Azarketi Tide Tamer.json 8.9 KB

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  1. {
  2. "ac": 25,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Hydration",
  10. "Speaker of the Oceans",
  11. "Submerged Stealth",
  12. "Aquatic Predator"
  13. ],
  14. "creature_family": "Azarketi",
  15. "creature_family_markdown": "[Azarketi](/MonsterFamilies.aspx?ID=297)",
  16. "dexterity": 4,
  17. "exclude_from_search": false,
  18. "fortitude_save": 15,
  19. "hp": 115,
  20. "hp_raw": "115",
  21. "id": "creature-1749",
  22. "intelligence": 0,
  23. "language": [
  24. "Common"
  25. ],
  26. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  27. "level": 7,
  28. "markdown": "<title level=\"1\" pfs=\"Standard\">[Azarketi Tide Tamer](/NPCs.aspx?ID=1749)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe most ambitious and capable azarketis become tide tamers, learning how to speak with aquatic animals and even train the strongest of these creatures to help defend their territory. Tide tamers act as guardians for their communities, scouts at sea and on the shore, or even entertainers for land-bound people's amusement. They're generally found with one or more aquatic allies whom they've befriended. Several serve alongside Absalom's Wave Riders as scouts, animal interlocutors, and guides.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Azarketi Tide Tamer](/NPCs.aspx?ID=1749)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 397</row>\n\n**Perception** +15\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Nature](/Skills.aspx?ID=10) +12, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +14, [Underwater Lore](/Skills.aspx?ID=8) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n_+1 [trident](/Weapons.aspx?ID=45)_, [Hand Crossbow](/Weapons.aspx?ID=69), [Studded Leather Armor](/Armor.aspx?ID=5)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 115\n\n**Hydration** Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to [suffocate](/Rules.aspx?ID=468) until returned to water.<br />**Speaker of the Oceans** An azarketi tide tamer can speak with animals that have the [aquatic](/Traits.aspx?ID=168) or [amphibious](/Traits.aspx?ID=207) trait.<br />**Submerged Stealth** While submerged in water, an azarketi tide tamer gains a +2 circumstance bonus on their [Stealth](/Skills.aspx?ID=15) check, indicated above.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet; swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_trident_ +18 ([thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d8+7 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_trident_ +18 ([thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d8+7 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhand crossbow +17 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n**Aquatic Predator** While submerged in water, an azarketi tide tamer takes advantage of the shifting tides to increase the deadliness of their attacks. They deal 2d8 additional damage on a successful weapon Strike while they are underwater.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-297\" />",
  29. "name": "Azarketi Tide Tamer",
  30. "npc": true,
  31. "perception": 15,
  32. "pfs": "Standard",
  33. "rarity": "common",
  34. "reflex_save": 18,
  35. "release_date": "2021-12-22",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 397</row>\r\n\r\n**Creature Family** [Azarketi](/MonsterFamilies.aspx?ID=297)\r\n\r\n<row gap=\"medium\">\r\n**HP** 115\r\n\r\n**AC** 25\r\n\r\n**Fort** +15\r\n\r\n**Ref** +18\r\n\r\n**Will** +12\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe most ambitious and capable azarketis become tide tamers, learning how to speak with aquatic animals and even train the strongest of these …\r\n</summary>",
  38. "size": [
  39. "Medium"
  40. ],
  41. "skill": [
  42. "Athletics +15",
  43. "Intimidation +15",
  44. "Nature +12",
  45. "Stealth +15",
  46. "Survival +14",
  47. "Underwater Lore +11"
  48. ],
  49. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Nature](/Skills.aspx?ID=10) +12, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +14, [Underwater Lore](/Skills.aspx?ID=8) +11",
  50. "source": [
  51. "Absalom, City of Lost Omens"
  52. ],
  53. "source_raw": [
  54. "Absalom, City of Lost Omens pg. 397"
  55. ],
  56. "source_category": "Lost Omens",
  57. "source_markdown": "<row gap=\"tiny\">[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 397</row>",
  58. "speed": {
  59. "land": 25,
  60. "max": 25,
  61. "swim": 25
  62. },
  63. "speed_markdown": "25 feet; swim 25 feet",
  64. "speed_raw": "25 feet; swim 25 feet",
  65. "spell_markdown": "",
  66. "stealth": "15",
  67. "strength": 4,
  68. "strongest_save": [
  69. "ref",
  70. "reflex"
  71. ],
  72. "summary": "The most ambitious and capable azarketis become tide tamers, learning how to speak with aquatic animals and even train the strongest of these …",
  73. "summary_markdown": "The most ambitious and capable azarketis become tide tamers, learning how to speak with aquatic animals and even train the strongest of these …",
  74. "text": " Azarketi Tide Tamer The most ambitious and capable azarketis become tide tamers, learning how to speak with aquatic animals and even train the strongest of these creatures to help defend their territory. Tide tamers act as guardians for their communities, scouts at sea and on the shore, or even entertainers for land-bound people's amusement. They're generally found with one or more aquatic allies whom they've befriended. Several serve alongside Absalom's Wave Riders as scouts, animal interlocutors, and guides. Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Azarketi Tide Tamer Source Absalom, City of Lost Omens pg. 397 Perception +15 Languages Common Skills Athletics +15, Intimidation +15, Nature +12, Stealth +15, Survival +14, Underwater Lore +11 Str +4 Dex +4 Con +2 Int +0 Wis +1 Cha +2 Items +1 trident , Hand Crossbow, Studded Leather Armor --- AC 25 Fort +15 Ref +18 Will +12 HP 115 Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water. Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait. Submerged Stealth While submerged in water, an azarketi tide tamer gains a +2 circumstance bonus on their Stealth check, indicated above. --- Speed 25 feet; swim 25 feet Melee Single Action trident +18 (thrown 20 feet), Damage 1d8+7 piercing Ranged Single Action trident +18 (thrown 20 feet), Damage 1d8+7 piercing Ranged Single Action hand crossbow +17 (range increment 60 feet, reload 1), Damage 1d6 piercing Aquatic Predator While submerged in water, an azarketi tide tamer takes advantage of the shifting tides to increase the deadliness of their attacks. They deal 2d8 additional damage on a successful weapon Strike while they are underwater. ",
  75. "trait": [
  76. "Amphibious",
  77. "Azarketi",
  78. "Humanoid",
  79. "N",
  80. "Medium"
  81. ],
  82. "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Azarketi](/Traits.aspx?ID=336), [Humanoid](/Traits.aspx?ID=91)",
  83. "trait_raw": [
  84. "Amphibious",
  85. "Azarketi",
  86. "Humanoid"
  87. ],
  88. "type": "Creature",
  89. "url": "/NPCs.aspx?ID=1749",
  90. "weakest_save": [
  91. "will"
  92. ],
  93. "weakness": {},
  94. "will_save": 12,
  95. "wisdom": 1
  96. }