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- {
- "ac": 16,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 2,
- "creature_ability": [
- "Locate Inevitable",
- "Electrical Burst"
- ],
- "creature_family": "Aeon",
- "creature_family_markdown": "[Aeon](/MonsterFamilies.aspx?ID=2)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 22,
- "hp_raw": "22",
- "id": "creature-6",
- "image": [
- "/Images/Monsters/Aeon_Arbiter.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "emotion",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [emotion](/Traits.aspx?ID=60), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n",
- "intelligence": 0,
- "language": [
- "Celestial",
- "Common",
- "Infernal",
- "Utopian"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Utopian](/Languages.aspx?ID=36)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Arbiter](/Monsters.aspx?ID=6)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Aeon_Arbiter.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Arbiter](/Monsters.aspx?ID=6)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Aeon\" url=\"/Traits.aspx?ID=208\" />\r\n<trait label=\"Inevitable\" url=\"/Traits.aspx?ID=223\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 8</row>\n\n**Perception** +7; darkvision, [_detect alignment_](/Spells.aspx?ID=65) (chaotic only), locate inevitable\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Utopian](/Languages.aspx?ID=36)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Axis Lore](/Skills.aspx?ID=8) +5, [Diplomacy](/Skills.aspx?ID=6) +6, [Stealth](/Skills.aspx?ID=15) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Locate Inevitable** An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.\r\n\r\n**Items**\r\n[Shortsword](/Weapons.aspx?ID=43)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +7 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 22\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [emotion](/Traits.aspx?ID=60), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Resistances**\r\n[electricity](/Traits.aspx?ID=56) 3\n\n**Weaknesses**\r\nchaotic 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshortsword +9 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Lawful](/Traits.aspx?ID=99), [Magical](/Traits.aspx?ID=103), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+1 piercing plus 1d4 lawful\r\n\r\n**Divine Innate Spells** DC 17\r\n- **1st**\r\n[Command](/Spells.aspx?ID=45), [Detect Alignment](/Spells.aspx?ID=65) (at will, chaotic only), [Mending](/Spells.aspx?ID=189) (x3)\r\n- **4th**\r\n[Read Omens](/Spells.aspx?ID=247)\r\n\r\n**Electrical Burst** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Electricity](/Traits.aspx?ID=56), [Evocation](/Traits.aspx?ID=65)) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-2\" />",
- "name": "Arbiter",
- "npc": false,
- "perception": 7,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 7,
- "release_date": "2019-08-01",
- "resistance": {
- "electricity": 3
- },
- "resistance_markdown": "[electricity](/Traits.aspx?ID=56) 3\r\n",
- "resistance_raw": " electricity 3\r\n",
- "search_markdown": "<traits>\r\n<trait label=\"Aeon\" url=\"/Traits.aspx?ID=208\" />\r\n<trait label=\"Inevitable\" url=\"/Traits.aspx?ID=223\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 8</row>\r\n\r\n**Creature Family** [Aeon](/MonsterFamilies.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n**HP** 22\r\n\r\n**AC** 16\r\n\r\n**Fort** +5\r\n\r\n**Ref** +7\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its …\r\n</summary>",
- "sense": "darkvision, detect alignment (chaotic only), locate inevitable",
- "sense_markdown": "darkvision, [_detect alignment_](/Spells.aspx?ID=65) (chaotic only), locate inevitable",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Acrobatics +9",
- "Axis Lore +5",
- "Diplomacy +6",
- "Stealth +9"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Axis Lore](/Skills.aspx?ID=8) +5, [Diplomacy](/Skills.aspx?ID=6) +6, [Stealth](/Skills.aspx?ID=15) +9",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 8"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 8</row>",
- "speed": {
- "fly": 40,
- "land": 20,
- "max": 40
- },
- "speed_markdown": "20 feet, fly 40 feet",
- "speed_raw": "20 feet, fly 40 feet",
- "spell": [
- "Read Omens",
- "Command",
- "Detect Alignment",
- "Mending"
- ],
- "spell_markdown": "[Command](/Spells.aspx?ID=45), [Detect Alignment](/Spells.aspx?ID=65), [Mending](/Spells.aspx?ID=189), [Read Omens](/Spells.aspx?ID=247)",
- "stealth": "9",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "summary": "These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its …",
- "summary_markdown": "These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its …",
- "text": " Arbiter These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates. Recall Knowledge - Monitor (Religion): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Arbiter Source Bestiary pg. 8 Perception +7; darkvision, detect alignment (chaotic only), locate inevitable Languages Celestial, Common, Infernal, Utopian Skills Acrobatics +9, Axis Lore +5, Diplomacy +6, Stealth +9 Str +1 Dex +4 Con +2 Int +0 Wis +2 Cha +1 Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. Items Shortsword --- AC 16 Fort +5 Ref +7 Will +7 +1 status to all saves vs. magic HP 22 Immunities death effects, disease, emotion, poison, unconscious Resistances electricity 3 Weaknesses chaotic 3 --- Speed 20 feet, fly 40 feet Melee Single Action shortsword +9 (Agile, Finesse, Lawful, Magical, versatile S), Damage 1d6+1 piercing plus 1d4 lawful Divine Innate Spells DC 17 - 1st Command, Detect Alignment (at will, chaotic only), Mending (x3) - 4th Read Omens Electrical Burst Two Actions (Divine, Electricity, Evocation) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours. ",
- "trait": [
- "Aeon",
- "Inevitable",
- "Monitor",
- "LN",
- "Tiny"
- ],
- "trait_markdown": "[Aeon](/Traits.aspx?ID=208), [Inevitable](/Traits.aspx?ID=223), [Monitor](/Traits.aspx?ID=111)",
- "trait_raw": [
- "Aeon",
- "Inevitable",
- "Monitor"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=6",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "chaotic": 3
- },
- "weakness_markdown": "chaotic 3",
- "weakness_raw": "chaotic 3",
- "will_save": 7,
- "wisdom": 2
- }
|