Azuretzi.json 18 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Entropy Sense",
  10. "Protean Anatomy",
  11. "Spell Pilfer",
  12. "Constrict",
  13. "Mimic Form",
  14. "Mocking Touch"
  15. ],
  16. "creature_family": "Protean",
  17. "creature_family_markdown": "[Protean](/MonsterFamilies.aspx?ID=82)",
  18. "dexterity": 4,
  19. "exclude_from_search": false,
  20. "fortitude_save": 11,
  21. "hp": 75,
  22. "hp_raw": "75 ( fast healing 2)",
  23. "id": "creature-765",
  24. "image": [
  25. "/Images/Monsters/Protean_Azuretzi.png"
  26. ],
  27. "intelligence": 4,
  28. "language": [
  29. "Abyssal",
  30. "Celestial",
  31. "Protean"
  32. ],
  33. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33)",
  34. "level": 5,
  35. "markdown": "<title level=\"1\" pfs=\"Standard\">[Azuretzi](/Monsters.aspx?ID=765)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAzuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that shimmer in a pareidolic approximation of leering, laughing faces. The [Maelstrom's](/Planes.aspx?ID=19) chaotic forces spawn these small proteans from a variety of sources: physical mating between older azuretzis, the paradoxical promotion of bestial [naunets](/Monsters.aspx?ID=337), and possibly from mortal [petitioners](/Monsters.aspx?ID=758), though azuretzis may just be confusing putative mortal memories with experiences gained from games of mimicry. Never expect azuretzis to operate by any rational, self-consistent rules.\n\n Azuretzis represent the humor of chaos, particularly in the form of mockery and parody via exaggerated mimicry, twisting a target's features into a laughingstock.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Protean_Azuretzi.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Azuretzi](/Monsters.aspx?ID=765)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 205 <sup>2.0</sup></row>\n\n**Perception** +11; [darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Arcana](/Skills.aspx?ID=2) +11, [Athletics](/Skills.aspx?ID=3) +9, [Deception](/Skills.aspx?ID=5) +13, [Performance](/Skills.aspx?ID=12) +13, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +11, [Thievery](/Skills.aspx?ID=17) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Entropy Sense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [prediction](/Traits.aspx?ID=132)) An azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of [_nondetection_](/Spells.aspx?ID=209) or that is otherwise shielded from [divinations](/Traits.aspx?ID=47) and [predictions](/Traits.aspx?ID=132) cannot be noticed via entropy sense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +11 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 75\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 2)\n\n**Resistances**\r\nprecision 5, protean anatomy 8\r\n\r\n**Weaknesses**\r\nlawful 5\r\n\r\n**Protean Anatomy** ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.<br /> The azuretzi is immune to [polymorph](/Traits.aspx?ID=127) effects unless it is a willing target. If [blinded](/Conditions.aspx?ID=1) or [deafened](/Conditions.aspx?ID=8), the azuretzi automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.<br />**Spell Pilfer** <actions string=\"Reaction\" /> **Trigger** A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch; **Effect** The azuretzi attempts to [counteract](/Rules.aspx?ID=371) one ongoing spell effect on the target creature with a [Thievery](/Skills.aspx?ID=17) check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet, swim 25 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +15 ([Chaotic](/Traits.aspx?ID=25), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+4 piercing plus 1d6 chaotic\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +15 ([Agile](/Traits.aspx?ID=170), [Chaotic](/Traits.aspx?ID=25), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+4 slashing plus 1d6 chaotic\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +13 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+4 bludgeoning plus 1d6 chaotic and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Divine Innate Spells** DC 22\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; lawful only)\r\n- **2nd**\r\n[Hideous Laughter](/Spells.aspx?ID=150)\r\n- **3rd**\r\n[Crisis of Faith](/Spells.aspx?ID=55), [Dispel Magic](/Spells.aspx?ID=78), [Shatter](/Spells.aspx?ID=279)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d12+4 bludgeoning, DC 22\r\n\r\n**Mimic Form** <actions string=\"Two Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) As [Change Shape](/MonsterAbilities.aspx?ID=8) but an azuretzi can assume the specific form of a Medium or smaller creature it Seeks with a successful DC 25 Perception check. It can return to its true form as a free action. It can retain access to only one exact appearance at a time.