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- {
- "ac": 47,
- "alignment": "LG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 10,
- "creature_ability": [
- "Bastion Aura",
- "Ultimate Sacrifice",
- "Retributive Strike",
- "Archon's Door",
- "Blinding Beams",
- "Entrench",
- "Holy Beam"
- ],
- "creature_family": "Archon",
- "creature_family_markdown": "[Archon](/MonsterFamilies.aspx?ID=9)",
- "dexterity": 7,
- "exclude_from_search": false,
- "fortitude_save": 38,
- "hp": 280,
- "hp_raw": "280 ( fast healing 30 )",
- "id": "creature-554",
- "image": [
- "/Images/Monsters/Archon_BastionArchon.png"
- ],
- "intelligence": 6,
- "language": [
- "Celestial",
- "Draconic",
- "Infernal",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)",
- "level": 20,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Bastion Archon](/Monsters.aspx?ID=554)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of [lantern archons](/Monsters.aspx?ID=30) converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength—such as a [star archon](/Monsters.aspx?ID=553)—can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the earth-rocking emergence of a bastion archon. In this way, the lowliest of archons—the lanterns—can, in an instant, become their kind's greatest hope.\n\nBastion archons are massive beings made of the very stone of Heaven's Holy Mountain, with their visages obscured by a blinding light surrounding the gestalt that originally formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion archon almost always protects the area where they manifested, and even when they are destroyed they leave an indelible mark of righteousness upon the surrounding region.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 45\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 43\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 40\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Archon_BastionArchon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Bastion Archon](/Monsters.aspx?ID=554)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Archon\" url=\"/Traits.aspx?ID=13\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 24 <sup>2.0</sup></row>\n\n**Perception** +37; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +38, [Diplomacy](/Skills.aspx?ID=6) +34, [Intimidation](/Skills.aspx?ID=7) +34, [Religion](/Skills.aspx?ID=13) +32\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +7\r\n\r\n**Con** +10\r\n\r\n**Int** +6\r\n\r\n**Wis** +8\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 47 \r\n\r\n**Fort** +38 \r\n\r\n**Ref** +31 \r\n\r\n**Will** +34 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 280\r\n([fast healing 30](/MonsterAbilities.aspx?ID=15))\n\n**Weaknesses**\r\nevil 15\r\n\r\n**Bastion Aura** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [good](/Traits.aspx?ID=83), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117)) 50 feet. All good-aligned creatures in the aura have [fast healing 30](/MonsterAbilities.aspx?ID=15) for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.<br />**Ultimate Sacrifice** ([divine](/Traits.aspx?ID=48), [good](/Traits.aspx?ID=83), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117)) If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 [consecrate](/Rituals.aspx?ID=8) ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in [Hell](/Planes.aspx?ID=18), [Abaddon](/Planes.aspx?ID=12), or the [Abyss](/Planes.aspx?ID=13)).<br />**[Retributive Strike](/MonsterAbilities.aspx?ID=31)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 70 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +40 ([Good](/Traits.aspx?ID=83), [Lawful](/Traits.aspx?ID=99), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+20 bludgeoning plus 2d6 good\r\n\r\n**Divine Innate Spells** DC 42, attack +34\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **7th**\r\n[Prismatic Spray](/Spells.aspx?ID=233), [True Target](/Spells.aspx?ID=346) (x3), [Vibrant Pattern](/Spells.aspx?ID=357)\r\n- **10th**\r\n[Meteor Swarm](/Spells.aspx?ID=191), [Polar Ray](/Spells.aspx?ID=224), [Sunburst](/Spells.aspx?ID=326)\r\n- **Constant (10th)**\r\n[Air Walk](/Spells.aspx?ID=6), [True Seeing](/Spells.aspx?ID=344), [Tongues](/Spells.aspx?ID=340)\r\n\r\n**Archon's Door** Once per day, if an archon sees another creature cast [_dimension door_](/Spells.aspx?ID=69), the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.\r\n\r\n**Blinding Beams** <actions string=\"Free Action\" /> **Trigger** The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect** The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled.\r\n\r\n**Entrench** <actions string=\"Single Action\" /> The bastion archon locks itself in place, becoming voluntarily [immobilized](/Conditions.aspx?ID=24). While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another [move](/Traits.aspx?ID=114) action.\r\n\r\n**Holy Beam** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Good](/Traits.aspx?ID=83), [Incapacitation](/Traits.aspx?ID=93), [Light](/Traits.aspx?ID=100)) The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can't use Holy Beam again for 1d4 rounds. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature takes half damage. <br />**Failure** The creature takes full damage and is [blinded](/Conditions.aspx?ID=1) for 1d4 rounds. <br />**Critical Failure** The creature takes double damage and is blinded permanently.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-9\" />",
