Basiri, Wellspring Keeper.json 11 KB

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  1. {
  2. "ac": 40,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Bardic Lore",
  10. "Aquatic Assault",
  11. "Harness Wellspring",
  12. "Wellspring Guardian"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 4,
  16. "exclude_from_search": false,
  17. "fortitude_save": 31,
  18. "hp": 400,
  19. "hp_raw": "400 ( negative healing )",
  20. "id": "creature-2432",
  21. "immunity": [
  22. "death effects",
  23. "disease",
  24. "paralyze",
  25. "poison",
  26. "unconscious"
  27. ],
  28. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyze](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  29. "intelligence": 6,
  30. "language": [
  31. "Common",
  32. "Draconic",
  33. "Necril",
  34. "Sphinx",
  35. "<%UMR%37%%>telepathy<%END> 100 feet, <%SPELLS%340%%><i>tongues</i><%END>"
  36. ],
  37. "language_markdown": "[Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Necril](/Languages.aspx?ID=20), [Sphinx](/Languages.aspx?ID=35); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, [_tongues_](/Spells.aspx?ID=340)",
  38. "level": 19,
  39. "markdown": "<title level=\"1\" pfs=\"\">[Basiri, Wellspring Keeper](/Monsters.aspx?ID=2432)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 49\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 47\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 44\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Basiri, Wellspring Keeper](/Monsters.aspx?ID=2432)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 38</row>\n\n**Perception** +33; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Necril](/Languages.aspx?ID=20), [Sphinx](/Languages.aspx?ID=35); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +31, [Athletics](/Skills.aspx?ID=3) +37, [Bardic Lore](/Skills.aspx?ID=8) +35, [Deception](/Skills.aspx?ID=5) +32, [Diplomacy](/Skills.aspx?ID=6) +32, [Intimidation](/Skills.aspx?ID=7) +32, [Occultism](/Skills.aspx?ID=11) +33, [Religion](/Skills.aspx?ID=13) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** +6\r\n\r\n**Wis** +6\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Bardic Lore** Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the [Bardic Lore](/Feats.aspx?ID=179) bard feat, allowing them to [Recall Knowledge](/Actions.aspx?ID=26) on any topic.\r\n\r\n**Items**\r\n[_third eye_](/Equipment.aspx?ID=466)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 40 \r\n\r\n**Fort** +31 \r\n\r\n**Ref** +31 \r\n\r\n**Will** +37 \n\n</row>\r\n\r\n**HP** 400\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyze](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 20, [electricity](/Traits.aspx?ID=56) 20, [fire](/Traits.aspx?ID=72) 20, piercing 20, slashing 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, swim 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +36 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 4d8+18 slashing\r\n\r\n**Occult Innate Spells** DC 41\r\n- **Cantrips (9th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Read Aura](/Spells.aspx?ID=246)\r\n- **4th**\r\n[Clairaudience](/Spells.aspx?ID=39) (at will), [Clairvoyance](/Spells.aspx?ID=40) (at will), [Read Omens](/Spells.aspx?ID=247) (at will), [Remove Curse](/Spells.aspx?ID=250) (at will), [Ventriloquism](/Spells.aspx?ID=356) (at will)\r\n- **5th**\r\n[Locate](/Spells.aspx?ID=173)\r\n- **9th**\r\n[Dispel Magic](/Spells.aspx?ID=78)\r\n- **Constant (9th)**\r\n[Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Rituals** DC 41\r\n\r\n- **6th**\r\n[Commune](/Rituals.aspx?ID=6)\r\n- **7th**\r\n[Legend Lore](/Rituals.aspx?ID=15)\r\n\r\n**Aquatic Assault** <actions string=\"Single Action\" /> Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.\r\n\r\n**Harness Wellspring** <actions string=\"Single Action\" /> Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: [_spirit blast_](/Spells.aspx?ID=301) or [_spirit song_](/Spells.aspx?ID=303).\r\n\r\n**Wellspring Guardian** Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 Will save or be affected by [_spirit blast_](/Spells.aspx?ID=301) (9th).\r\n\r\n</column>",
  40. "name": "Basiri, Wellspring Keeper",
  41. "npc": false,
  42. "perception": 33,
  43. "rarity": "unique",
  44. "reflex_save": 31,
  45. "release_date": "2022-12-14",
  46. "resistance": {
  47. "cold": 20,
  48. "electricity": 20,
  49. "fire": 20,
  50. "piercing": 20,
  51. "slashing": 20
  52. },
