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- {
- "ac": 24,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -2,
- "constitution": 2,
- "creature_ability": [
- "Attack from Above",
- "Drink Blood"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 95,
- "hp_raw": "95",
- "id": "creature-1426",
- "image": [
- "/Images/Monsters/Asanbosam.png"
- ],
- "intelligence": -3,
- "language": [
- "Mwangi"
- ],
- "language_markdown": "[Mwangi](/Languages.aspx?ID=39)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Asanbosam](/Monsters.aspx?ID=1426)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAsanbosams are monstrous, hairy humanoids with [cold iron](/Equipment.aspx?ID=272) fangs and muscular limbs that end in powerful, hooked claws. They hang in treetops from their hooked feet, waiting patiently for a creature to pass by below. Asanbosams grab their prey from above, latching onto their unfortunate victims' necks to drain their blood. They react to perceived intrusions with belligerence, stalking visitors from high branches. Locals tell horror stories of these “bloodsucking tree-folk,” and experienced explorers keep a close watch on the treetops in asanbosam territory. Visitors to the Expanse often compare asanbosams to vampires, but these horrors aren't undead and bear no relation.\n\n An asanbosam's diet calls for a large amount of iron (typically in the form of blood) to maintain the integrity of its oversized cold iron teeth. When not hunting or mating, an asanbosam spends its waking hours chewing on certain types of rocks to sharpen its teeth.\n\n Some folk tales claim that asanbosams are as old as time and the original source of cold iron, and that veins of the metal found in the ground are truly the graveyards of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory to hunt these monsters in the hope of collecting sacks of their valuable teeth.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Asanbosam.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Asanbosam](/Monsters.aspx?ID=1426)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 293 <sup>2.0</sup>, [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 80</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Mwangi](/Languages.aspx?ID=39)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +16, [Intimidation](/Skills.aspx?ID=7) +11, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** -3\r\n\r\n**Wis** +1\r\n\r\n**Cha** -2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 95\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, climb 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ncold iron jaws +17 ([deadly d8](/Traits.aspx?ID=174)),\r\n**Damage** 2d8+7 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+5 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**Attack from Above** <actions string=\"Two Actions\" /> **Requirements** The asanbosam is positioned above a creature; **Effect** The asanbosam makes a claw Strike with its [reach](/Traits.aspx?ID=192) increased to 15 feet. On a hit, the Strike deals an additional 1d6 slashing damage and the asanbosam immediately [Grabs](/MonsterAbilities.aspx?ID=18) the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks for the asanbosam's multiple attack penalty.\r\n\r\n**Drink Blood** <actions string=\"Single Action\" /> **Requirements** A [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), [unconscious](/Conditions.aspx?ID=38), or willing creature is within reach of the asanbosam's jaws; **Effect** The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an [Athletics](/Skills.aspx?ID=3) check against the victim's Fortitude DC. The victim becomes [drained 1](/Conditions.aspx?ID=10) and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary Hit Points. These temporary Hit Points remain for 1 minute. Drinking Blood from a creature that's already drained increases the victim's drained value by 1 to a maximum of drained 3, but doesn't restore any HP to the asanbosam.<br /> A victim's drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 [Medicine](/Skills.aspx?ID=9) check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Asanbosam Treasure</title>\r\n\r\nThe corpse of a dead asanbosam is a treasure in itself. Extracting the creature's [cold iron](/Equipment.aspx?ID=272) fangs is no easy process and requires either powerful extraction tools or a vat of chemicals to melt the surrounding bone tissue. The payoff, however, can be substantial in the right market.\r\n</aside>",
- "name": "Asanbosam",
- "npc": false,
- "perception": 17,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 17,
- "release_date": "2021-07-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [The Mwangi Expanse](/Sources.aspx?ID=89) pg. 293 <sup>2.0</sup>, [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 80</row>\n\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 24\r\n\r\n**Fort** +15\r\n\r\n**Ref** +17\r\n\r\n**Will** +10\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAsanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hang in treetops from …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +13",
- "Athletics +16",
- "Intimidation +11",
- "Stealth +15",
- "Survival +13"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +16, [Intimidation](/Skills.aspx?ID=7) +11, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +13",
- "source": [
- "The Mwangi Expanse"
- ],
- "source_raw": [
- "The Mwangi Expanse pg. 293"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[The Mwangi Expanse](/Sources.aspx?ID=89) pg. 293 <sup>2.0</sup>, [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 80</row>",
- "speed": {
- "climb": 20,
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet, climb 20 feet",
- "speed_raw": "35 feet, climb 20 feet",
- "spell_markdown": "",
- "stealth": "15",
- "strength": 5,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hang in treetops from …",
- "summary_markdown": "Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hang in treetops from …",
- "text": " Asanbosam Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hang in treetops from their hooked feet, waiting patiently for a creature to pass by below. Asanbosams grab their prey from above, latching onto their unfortunate victims' necks to drain their blood. They react to perceived intrusions with belligerence, stalking visitors from high branches. Locals tell horror stories of these “bloodsucking tree-folk,” and experienced explorers keep a close watch on the treetops in asanbosam territory. Visitors to the Expanse often compare asanbosams to vampires, but these horrors aren't undead and bear no relation. An asanbosam's diet calls for a large amount of iron (typically in the form of blood) to maintain the integrity of its oversized cold iron teeth. When not hunting or mating, an asanbosam spends its waking hours chewing on certain types of rocks to sharpen its teeth. Some folk tales claim that asanbosams are as old as time and the original source of cold iron, and that veins of the metal found in the ground are truly the graveyards of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory to hunt these monsters in the hope of collecting sacks of their valuable teeth. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Asanbosam Source The Mwangi Expanse pg. 293 2.0 , Pathfinder #146: Cult of Cinders pg. 80 Perception +17; darkvision Languages Mwangi Skills Acrobatics +13, Athletics +16, Intimidation +11, Stealth +15, Survival +13 Str +5 Dex +4 Con +2 Int -3 Wis +1 Cha -2 --- AC 24 Fort +15 Ref +17 Will +10 HP 95 --- Speed 35 feet, climb 20 feet Melee Single Action cold iron jaws +17 (deadly d8), Damage 2d8+7 piercing Melee Single Action claw +17 (Agile, reach 10 feet), Damage 2d6+5 slashing plus Grab Attack from Above Two Actions Requirements The asanbosam is positioned above a creature; Effect The asanbosam makes a claw Strike with its reach increased to 15 feet. On a hit, the Strike deals an additional 1d6 slashing damage and the asanbosam immediately Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks for the asanbosam's multiple attack penalty. Drink Blood Single Action Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within reach of the asanbosam's jaws; Effect The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an Athletics check against the victim's Fortitude DC. The victim becomes drained 1 and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary Hit Points. These temporary Hit Points remain for 1 minute. Drinking Blood from a creature that's already drained increases the victim's drained value by 1 to a maximum of drained 3, but doesn't restore any HP to the asanbosam. A victim's drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes. Asanbosam Treasure The corpse of a dead asanbosam is a treasure in itself. Extracting the creature's cold iron fangs is no easy process and requires either powerful extraction tools or a vat of chemicals to melt the surrounding bone tissue. The payoff, however, can be substantial in the right market. ",
- "trait": [
- "Humanoid",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1426",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 10,
- "wisdom": 1
- }
|