Animated Broom.json 7.9 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Construct Armor",
  10. "Dust"
  11. ],
  12. "creature_family": "Animated Object",
  13. "creature_family_markdown": "[Animated Object](/MonsterFamilies.aspx?ID=4)",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 3,
  17. "hardness": 2,
  18. "hardness_raw": "2",
  19. "hp": 6,
  20. "hp_raw": "6",
  21. "id": "creature-18",
  22. "image": [
  23. "/Images/Monsters/AnimatedObject_AnimatedBroom.png"
  24. ],
  25. "immunity": [
  26. "bleed",
  27. "death effects",
  28. "disease",
  29. "doomed",
  30. "drained",
  31. "fatigued",
  32. "healing",
  33. "mental",
  34. "necromancy",
  35. "nonlethal attacks",
  36. "paralyzed",
  37. "poison",
  38. "sickened",
  39. "unconscious"
  40. ],
  41. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n",
  42. "intelligence": -5,
  43. "language_markdown": "",
  44. "level": -1,
  45. "markdown": "<title level=\"1\" pfs=\"Standard\">[Animated Broom](/Monsters.aspx?ID=18)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAnimated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated objects can be found with greater frequency than more complicated and costly objects.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/AnimatedObject_AnimatedBroom.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Animated Broom](/Monsters.aspx?ID=18)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 20</row>\n\n**Perception** +3; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +0\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 (14 when broken); construct armor\r\n\r\n**Fort** +3 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n</row>\r\n\r\n**HP** 6\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Construct Armor** Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbristles +6 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4 bludgeoning plus dust\n\n**Dust** A creature hit by an animated broom’s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-4\" />",
  46. "name": "Animated Broom",
  47. "npc": false,
  48. "perception": 3,
  49. "pfs": "Standard",
  50. "rarity": "common",
  51. "reflex_save": 6,
  52. "release_date": "2019-08-01",
  53. "resistance": {},
  54. "search_markdown": "<traits>\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 20</row>\r\n\r\n**Creature Family** [Animated Object](/MonsterFamilies.aspx?ID=4)\r\n\r\n<row gap=\"medium\">\r\n**HP** 6\r\n\r\n**AC** 16\r\n\r\n**Fort** +3\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnimated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated …\r\n</summary>",
  55. "sense": "darkvision",
  56. "sense_markdown": "darkvision",
  57. "size": [
  58. "Small"
  59. ],
  60. "skill": [
  61. "Athletics +5"
  62. ],
  63. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +5",
  64. "source": [
  65. "Bestiary"
  66. ],
  67. "source_raw": [
  68. "Bestiary pg. 20"
  69. ],
  70. "source_category": "Rulebooks",
  71. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 20</row>",
  72. "speed": {
  73. "land": 15,
  74. "max": 15
  75. },
  76. "speed_markdown": "15 feet",
  77. "speed_raw": "15 feet",
  78. "spell_markdown": "",
  79. "strength": 0,
  80. "strongest_save": [
  81. "ref",
  82. "reflex"
  83. ],
  84. "summary": "Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated …",
  85. "summary_markdown": "Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated …",
  86. "text": " Animated Broom Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated objects can be found with greater frequency than more complicated and costly objects. Recall Knowledge - Construct (Arcana, Crafting): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Animated Broom Source Bestiary pg. 20 Perception +3; darkvision Languages Skills Athletics +5 Str +0 Dex +1 Con +0 Int -5 Wis +0 Cha -5 --- AC 16 (14 when broken); construct armor Fort +3 Ref +6 Will +3 HP 6 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Construct Armor Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14. --- Speed 15 feet Melee Single Action bristles +6 (Agile, Magical, Finesse), Damage 1d4 bludgeoning plus dust Dust A creature hit by an animated broom’s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect. ",
  87. "trait": [
  88. "Construct",
  89. "Mindless",
  90. "N",
  91. "Small"
  92. ],
  93. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108)",
  94. "trait_raw": [
  95. "Construct",
  96. "Mindless"
  97. ],
  98. "type": "Creature",
  99. "url": "/Monsters.aspx?ID=18",
  100. "vision": "Darkvision",
  101. "weakest_save": [
  102. "fort",
  103. "fortitude",
  104. "will"
  105. ],
  106. "weakness": {},
  107. "will_save": 3,
  108. "wisdom": 0
  109. }