  53. "resistance_markdown": "[cold](/Traits.aspx?ID=27) 20, [electricity](/Traits.aspx?ID=56) 20, [fire](/Traits.aspx?ID=72) 20, piercing 20, slashing 20",
  54. "resistance_raw": " cold 20, electricity 20, fire 20, piercing 20, slashing 20",
  55. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 38</row>\n\n<row gap=\"medium\">\r\n**HP** 400 ( negative healing )\r\n\r\n**AC** 40\r\n\r\n**Fort** +31\r\n\r\n**Ref** +31\r\n\r\n**Will** +37\r\n\r\n**Perception** +33\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  56. "sense": " darkvision , true seeing ",
  57. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
  58. "size": [
  59. "Large"
  60. ],
  61. "skill": [
  62. "Acrobatics +31",
  63. "Athletics +37",
  64. "Bardic Lore +35",
  65. "Deception +32",
  66. "Diplomacy +32",
  67. "Intimidation +32",
  68. "Occultism +33",
  69. "Religion +33"
  70. ],
  71. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +31, [Athletics](/Skills.aspx?ID=3) +37, [Bardic Lore](/Skills.aspx?ID=8) +35, [Deception](/Skills.aspx?ID=5) +32, [Diplomacy](/Skills.aspx?ID=6) +32, [Intimidation](/Skills.aspx?ID=7) +32, [Occultism](/Skills.aspx?ID=11) +33, [Religion](/Skills.aspx?ID=13) +33",
  72. "source": [
  73. "Pathfinder #186: Ghost King's Rage"
  74. ],
  75. "source_raw": [
  76. "Pathfinder #186: Ghost King's Rage pg. 38"
  77. ],
  78. "source_category": "Adventure Paths",
  79. "source_group": "Blood Lords",
  80. "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 38</row>",
  81. "speed": {
  82. "land": 35,
  83. "max": 40,
  84. "swim": 40
  85. },
  86. "speed_markdown": "35 feet, swim 40 feet",
  87. "speed_raw": "35 feet, swim 40 feet",
  88. "spell": [
  89. "Dispel Magic",
  90. "Locate",
  91. "Clairaudience",
  92. "Clairvoyance",
  93. "Read Omens",
  94. "Remove Curse",
  95. "Ventriloquism",
  96. "Detect Magic",
  97. "Read Aura",
  98. "Tongues",
  99. "True Seeing"
  100. ],
  101. "spell_markdown": "[Clairaudience](/Spells.aspx?ID=39), [Clairvoyance](/Spells.aspx?ID=40), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Locate](/Spells.aspx?ID=173), [Read Aura](/Spells.aspx?ID=246), [Read Omens](/Spells.aspx?ID=247), [Remove Curse](/Spells.aspx?ID=250), [Tongues](/Spells.aspx?ID=340), [True Seeing](/Spells.aspx?ID=344), [Ventriloquism](/Spells.aspx?ID=356)",
  102. "spoilers": "Blood Lords",
  103. "strength": 10,
  104. "strongest_save": [
  105. "will"
  106. ],
  107. "text": " Basiri, Wellspring Keeper Recall Knowledge - Undead (Religion): DC 49 Unspecific Lore : DC 47 Specific Lore : DC 44 Basiri, Wellspring Keeper Source Pathfinder #186: Ghost King's Rage pg. 38 Perception +33; darkvision, true seeing Languages Common, Draconic, Necril, Sphinx; telepathy 100 feet, tongues Skills Acrobatics +31, Athletics +37, Bardic Lore +35, Deception +32, Diplomacy +32, Intimidation +32, Occultism +33, Religion +33 Str +10 Dex +4 Con +4 Int +6 Wis +6 Cha +5 Bardic Lore Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic. Items third eye --- AC 40 Fort +31 Ref +31 Will +37 HP 400 (negative healing) Immunities death effects, disease, paralyze, poison, unconscious Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20 --- Speed 35 feet, swim 40 feet Melee Single Action claw +36 (Agile), Damage 4d8+18 slashing Occult Innate Spells DC 41 - Cantrips (9th) Detect Magic, Read Aura - 4th Clairaudience (at will), Clairvoyance (at will), Read Omens (at will), Remove Curse (at will), Ventriloquism (at will) - 5th Locate - 9th Dispel Magic - Constant (9th) Tongues, True Seeing Rituals DC 41 - 6th Commune - 7th Legend Lore Aquatic Assault Single Action Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time. Harness Wellspring Single Action Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: spirit blast or spirit song . Wellspring Guardian Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 Will save or be affected by spirit blast (9th). ",
  108. "trait": [
  109. "Aquatic",
  110. "Skeleton",
  111. "Undead",
  112. "Unique",
  113. "NE",
  114. "Large"
  115. ],
  116. "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Skeleton](/Traits.aspx?ID=236), [Undead](/Traits.aspx?ID=160), [Unique](/Traits.aspx?ID=161)",
  117. "trait_raw": [
  118. "Aquatic",
  119. "Skeleton",
  120. "Undead",
  121. "Unique"
  122. ],
  123. "type": "Creature",
  124. "url": "/Monsters.aspx?ID=2432",
  125. "vision": "Darkvision",
  126. "weakest_save": [
  127. "fort",
  128. "fortitude",
  129. "ref",
  130. "reflex"
  131. ],
  132. "weakness": {},
  133. "will_save": 37,
  134. "wisdom": 6
  135. }