| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- {
- "ac": 20,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 2,
- "creature_ability": [
- "Wild Empathy",
- "Trained Animal"
- ],
- "creature_family": "Performers",
- "creature_family_markdown": "[Performers](/MonsterFamilies.aspx?ID=193)",
- "dexterity": 1,
- "exclude_from_search": false,
- "fortitude_save": 10,
- "hp": 54,
- "hp_raw": "54",
- "id": "creature-942",
- "intelligence": 0,
- "language": [
- "Common",
- "Druidic"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Beast Tamer](/NPCs.aspx?ID=942)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBeast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain audiences.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Beast Tamer](/NPCs.aspx?ID=942)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 237</row>\n\n**Perception** +12\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8, [Circus Lore](/Skills.aspx?ID=8) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Intimidation](/Skills.aspx?ID=7) +8, [Nature](/Skills.aspx?ID=10) +12, [Performance](/Skills.aspx?ID=12) +8, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +1\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Wild Empathy** The beast tamer can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on animals and to make very simple [Requests](/Actions.aspx?ID=51) of them.\r\n\r\n**Items**\r\n[Holly and Mistletoe](/Equipment.aspx?ID=26), [Leather Armor](/Armor.aspx?ID=4), [Rope](/Equipment.aspx?ID=44) (50 feet), [Whip](/Weapons.aspx?ID=48)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 54\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwhip +11 ([Disarm](/Traits.aspx?ID=175), [Nonlethal](/Traits.aspx?ID=188), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d4+5 slashing\r\n\r\n**Primal Prepared Spells** DC 22, attack +14\r\n- **Cantrips (2nd)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Guidance](/Spells.aspx?ID=142), [Produce Flame](/Spells.aspx?ID=236), [Stabilize](/Spells.aspx?ID=307), [Tanglefoot](/Spells.aspx?ID=330)\r\n- **1st**\r\n[Grease](/Spells.aspx?ID=140), [Jump](/Spells.aspx?ID=167), [Magic Fang](/Spells.aspx?ID=179)\r\n- **2nd**\r\n[Animal Form](/Spells.aspx?ID=10), [Animal Messenger](/Spells.aspx?ID=11), [Speak with Animals](/Spells.aspx?ID=293)\r\n\r\n**Druid Order Spells** DC 22, 1 Focus Point\r\n- **1st**\r\n[Heal Animal](/Spells.aspx?ID=474)\r\n\r\n**Trained Animal** The beast tamer fights alongside a trained animal ally of its level or lower, most likely a [tiger](/Monsters.aspx?ID=69). The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally.<br /> The beast tamer can spend 1 action to gain the support benefit appropriate to its [trained animal](/animal-companions). Unlike for an animal companion, this doesn't require the animal to use any of its actions.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-193\" />",
- "name": "Beast Tamer",
- "npc": true,
- "perception": 12,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 7,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 237</row>\r\n\r\n**Creature Family** [Performers](/MonsterFamilies.aspx?ID=193)\r\n\r\n<row gap=\"medium\">\r\n**HP** 54\r\n\r\n**AC** 20\r\n\r\n**Fort** +10\r\n\r\n**Ref** +7\r\n\r\n**Will** +12\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBeast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +8",
- "Circus Lore +6",
- "Diplomacy +8",
- "Intimidation +8",
- "Nature +12",
- "Performance +8",
- "Survival +10"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8, [Circus Lore](/Skills.aspx?ID=8) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Intimidation](/Skills.aspx?ID=7) +8, [Nature](/Skills.aspx?ID=10) +12, [Performance](/Skills.aspx?ID=12) +8, [Survival](/Skills.aspx?ID=16) +10",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 237"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 237</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Animal Form",
- "Animal Messenger",
- "Speak with Animals",
- "Grease",
- "Jump",
- "Magic Fang",
- "Dancing Lights",
- "Guidance",
- "Produce Flame",
- "Stabilize",
- "Tanglefoot",
- "Heal Animal"
- ],
- "spell_markdown": "[Animal Form](/Spells.aspx?ID=10), [Animal Messenger](/Spells.aspx?ID=11), [Dancing Lights](/Spells.aspx?ID=58), [Grease](/Spells.aspx?ID=140), [Guidance](/Spells.aspx?ID=142), [Heal Animal](/Spells.aspx?ID=474), [Jump](/Spells.aspx?ID=167), [Magic Fang](/Spells.aspx?ID=179), [Produce Flame](/Spells.aspx?ID=236), [Speak with Animals](/Spells.aspx?ID=293), [Stabilize](/Spells.aspx?ID=307), [Tanglefoot](/Spells.aspx?ID=330)",
- "strength": 2,
- "strongest_save": [
- "will"
- ],
- "summary": "Beast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain …",
- "summary_markdown": "Beast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain …",
- "text": " Beast Tamer Beast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain audiences. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Beast Tamer Source Gamemastery Guide pg. 237 Perception +12 Languages Common, Druidic Skills Athletics +8, Circus Lore +6, Diplomacy +8, Intimidation +8, Nature +12, Performance +8, Survival +10 Str +2 Dex +1 Con +2 Int +0 Wis +4 Cha +2 Wild Empathy The beast tamer can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. Items Holly and Mistletoe, Leather Armor, Rope (50 feet), Whip --- AC 20 Fort +10 Ref +7 Will +12 HP 54 --- Speed 25 feet Melee Single Action whip +11 (Disarm, Nonlethal, Reach, Trip), Damage 1d4+5 slashing Primal Prepared Spells DC 22, attack +14 - Cantrips (2nd) Dancing Lights, Guidance, Produce Flame, Stabilize, Tanglefoot - 1st Grease, Jump, Magic Fang - 2nd Animal Form, Animal Messenger, Speak with Animals Druid Order Spells DC 22, 1 Focus Point - 1st Heal Animal Trained Animal The beast tamer fights alongside a trained animal ally of its level or lower, most likely a tiger. The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally. The beast tamer can spend 1 action to gain the support benefit appropriate to its trained animal. Unlike for an animal companion, this doesn't require the animal to use any of its actions. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=942",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 12,
- "wisdom": 4
- }
|