- "name": "Bastion Archon",
- "npc": false,
- "perception": 37,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 31,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Archon\" url=\"/Traits.aspx?ID=13\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 24 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Archon](/MonsterFamilies.aspx?ID=9)\r\n\r\n<row gap=\"medium\">\r\n**HP** 280 ( fast healing 30 )\r\n\r\n**AC** 47\r\n\r\n**Fort** +38\r\n\r\n**Ref** +31\r\n\r\n**Will** +34\r\n\r\n**Perception** +37\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into …\r\n</summary>",
- "sense": " darkvision , true seeing ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Athletics +38",
- "Diplomacy +34",
- "Intimidation +34",
- "Religion +32"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +38, [Diplomacy](/Skills.aspx?ID=6) +34, [Intimidation](/Skills.aspx?ID=7) +34, [Religion](/Skills.aspx?ID=13) +32",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 24"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 24 <sup>2.0</sup></row>",
- "speed": {
- "land": 70,
- "max": 70
- },
- "speed_markdown": "70 feet; [_air walk_](/Spells.aspx?ID=6)",
- "speed_raw": "70 feet; air walk ",
- "spell": [
- "Meteor Swarm",
- "Polar Ray",
- "Sunburst",
- "Prismatic Spray",
- "True Target",
- "Vibrant Pattern",
- "Dimension Door",
- "Air Walk",
- "True Seeing",
- "Tongues"
- ],
- "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Dimension Door](/Spells.aspx?ID=69), [Meteor Swarm](/Spells.aspx?ID=191), [Polar Ray](/Spells.aspx?ID=224), [Prismatic Spray](/Spells.aspx?ID=233), [Sunburst](/Spells.aspx?ID=326), [Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344), [True Target](/Spells.aspx?ID=346), [Vibrant Pattern](/Spells.aspx?ID=357)",
- "strength": 10,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into …",
- "summary_markdown": "The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into …",
- "text": " Bastion Archon The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength—such as a star archon—can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the earth-rocking emergence of a bastion archon. In this way, the lowliest of archons—the lanterns—can, in an instant, become their kind's greatest hope. Bastion archons are massive beings made of the very stone of Heaven's Holy Mountain, with their visages obscured by a blinding light surrounding the gestalt that originally formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion archon almost always protects the area where they manifested, and even when they are destroyed they leave an indelible mark of righteousness upon the surrounding region. Recall Knowledge - Celestial (Religion): DC 45 Unspecific Lore : DC 43 Specific Lore : DC 40 Bastion Archon Source Bestiary 2 pg. 24 2.0 Perception +37; darkvision, true seeing Languages Celestial, Draconic, Infernal; tongues Skills Athletics +38, Diplomacy +34, Intimidation +34, Religion +32 Str +10 Dex +7 Con +10 Int +6 Wis +8 Cha +6 --- AC 47 Fort +38 Ref +31 Will +34 +1 status to all saves vs. magic HP 280 (fast healing 30) Weaknesses evil 15 Bastion Aura (aura, divine, good, healing, necromancy) 50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls. Ultimate Sacrifice (divine, good, healing, necromancy) If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss). Retributive Strike Reaction --- Speed 70 feet; air walk Melee Single Action fist +40 (Good, Lawful, Magical, reach 15 feet), Damage 4d8+20 bludgeoning plus 2d6 good Divine Innate Spells DC 42, attack +34 - 4th Dimension Door (at will) - 7th Prismatic Spray, True Target (x3), Vibrant Pattern - 10th Meteor Swarm, Polar Ray, Sunburst - Constant (10th) Air Walk, True Seeing, Tongues Archon's Door Once per day, if an archon sees another creature cast dimension door , the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door. Blinding Beams Free Action Trigger The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam; Effect The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled. Entrench Single Action The bastion archon locks itself in place, becoming voluntarily immobilized. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action. Holy Beam Two Actions (Divine, Good, Incapacitation, Light) The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can't use Holy Beam again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is blinded for 1d4 rounds. Critical Failure The creature takes double damage and is blinded permanently. ",
- "trait": [
- "Archon",
- "Celestial",
- "Rare",
- "LG",
- "Huge"
- ],
- "trait_markdown": "[Archon](/Traits.aspx?ID=13), [Celestial](/Traits.aspx?ID=23), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Archon",
- "Celestial",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=554",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "evil": 15
- },
- "weakness_markdown": "evil 15",
- "weakness_raw": "evil 15",
- "will_save": 34,
- "wisdom": 8
- }
|