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- {
- "ac": 14,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 1,
- "creature_ability": [
- "Medical Wisdom"
- ],
- "creature_family": "Healers",
- "creature_family_markdown": "[Healers](/MonsterFamilies.aspx?ID=187)",
- "dexterity": 1,
- "exclude_from_search": false,
- "fortitude_save": 8,
- "hp": 9,
- "hp_raw": "9",
- "id": "creature-908",
- "intelligence": 3,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": -1,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Apothecary](/NPCs.aspx?ID=908)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSurrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Apothecary](/NPCs.aspx?ID=908)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>\n\n**Perception** +5\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) +5, [Medicine](/Skills.aspx?ID=9) +10, [Nature](/Skills.aspx?ID=10) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Medical Wisdom** The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.\r\n\r\n**Items**\r\n[lesser acid flask](/Equipment.aspx?ID=74) (2), [Dagger](/Weapons.aspx?ID=3), [minor elixir of life](/Equipment.aspx?ID=91) (2), [Healer's Tools](/Equipment.aspx?ID=25), leather apron (functions as [padded armor](/Armor.aspx?ID=3)), mortar and pestle\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 14 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +5 \r\n\r\n+1 circumstance to all saves vs. poisons\r\n</row>\r\n\r\n**HP** 9\n\n**Resistances**\r\npoison 2\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstone pestle +4,\r\n**Damage** 1d6 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +5 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nacid flask +5 ([range increment 20 feet](/Traits.aspx?ID=248), [Splash](/Traits.aspx?ID=150)),\r\n**Damage** 1 acid plus 1d6 [persistent acid](/Conditions.aspx?ID=29) and 1 [splash](/Traits.aspx?ID=150) acid\n\n</column>\n\n<document level=\"2\" id=\"creature-family-187\" />",
- "name": "Apothecary",
- "npc": true,
- "perception": 5,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 3,
- "release_date": "2020-02-26",
- "resistance": {
- "poison": 2
- },
- "resistance_markdown": "poison 2",
- "resistance_raw": "poison 2",
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>\r\n\r\n**Creature Family** [Healers](/MonsterFamilies.aspx?ID=187)\r\n\r\n<row gap=\"medium\">\r\n**HP** 9\r\n\r\n**AC** 14\r\n\r\n**Fort** +8\r\n\r\n**Ref** +3\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSurrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Crafting +5",
- "Medicine +10",
- "Nature +8"
- ],
- "skill_markdown": "[Crafting](/Skills.aspx?ID=4) +5, [Medicine](/Skills.aspx?ID=9) +10, [Nature](/Skills.aspx?ID=10) +8",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 220"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 0,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents …",
- "summary_markdown": "Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents …",
- "text": " Apothecary Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Apothecary Source Gamemastery Guide pg. 220 Perception +5 Languages Common Skills Crafting +5, Medicine +10, Nature +8 Str +0 Dex +1 Con +1 Int +3 Wis +3 Cha +1 Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute. Items lesser acid flask (2), Dagger, minor elixir of life (2), Healer's Tools, leather apron (functions as padded armor), mortar and pestle --- AC 14 Fort +8 Ref +3 Will +5 +1 circumstance to all saves vs. poisons HP 9 Resistances poison 2 --- Speed 25 feet Melee Single Action stone pestle +4, Damage 1d6 bludgeoning Melee Single Action fist +5 (Agile, Nonlethal), Damage 1d4 bludgeoning Ranged Single Action acid flask +5 (range increment 20 feet, Splash), Damage 1 acid plus 1d6 persistent acid and 1 splash acid\n",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=908",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 3
- }
|