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- {
- "ac": 26,
- "alignment": "NG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 4,
- "creature_ability": [
- "Confessor’s Aura",
- "Brand of the Impenitent",
- "Flaming Armament",
- "Guiding Angel"
- ],
- "creature_family": "Angel",
- "creature_family_markdown": "[Angel](/MonsterFamilies.aspx?ID=3)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 16,
- "hp": 145,
- "hp_raw": "145",
- "id": "creature-15",
- "image": [
- "/Images/Monsters/Angel_Balisse.png"
- ],
- "intelligence": 1,
- "language": [
- "Celestial",
- "Draconic",
- "Infernal",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)",
- "level": 8,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Balisse (Confessor Angel)](/Monsters.aspx?ID=15)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBalisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own decisions rather than demand obedience to a higher cause, as intrinsic belief is even more powerful than blind obedience. While most balisses are fundamentally honest, they use their guardian angel ability to seem less intimidating and decrease the chance the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses often form from souls of those who performed evil acts but were redeemed. Many serve the goddess Sarenrae, but they can serve other good deities and empyreal lords as well.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Angel_Balisse.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Balisse](/Monsters.aspx?ID=15)</title>\r\n\r\n<traits>\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Angel\" url=\"/Traits.aspx?ID=8\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 18</row>\n\n**Perception** +18; (+20 to detect lies and illusions); darkvision\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +14, [Diplomacy](/Skills.aspx?ID=6) +17, [Religion](/Skills.aspx?ID=13) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +1\r\n\r\n**Wis** +6\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [scimitar](/Weapons.aspx?ID=38)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +18 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 145\n\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 15\r\n\r\n**Weaknesses**\r\nevil 10\r\n\r\n**Confessor’s Aura** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) 20 feet. Creatures in the balisse’s aura are subject to [_zone of truth_](/Spells.aspx?ID=379) (DC 23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_flaming scimitar_ +20 ([Fire](/Traits.aspx?ID=72), [Forceful](/Traits.aspx?ID=180), [Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 2d6+8 slashing plus 1d6 fire and 1d6 good\r\n\r\n**Divine Innate Spells** DC 26\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will, evil only)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will, self only)\r\n- **3rd**\r\n[Remove Fear](/Spells.aspx?ID=252) (at will)\r\n- **4th**\r\n[Divine Wrath](/Spells.aspx?ID=86), [Heal](/Spells.aspx?ID=148), [Paralyze](/Spells.aspx?ID=213), [Remove Curse](/Spells.aspx?ID=250), [Remove Disease](/Spells.aspx?ID=251)\r\n\r\n**Divine Rituals** DC 26\r\n\r\n- **1st**\r\n[Angelic Messenger](/Rituals.aspx?ID=22)\r\n- **3rd**\r\n[Geas](/Rituals.aspx?ID=12)\r\n- **4th**\r\n[Atone](/Rituals.aspx?ID=2)\r\n\r\n**Brand of the Impenitent** <actions string=\"Two Actions\" /> ([Curse](/Traits.aspx?ID=38), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) **Frequency** once per day; **Effect** The balisse marks an evil creature within its confessor’s aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a –1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to good damage. The duration depends on the target’s DC 26 Will save.<br /> **Critical Success** The creature is unaffected.<br /> **Success** The duration is 1 round.<br /> **Failure** The duration is 1 day.<br /> **Critical Failure** The duration is permanent.\r\n\r\n**Flaming Armament** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) Any weapon gains the effect of a [flaming](/Equipment.aspx?ID=295) property rune while a balisse wields it.\r\n\r\n**Guiding Angel** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) While invisible, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal’s body and is unable to use any of its spells and abilities other than to interact with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can take a form of its choice that only the mortal can see, such as a small angel on the mortal’s shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-3\" />",
- "name": "Balisse",
- "npc": false,
- "perception": 18,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 12,
- "release_date": "2019-08-01",
- "resistance": {
- "fire": 15
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 15",
- "resistance_raw": " fire 15",
