Arboreal Archive.json 13 KB

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  1. {
  2. "ac": 33,
  3. "alignment": "NG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Axe Vulnerability",
  10. "Abeyance Rift",
  11. "Memory Maelstrom"
  12. ],
  13. "creature_family": "Arboreal",
  14. "creature_family_markdown": "[Arboreal](/MonsterFamilies.aspx?ID=8)",
  15. "dexterity": -1,
  16. "exclude_from_search": false,
  17. "fortitude_save": 23,
  18. "hp": 230,
  19. "hp_raw": "230",
  20. "id": "creature-1068",
  21. "image": [
  22. "/Images/Monsters/Arboreal_ArborealArchive.png"
  23. ],
  24. "intelligence": 4,
  25. "language": [
  26. "Arboreal",
  27. "Common",
  28. "Sylvan",
  29. "<%SPELLS%294%%><i>speak with plants</i><%END>"
  30. ],
  31. "language_markdown": "[Arboreal](/Languages.aspx?ID=26), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294)",
  32. "level": 12,
  33. "markdown": "<title level=\"1\" pfs=\"Standard\">[Arboreal Archive](/Monsters.aspx?ID=1068)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nArboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from [arboreal wardens](/Monsters.aspx?ID=27), and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encountered throughout their long years. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out. [Arboreal regents](/Monsters.aspx?ID=29) call upon archives for advice in times of strife, conferring on the best course of action to protect their realms.\n\n It is rare for there to be more than one arboreal archive in a given region. When an archive senses they're nearing the end of their lengthy lifespan, a grove of regents gathers to nominate the wisest among them to become the next archive. After four seasons' deliberation, all arboreals in the area congregate to witness the succession ritual, during which the elder arboreal archive transfers their collected wisdom to the elected replacement before retiring.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Arboreal_ArborealArchive.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Arboreal Archive](/Monsters.aspx?ID=1068)</title>\r\n\r\n<traits>\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 21</row>\n\n**Perception** +25; [low-light vision](/MonsterAbilities.aspx?ID=23), [tremorsense](/MonsterAbilities.aspx?ID=40) (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Arboreal](/Languages.aspx?ID=26), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +23, [Diplomacy](/Skills.aspx?ID=6) +22, [Forest Lore](/Skills.aspx?ID=8) +28, [Nature](/Skills.aspx?ID=10) +25, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** -1\r\n\r\n**Con** +5\r\n\r\n**Int** +4\r\n\r\n**Wis** +7\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +27 \n\n</row>\r\n\r\n**HP** 230\n\n**Resistances**\r\nbludgeoning 10, piercing 10\r\n\r\n**Weaknesses**\r\naxe vulnerability, fire 15\r\n\r\n**Axe Vulnerability** An arboreal archive takes 10 additional damage from [axes](/WeaponGroups.aspx?ID=1).<br />**Abeyance Rift** If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30 feet (DC 32 basic Will save) before dissipating; those who fail also fall [prone](/Conditions.aspx?ID=31).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbranch +25 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+10 bludgeoning plus [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\r\n\r\n**Primal Innate Spells** DC 32, attack +24\r\n- **2nd**\r\n[Entangle](/Spells.aspx?ID=103)\r\n- **3rd**\r\n[Earthbind](/Spells.aspx?ID=94) (at will)\r\n- **6th**\r\n[Tangling Creepers](/Spells.aspx?ID=331)\r\n- **Constant (4th)**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**Memory Maelstrom** <actions string=\"Three Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Nonlethal](/Traits.aspx?ID=188), [Primal](/Traits.aspx?ID=134)) The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40 feet, who must attempt a DC 32 Will save. <br />**Critical Success** The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute. <br />**Success** The creature is [stunned 1](/Conditions.aspx?ID=36) and takes half damage. <br />**Failure** The creature takes full damage and is stunned 3. <br />**Critical Failure** The creature takes double damage, is [confused](/Conditions.aspx?ID=5) for 2d4 rounds, and is stunned 3.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Painting Memories</title>\r\n\r\nAs with all arboreals, no two arboreal archives are identical in appearance. The uniquely patterned bark of arboreal archives makes them even more distinct from one another, painting a mysterious and unique record of their knowledge of Verduran Lore. Practitioners of primal magic believe the earthy colors adorning each arboreal archive's body hold clues about the memories and myths the creature collects and preserves. \r\n\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-8\" />",
  34. "name": "Arboreal Archive",
  35. "npc": false,
  36. "perception": 25,
  37. "pfs": "Standard",
  38. "rarity": "common",
  39. "reflex_save": 17,
  40. "release_date": "2021-04-07",
  41. "resistance": {
  42. "bludgeoning": 10,
  43. "piercing": 10
  44. },
  45. "resistance_markdown": "bludgeoning 10, piercing 10",
