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- {
- "ac": 18,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 2,
- "creature_ability": [
- "Hydration",
- "Sea Legs",
- "Submerged Stealth",
- "Swinging Strike"
- ],
- "creature_family": "Azarketi",
- "creature_family_markdown": "[Azarketi](/MonsterFamilies.aspx?ID=297)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 8,
- "hp": 30,
- "hp_raw": "30",
- "id": "creature-1748",
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Azarketi Sailor](/NPCs.aspx?ID=1748)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAzarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck while also having near-constant access to large bodies of water. Ship captains also appreciate having azarketis on board, as they're able to easily scrape barnacles off the hull, check the rudder, and help patch any leaks. Though they have a talent for swimming more than sailing, they've earned a reputation as lucky to have on board.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Azarketi Sailor](/NPCs.aspx?ID=1748)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 396</row>\n\n**Perception** +8\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +7, [Nature](/Skills.aspx?ID=10) +5, [Sailing Lore](/Skills.aspx?ID=8) +6, [Stealth](/Skills.aspx?ID=15) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +1\r\n</row>\n\n**Items**\r\n[Composite Longbow](/Weapons.aspx?ID=74) (20 arrows), [Scimitar](/Weapons.aspx?ID=38), studded leather\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 30\n\n**Hydration** Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to [suffocate](/Rules.aspx?ID=468) until returned to water<br />**Sea Legs** ([fortune](/Traits.aspx?ID=76)) An azarketi sailor gains a +1 circumstance bonus to [Acrobatics](/Skills.aspx?ID=1) checks to [Balance](/Actions.aspx?ID=28) and can roll twice and take the better result on checks to Balance while aboard a ship.<br />**Submerged Stealth** While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their [Stealth](/Skills.aspx?ID=15) check, indicated above.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet; swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nscimitar +9 ([Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+5 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite longbow +10 ([deadly d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [volley](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+1 piercing\n\n**Swinging Strike** <actions string=\"Two Actions\" /> ([Move](/Traits.aspx?ID=114)) **Requirement** The azarketi sailor is hanging from a rope or vine; **Effect** The azarketi sailor swings a distance equal to up to twice their Speed, moving in a straight line, and makes a single Strike at any point during the movement.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-297\" />",
- "name": "Azarketi Sailor",
- "npc": true,
- "perception": 8,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2021-12-22",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Azarketi\" url=\"/Traits.aspx?ID=336\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 396</row>\r\n\r\n**Creature Family** [Azarketi](/MonsterFamilies.aspx?ID=297)\r\n\r\n<row gap=\"medium\">\r\n**HP** 30\r\n\r\n**AC** 18\r\n\r\n**Fort** +8\r\n\r\n**Ref** +11\r\n\r\n**Will** +5\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAzarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +8",
- "Athletics +7",
- "Nature +5",
- "Sailing Lore +6",
- "Stealth +8"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +7, [Nature](/Skills.aspx?ID=10) +5, [Sailing Lore](/Skills.aspx?ID=8) +6, [Stealth](/Skills.aspx?ID=15) +8",
- "source": [
- "Absalom, City of Lost Omens"
- ],
- "source_raw": [
- "Absalom, City of Lost Omens pg. 396"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Absalom, City of Lost Omens](/Sources.aspx?ID=108) pg. 396</row>",
- "speed": {
- "land": 25,
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "25 feet; swim 25 feet",
- "speed_raw": "25 feet; swim 25 feet",
- "spell_markdown": "",
- "stealth": "8",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck …",
- "summary_markdown": "Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck …",
- "text": " Azarketi Sailor Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck while also having near-constant access to large bodies of water. Ship captains also appreciate having azarketis on board, as they're able to easily scrape barnacles off the hull, check the rudder, and help patch any leaks. Though they have a talent for swimming more than sailing, they've earned a reputation as lucky to have on board. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Azarketi Sailor Source Absalom, City of Lost Omens pg. 396 Perception +8 Languages Common Skills Acrobatics +8, Athletics +7, Nature +5, Sailing Lore +6, Stealth +8 Str +3 Dex +4 Con +2 Int +0 Wis +1 Cha +1 Items Composite Longbow (20 arrows), Scimitar, studded leather --- AC 18 Fort +8 Ref +11 Will +5 HP 30 Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water Sea Legs (fortune) An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to Balance and can roll twice and take the better result on checks to Balance while aboard a ship. Submerged Stealth While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above. --- Speed 25 feet; swim 25 feet Melee Single Action scimitar +9 (Forceful, Sweep), Damage 1d6+5 slashing Ranged Single Action composite longbow +10 (deadly d10, range increment 100 feet, volley), Damage 1d8+1 piercing Swinging Strike Two Actions (Move) Requirement The azarketi sailor is hanging from a rope or vine; Effect The azarketi sailor swings a distance equal to up to twice their Speed, moving in a straight line, and makes a single Strike at any point during the movement. ",
- "trait": [
- "Amphibious",
- "Azarketi",
- "Humanoid",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Azarketi](/Traits.aspx?ID=336), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Amphibious",
- "Azarketi",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=1748",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 1
- }
|