup>2.0</sup></row>",
  62. "speed": {
  63. "climb": 15,
  64. "land": 35,
  65. "max": 35
  66. },
  67. "speed_markdown": "35 feet, climb 15 feet",
  68. "speed_raw": "35 feet, climb 15 feet",
  69. "spell": [
  70. "Plane Shift"
  71. ],
  72. "spell_markdown": "[Plane Shift](/Spells.aspx?ID=222)",
  73. "stealth": "19",
  74. "strength": 7,
  75. "strongest_save": [
  76. "fort",
  77. "fortitude"
  78. ],
  79. "summary": "While demons control much of the Abyss , even they are hunted in the wilder regions of this horrific plane. The most notorious of these …",
  80. "summary_markdown": "While demons control much of the Abyss , even they are hunted in the wilder regions of this horrific plane. The most notorious of these …",
  81. "text": " Bebilith While demons control much of the Abyss, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators—though not the deadliest—is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid. Many demons and planar travelers have underestimated bebiliths' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. Qlippoth are the only creatures bebiliths never consume. Recall Knowledge - Beast (Arcana, Nature): DC 27 Recall Knowledge - Fiend (Religion): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Bebilith Source Bestiary 2 pg. 37 2.0 Perception +21; darkvision, scent demons 60 feet, scent (imprecise) 30 feet Languages Abyssal; (can't speak any languages); telepathy 100 feet Skills Acrobatics +19, Athletics +23, Intimidation +21, Stealth +19 Str +7 Dex +3 Con +6 Int +3 Wis +5 Cha +5 Scent Demons A bebilith can smell demons as a precise sense. --- AC 30 Fort +22 Ref +19 Will +19 HP 200 Weaknesses good 10 Attack of Opportunity Reaction --- Speed 35 feet, climb 15 feet Melee Single Action jaws +23 (Magical, reach 10 feet), Damage 2d10+13 piercing plus Abyssal rot Melee Single Action claw +23 (Agile, Magical, reach 15 feet), Damage 2d8+13 slashing Ranged Single Action web +23 (range increment 60 feet), Damage dimensional tether Divine Innate Spells DC 29 - 7th Plane Shift (self only) Abyssal Rot (Disease, Necromancy) The drained condition from Abyssal rot is cumulative, to a maximum of drained 4; Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 negative damage (1 round); Stage 2 3d6 negative damage and drained 1 (1 round); Stage 3 3d6 negative damage and drained 2 (1 round) Dimensional Tether A creature hit by the bebilith's web Strike is restrained and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a dimensional anchor spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to Escape or Force Open the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature. Penetrating Strike Against demons, a bebilith's Strikes count as cold iron and good. Adaptive Hunters Though it doesn't happen often due to their ability to shift planes, some bebiliths find themselves trapped on other planes either through magical binding or subjugation to beings of great power. While trapped away from their favored prey, a bebilith's hungers can shift. In such cases, the creature's penetrating strikes can adapt—a bebilith trapped in Elysium, for example, might become a hunter of azatas, and its Penetrating Strike would count as cold iron and evil instead so that it could target traditional azata weaknesses. ",
  82. "trait": [
  83. "Beast",
  84. "Fiend",
  85. "CE",
  86. "Huge"
  87. ],
  88. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Fiend](/Traits.aspx?ID=70)",
  89. "trait_raw": [
  90. "Beast",
  91. "Fiend"
  92. ],
  93. "type": "Creature",
  94. "url": "/Monsters.aspx?ID=568",
  95. "vision": "Darkvision",
  96. "weakest_save": [
  97. "ref",
  98. "reflex",
  99. "will"
  100. ],
  101. "weakness": {
  102. "good": 10
  103. },
  104. "weakness_markdown": "good 10",
  105. "weakness_raw": "good 10",
  106. "will_save": 19,
  107. "wisdom": 5
  108. }