\r\n\r\n**Mocking Touch** <actions string=\"Two Actions\" /> ([Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48)) **Requirement** The azuretzi is not currently using Mocking Touch on a spell; **Effect** The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a [Thievery](/Skills.aspx?ID=17) check against the target's Will DC. <br />**Critical Success** The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first. <br />**Success** As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally. <br />**Failure** As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally. <br />**Critical Failure** Mocking Touch has no effect.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Mock Choruses</title>\r\n\r\nAzuretzis form mock choruses in emulation of their more powerful kindred, aping the shifting philosophies of proper choruses. While mischievous or outright malevolent to hostile or lawful creatures, they interact amiably with chaotic creatures, who run the risk of being promptly followed–willingly or not–by a serpentine gaggle of self-appointed understudies.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-82\" />",
  36. "name": "Azuretzi",
  37. "npc": false,
  38. "perception": 11,
  39. "pfs": "Standard",
  40. "rarity": "common",
  41. "reflex_save": 15,
  42. "release_date": "2020-05-27",
  43. "resistance": {
  44. "precision": 5
  45. },
  46. "resistance_markdown": "precision 5, protean anatomy 8",
  47. "resistance_raw": "precision 5, protean anatomy 8",
  48. "search_markdown": "<traits>\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 205 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Protean](/MonsterFamilies.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**HP** 75 ( fast healing 2)\r\n\r\n**AC** 22\r\n\r\n**Fort** +11\r\n\r\n**Ref** +15\r\n\r\n**Will** +11\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAzuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that …\r\n</summary>",
  49. "sense": " darkvision , entropy sense (imprecise) 30 feet",
  50. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 30 feet",
  51. "size": [
  52. "Small"
  53. ],
  54. "skill": [
  55. "Acrobatics +11",
  56. "Arcana +11",
  57. "Athletics +9",
  58. "Deception +13",
  59. "Performance +13",
  60. "Stealth +13",
  61. "Survival +11",
  62. "Thievery +13"
  63. ],
  64. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Arcana](/Skills.aspx?ID=2) +11, [Athletics](/Skills.aspx?ID=3) +9, [Deception](/Skills.aspx?ID=5) +13, [Performance](/Skills.aspx?ID=12) +13, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +11, [Thievery](/Skills.aspx?ID=17) +13",
  65. "source": [
  66. "Bestiary 2"
  67. ],
  68. "source_raw": [
  69. "Bestiary 2 pg. 205"
  70. ],
  71. "source_category": "Rulebooks",
  72. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 205 <sup>2.0</sup></row>",
  73. "speed": {
  74. "fly": 25,
  75. "land": 25,
  76. "max": 25,
  77. "swim": 25
  78. },
  79. "speed_markdown": "25 feet, fly 25 feet, swim 25 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
  80. "speed_raw": "25 feet, fly 25 feet, swim 25 feet; freedom of movement ",
  81. "spell": [
  82. "Dimension Door",
  83. "Crisis of Faith",
  84. "Dispel Magic",
  85. "Shatter",
  86. "Hideous Laughter",
  87. "Detect Alignment",
  88. "Freedom of Movement"
  89. ],
  90. "spell_markdown": "[Crisis of Faith](/Spells.aspx?ID=55), [Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Freedom of Movement](/Spells.aspx?ID=128), [Hideous Laughter](/Spells.aspx?ID=150), [Shatter](/Spells.aspx?ID=279)",
  91. "stealth": "13",
  92. "strength": 2,
  93. "strongest_save": [
  94. "ref",
  95. "reflex"
  96. ],
  97. "summary": "Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that …",
  98. "summary_markdown": "Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that …",
