Baobhan Sith.json 12 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Captivating Dance",
  10. "Change Shape",
  11. "Drink Blood"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 5,
  15. "exclude_from_search": false,
  16. "fortitude_save": 12,
  17. "hp": 105,
  18. "hp_raw": "105",
  19. "id": "creature-563",
  20. "image": [
  21. "/Images/Monsters/BaobhanSith.png"
  22. ],
  23. "intelligence": 2,
  24. "language": [
  25. "Aklo",
  26. "Common",
  27. "Sylvan"
  28. ],
  29. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
  30. "level": 6,
  31. "markdown": "<title level=\"1\" pfs=\"Standard\">[Baobhan Sith](/Monsters.aspx?ID=563)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nUndeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith.\n\nA baobhan sith avoids confrontations when outnumbered, and although territorial, they won't reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/BaobhanSith.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Baobhan Sith](/Monsters.aspx?ID=563)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 33 <sup>2.0</sup></row>\n\n**Perception** +12; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Deception](/Skills.aspx?ID=5) +15, [Nature](/Skills.aspx?ID=10) +12, [Performance](/Skills.aspx?ID=12) +15, [Stealth](/Skills.aspx?ID=15) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 105\n\n**Weaknesses**\r\ncold iron 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d6+6 slashing and 1d6 [persistent bleed](/Conditions.aspx?ID=29)\r\n\r\n**Primal Innate Spells** DC 24\r\n- **3rd**\r\n[Mind Reading](/Spells.aspx?ID=194) (at will)\r\n\r\n**Captivating Dance** <actions string=\"Two Actions\" /> ([Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)) The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save. <br />**Critical Success** The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours. <br />**Success** The creature is [slowed 1](/Conditions.aspx?ID=35) for 1 round and is temporarily immune to Captivating Dance for 24 hours. <br />**Failure** The creature is [fascinated](/Conditions.aspx?ID=14), and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn. <br />**Critical Failure** As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is [paralyzed](/Conditions.aspx?ID=28) until the end of its next turn.\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The baobhan sith can transform into a large raven, with the effects from the bird option in the [_aerial form_](/Spells.aspx?ID=4) spell.\r\n\r\n**Drink Blood** <actions string=\"Single Action\" /> **Requirements** A bleeding creature is within the baobhan sith's reach; **Effect** The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an [Athletics](/Skills.aspx?ID=3) check against the victim's Fortitude DC. On a success, the victim becomes [drained 1](/Conditions.aspx?ID=10) and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 [Medicine](/Skills.aspx?ID=9) check, and sufficient blood or a blood donor, reduces the drained value by 1.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Haunting Lairs</title>\r\n\r\nA baobhan sith adores the aesthetics of abandoned homes, desolate burial grounds, and crumbling ruins. They strive to give their lairs a gothic beauty rather than allowing them to get run down and filthy.\r\n</aside>",
  32. "name": "Baobhan Sith",
  33. "npc": false,
  34. "perception": 12,
  35. "pfs": "Standard",
  36. "rarity": "uncommon",
  37. "reflex_save": 17,
  38. "release_date": "2020-05-27",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 33 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 105\r\n\r\n**AC** 24\r\n\r\n**Fort** +12\r\n\r\n**Ref** +17\r\n\r\n**Will** +14\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUndeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a …\r\n</summary>",
  41. "sense": " low-light vision ",
  42. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  43. "size": [
  44. "Medium"
  45. ],
  46. "skill": [
  47. "Acrobatics +15",
  48. "Deception +15",
  49. "Nature +12",
  50. "Performance +15",
  51. "Stealth +15"
  52. ],
  53. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Deception](/Skills.aspx?ID=5) +15, [Nature](/Skills.aspx?ID=10) +12, [Performance](/Skills.aspx?ID=12) +15, [Stealth](/Skills.aspx?ID=15) +15",
  54. "source": [
  55. "Bestiary 2"
  56. ],
  57. "source_raw": [
  58. "Bestiary 2 pg. 33"
  59. ],
  60. "source_category": "Rulebooks",
  61. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 33 <sup>2.0</sup></row>",
  62. "speed": {
  63. "land": 25,
  64. "max": 25
  65. },
  66. "speed_markdown": "25 feet",
  67. "speed_raw": "25 feet",
  68. "spell": [
  69. "Mind Reading"
  70. ],
  71. "spell_markdown": "[Mind Reading](/Spells.aspx?ID=194)",
  72. "stealth": "15",
  73. "strength": 3,
  74. "strongest_save": [
  75. "ref",
  76. "reflex"
  77. ],
  78. "summary": "Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a …",
  79. "summary_markdown": "Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a …",
  80. "text": " Baobhan Sith Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith. A baobhan sith avoids confrontations when outnumbered, and although territorial, they won't reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured. Recall Knowledge - Fey (Nature): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Baobhan Sith Source Bestiary 2 pg. 33 2.0 Perception +12; low-light vision Languages Aklo, Common, Sylvan Skills Acrobatics +15, Deception +15, Nature +12, Performance +15, Stealth +15 Str +3 Dex +5 Con +2 Int +2 Wis +2 Cha +5 --- AC 24 Fort +12 Ref +17 Will +14 HP 105 Weaknesses cold iron 5 --- Speed 25 feet Melee Single Action claw +17 (Agile, Finesse), Damage 2d6+6 slashing and 1d6 persistent bleed Primal Innate Spells DC 24 - 3rd Mind Reading (at will) Captivating Dance Two Actions (Enchantment, Incapacitation, Mental, Primal, Visual) The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save. Critical Success The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours. Success The creature is slowed 1 for 1 round and is temporarily immune to Captivating Dance for 24 hours. Failure The creature is fascinated, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn. Critical Failure As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is paralyzed until the end of its next turn. Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The baobhan sith can transform into a large raven, with the effects from the bird option in the aerial form spell. Drink Blood Single Action Requirements A bleeding creature is within the baobhan sith's reach; Effect The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes drained 1 and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 Medicine check, and sufficient blood or a blood donor, reduces the drained value by 1. Haunting Lairs A baobhan sith adores the aesthetics of abandoned homes, desolate burial grounds, and crumbling ruins. They strive to give their lairs a gothic beauty rather than allowing them to get run down and filthy. ",
  81. "trait": [
  82. "Fey",
  83. "Uncommon",
  84. "CE",
  85. "Medium"
  86. ],
  87. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Uncommon](/Traits.aspx?ID=159)",
  88. "trait_raw": [
  89. "Fey",
  90. "Uncommon"
  91. ],
  92. "type": "Creature",
  93. "url": "/Monsters.aspx?ID=563",
  94. "vision": "Low-light vision",
  95. "weakest_save": [
  96. "fort",
  97. "fortitude"
  98. ],
  99. "weakness": {
  100. "cold_iron": 5
  101. },
  102. "weakness_markdown": "cold iron 5",
  103. "weakness_raw": "cold iron 5",
  104. "will_save": 14,
  105. "wisdom": 2
  106. }