  46. "resistance_raw": "bludgeoning 10, piercing 10",
  47. "search_markdown": "<traits>\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 21</row>\r\n\r\n**Creature Family** [Arboreal](/MonsterFamilies.aspx?ID=8)\r\n\r\n<row gap=\"medium\">\r\n**HP** 230\r\n\r\n**AC** 33\r\n\r\n**Fort** +23\r\n\r\n**Ref** +17\r\n\r\n**Will** +27\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nArboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, …\r\n</summary>",
  48. "sense": " low-light vision , tremorsense (imprecise) 60 feet",
  49. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [tremorsense](/MonsterAbilities.aspx?ID=40) (imprecise) 60 feet",
  50. "size": [
  51. "Huge"
  52. ],
  53. "skill": [
  54. "Athletics +23",
  55. "Diplomacy +22",
  56. "Forest Lore +28",
  57. "Nature +25",
  58. "Stealth +19"
  59. ],
  60. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +23, [Diplomacy](/Skills.aspx?ID=6) +22, [Forest Lore](/Skills.aspx?ID=8) +28, [Nature](/Skills.aspx?ID=10) +25, [Stealth](/Skills.aspx?ID=15) +19",
  61. "source": [
  62. "Bestiary 3"
  63. ],
  64. "source_raw": [
  65. "Bestiary 3 pg. 21"
  66. ],
  67. "source_category": "Rulebooks",
  68. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 21</row>",
  69. "speed": {
  70. "land": 25,
  71. "max": 25
  72. },
  73. "speed_markdown": "25 feet",
  74. "speed_raw": "25 feet",
  75. "spell": [
  76. "Tangling Creepers",
  77. "Earthbind",
  78. "Entangle",
  79. "Speak with Plants"
  80. ],
  81. "spell_markdown": "[Earthbind](/Spells.aspx?ID=94), [Entangle](/Spells.aspx?ID=103), [Speak with Plants](/Spells.aspx?ID=294), [Tangling Creepers](/Spells.aspx?ID=331)",
  82. "stealth": "19",
  83. "strength": 7,
  84. "strongest_save": [
  85. "will"
  86. ],
  87. "summary": "Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, …",
  88. "summary_markdown": "Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, …",
  89. "text": " Arboreal Archive Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from arboreal wardens, and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encountered throughout their long years. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out. Arboreal regents call upon archives for advice in times of strife, conferring on the best course of action to protect their realms. It is rare for there to be more than one arboreal archive in a given region. When an archive senses they're nearing the end of their lengthy lifespan, a grove of regents gathers to nominate the wisest among them to become the next archive. After four seasons' deliberation, all arboreals in the area congregate to witness the succession ritual, during which the elder arboreal archive transfers their collected wisdom to the elected replacement before retiring. Recall Knowledge - Plant (Nature): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Arboreal Archive Source Bestiary 3 pg. 21 Perception +25; low-light vision, tremorsense (imprecise) 60 feet Languages Arboreal, Common, Sylvan; speak with plants Skills Athletics +23, Diplomacy +22, Forest Lore +28, Nature +25, Stealth +19 Str +7 Dex -1 Con +5 Int +4 Wis +7 Cha +4 --- AC 33 Fort +23 Ref +17 Will +27 HP 230 Resistances bludgeoning 10, piercing 10 Weaknesses axe vulnerability, fire 15 Axe Vulnerability An arboreal archive takes 10 additional damage from axes. Abeyance Rift If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30 feet (DC 32 basic Will save) before dissipating; those who fail also fall prone. --- Speed 25 feet Melee Single Action branch +25 (reach 15 feet), Damage 3d10+10 bludgeoning plus Improved Knockdown Primal Innate Spells DC 32, attack +24 - 2nd Entangle - 3rd Earthbind (at will) - 6th Tangling Creepers - Constant (4th) Speak with Plants Memory Maelstrom Three Actions (Concentrate, Incapacitation, Mental, Nonlethal, Primal) The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40 feet, who must attempt a DC 32 Will save. Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute. Success The creature is stunned 1 and takes half damage. Failure The creature takes full damage and is stunned 3. Critical Failure The creature takes double damage, is confused for 2d4 rounds, and is stunned 3. Painting Memories As with all arboreals, no two arboreal archives are identical in appearance. The uniquely patterned bark of arboreal archives makes them even more distinct from one another, painting a mysterious and unique record of their knowledge of Verduran Lore. Practitioners of primal magic believe the earthy colors adorning each arboreal archive's body hold clues about the memories and myths the creature collects and preserves. ",
  90. "trait": [
  91. "Plant",
  92. "NG",
  93. "Huge"
  94. ],
  95. "trait_markdown": "[Plant](/Traits.aspx?ID=125)",
  96. "trait_raw": [
  97. "Plant"
  98. ],
  99. "type": "Creature",
  100. "url": "/Monsters.aspx?ID=1068",
  101. "vision": "Low-light vision",
  102. "weakest_save": [
  103. "ref",
  104. "reflex"
  105. ],
  106. "weakness": {
  107. "fire": 15
  108. },
  109. "weakness_markdown": "axe vulnerability, fire 15",
  110. "weakness_raw": "axe vulnerability, fire 15",
  111. "will_save": 27,
  112. "wisdom": 7
  113. }