- "search_markdown": "<traits>\r\n<trait label=\"Angel\" url=\"/Traits.aspx?ID=8\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 18</row>\r\n\r\n**Creature Family** [Angel](/MonsterFamilies.aspx?ID=3)\r\n\r\n<row gap=\"medium\">\r\n**HP** 145\r\n\r\n**AC** 26\r\n\r\n**Fort** +16\r\n\r\n**Ref** +12\r\n\r\n**Will** +18\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBalisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own …\r\n</summary>",
- "sense": "(+20 to detect lies and illusions); darkvision",
- "sense_markdown": "(+20 to detect lies and illusions); darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +14",
- "Diplomacy +17",
- "Religion +18"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +14, [Diplomacy](/Skills.aspx?ID=6) +17, [Religion](/Skills.aspx?ID=13) +18",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 18"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 18</row>",
- "speed": {
- "fly": 40,
- "land": 30,
- "max": 40
- },
- "speed_markdown": "30 feet, fly 40 feet",
- "speed_raw": "30 feet, fly 40 feet",
- "spell": [
- "Divine Wrath",
- "Heal",
- "Paralyze",
- "Remove Curse",
- "Remove Disease",
- "Remove Fear",
- "Invisibility",
- "Detect Alignment"
- ],
- "spell_markdown": "[Detect Alignment](/Spells.aspx?ID=65), [Divine Wrath](/Spells.aspx?ID=86), [Heal](/Spells.aspx?ID=148), [Invisibility](/Spells.aspx?ID=164), [Paralyze](/Spells.aspx?ID=213), [Remove Curse](/Spells.aspx?ID=250), [Remove Disease](/Spells.aspx?ID=251), [Remove Fear](/Spells.aspx?ID=252)",
- "strength": 5,
- "strongest_save": [
- "will"
- ],
- "summary": "Balisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own …",
- "summary_markdown": "Balisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own …",
- "text": " Balisse (Confessor Angel) Balisses, or confessor angels, seek to assist mortals ensnared by moral dilemmas or crises of faith. Balisses prefer to guide people to their own decisions rather than demand obedience to a higher cause, as intrinsic belief is even more powerful than blind obedience. While most balisses are fundamentally honest, they use their guardian angel ability to seem less intimidating and decrease the chance the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses often form from souls of those who performed evil acts but were redeemed. Many serve the goddess Sarenrae, but they can serve other good deities and empyreal lords as well. Recall Knowledge - Celestial (Religion): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Balisse Source Bestiary pg. 18 Perception +18; (+20 to detect lies and illusions); darkvision Languages Celestial, Draconic, Infernal; tongues Skills Acrobatics +14, Diplomacy +17, Religion +18 Str +5 Dex +2 Con +4 Int +1 Wis +6 Cha +5 Items +1 striking scimitar --- AC 26 Fort +16 Ref +12 Will +18 +1 status to all saves vs. magic HP 145 Resistances fire 15 Weaknesses evil 10 Confessor’s Aura (aura, divine, enchantment, mental) 20 feet. Creatures in the balisse’s aura are subject to zone of truth (DC 23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings. --- Speed 30 feet, fly 40 feet Melee Single Action flaming scimitar +20 (Fire, Forceful, Good, Magical, Sweep), Damage 2d6+8 slashing plus 1d6 fire and 1d6 good Divine Innate Spells DC 26 - 1st Detect Alignment (at will, evil only) - 2nd Invisibility (at will, self only) - 3rd Remove Fear (at will) - 4th Divine Wrath, Heal, Paralyze, Remove Curse, Remove Disease Divine Rituals DC 26 - 1st Angelic Messenger - 3rd Geas - 4th Atone Brand of the Impenitent Two Actions (Curse, Divine, Evocation) Frequency once per day; Effect The balisse marks an evil creature within its confessor’s aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a –1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to good damage. The duration depends on the target’s DC 26 Will save. Critical Success The creature is unaffected. Success The duration is 1 round. Failure The duration is 1 day. Critical Failure The duration is permanent. Flaming Armament (Divine, Evocation) Any weapon gains the effect of a flaming property rune while a balisse wields it. Guiding Angel Single Action (Divine, Transmutation) While invisible, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal’s body and is unable to use any of its spells and abilities other than to interact with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can take a form of its choice that only the mortal can see, such as a small angel on the mortal’s shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear. ",
- "trait": [
- "Angel",
- "Celestial",
- "NG",
- "Medium"
- ],
- "trait_markdown": "[Angel](/Traits.aspx?ID=8), [Celestial](/Traits.aspx?ID=23)",
- "trait_raw": [
- "Angel",
- "Celestial"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=15",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "evil": 10
- },
- "weakness_markdown": "evil 10",
- "weakness_raw": "evil 10",
- "will_save": 18,
- "wisdom": 6
- }
|