  99. "text": " Azuretzi Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that shimmer in a pareidolic approximation of leering, laughing faces. The Maelstrom's chaotic forces spawn these small proteans from a variety of sources: physical mating between older azuretzis, the paradoxical promotion of bestial naunets, and possibly from mortal petitioners, though azuretzis may just be confusing putative mortal memories with experiences gained from games of mimicry. Never expect azuretzis to operate by any rational, self-consistent rules. Azuretzis represent the humor of chaos, particularly in the form of mockery and parody via exaggerated mimicry, twisting a target's features into a laughingstock. Recall Knowledge - Monitor (Religion): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Azuretzi Source Bestiary 2 pg. 205 2.0 Perception +11; darkvision, entropy sense (imprecise) 30 feet Languages Abyssal, Celestial, Protean Skills Acrobatics +11, Arcana +11, Athletics +9, Deception +13, Performance +13, Stealth +13, Survival +11, Thievery +13 Str +2 Dex +4 Con +4 Int +4 Wis +2 Cha +4 Entropy Sense (divination, divine, prediction) An azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. --- AC 22 Fort +11 Ref +15 Will +11 +1 status to all saves vs. magic HP 75 (fast healing 2) Resistances precision 5, protean anatomy 8 Weaknesses lawful 5 Protean Anatomy (divine, transmutation) An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The azuretzi is immune to polymorph effects unless it is a willing target. If blinded or deafened, the azuretzi automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. Spell Pilfer Reaction Trigger A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch; Effect The azuretzi attempts to counteract one ongoing spell effect on the target creature with a Thievery check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours. --- Speed 25 feet, fly 25 feet, swim 25 feet; freedom of movement Melee Single Action jaws +15 (Chaotic, Finesse, Magical), Damage 2d10+4 piercing plus 1d6 chaotic Melee Single Action claw +15 (Agile, Chaotic, Finesse, Magical), Damage 2d8+4 slashing plus 1d6 chaotic Melee Single Action tail +13 (Chaotic, Magical, reach 15 feet), Damage 2d12+4 bludgeoning plus 1d6 chaotic and Grab Divine Innate Spells DC 22 - 1st Detect Alignment (at will; lawful only) - 2nd Hideous Laughter - 3rd Crisis of Faith, Dispel Magic, Shatter - 4th Dimension Door - Constant (4th) Freedom of Movement Constrict Single Action 1d12+4 bludgeoning, DC 22 Mimic Form Two Actions (Concentrate, Divine, Polymorph, Transmutation) As Change Shape but an azuretzi can assume the specific form of a Medium or smaller creature it Seeks with a successful DC 25 Perception check. It can return to its true form as a free action. It can retain access to only one exact appearance at a time. Mocking Touch Two Actions (Abjuration, Divine) Requirement The azuretzi is not currently using Mocking Touch on a spell; Effect The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a Thievery check against the target's Will DC. Critical Success The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first. Success As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally. Failure As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally. Critical Failure Mocking Touch has no effect. Mock Choruses Azuretzis form mock choruses in emulation of their more powerful kindred, aping the shifting philosophies of proper choruses. While mischievous or outright malevolent to hostile or lawful creatures, they interact amiably with chaotic creatures, who run the risk of being promptly followed–willingly or not–by a serpentine gaggle of self-appointed understudies. ",
  100. "trait": [
  101. "Monitor",
  102. "Protean",
  103. "CN",
  104. "Small"
  105. ],
  106. "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Protean](/Traits.aspx?ID=231)",
  107. "trait_raw": [
  108. "Monitor",
  109. "Protean"
  110. ],
  111. "type": "Creature",
  112. "url": "/Monsters.aspx?ID=765",
  113. "vision": "Darkvision",
  114. "weakest_save": [
  115. "fort",
  116. "fortitude",
  117. "will"
  118. ],
  119. "weakness": {
  120. "lawful": 5
  121. },
  122. "weakness_markdown": "lawful 5",
  123. "weakness_raw": "lawful 5",
  124. "will_save": 11,
  125. "wisdom": 2
  126. }