Ancient Wisp.json 7.1 KB

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  1. {
  2. "ac": 33,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Glow",
  10. "Magic Immunity",
  11. "Feed on Fear",
  12. "Go Dark"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 7,
  16. "exclude_from_search": false,
  17. "fortitude_save": 16,
  18. "hp": 130,
  19. "hp_raw": "130",
  20. "id": "creature-2327",
  21. "immunity": [
  22. "magic"
  23. ],
  24. "immunity_markdown": "magic",
  25. "intelligence": 4,
  26. "language": [
  27. "Aklo",
  28. "Common"
  29. ],
  30. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)",
  31. "level": 10,
  32. "markdown": "<title level=\"1\" pfs=\"\">[Ancient Wisp](/Monsters.aspx?ID=2327)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 32\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 30\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 27\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Ancient Wisp](/Monsters.aspx?ID=2327)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 364</row>\n\n**Perception** +22; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +23, [Deception](/Skills.aspx?ID=5) +20, [Intimidation](/Skills.aspx?ID=7) +20, [Stealth](/Skills.aspx?ID=15) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +7\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +6\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +20 \n\n</row>\r\n\r\n**HP** 130\n\n**Immunities**\r\nmagic\n\n**Glow** ([aura](/MonsterAbilities.aspx?ID=5), [_light_](/Spells.aspx?ID=171)) 30 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. An Ancient Wisp can also appear as a tiny pinpoint of light.<br />**Magic Immunity** A will-o'-wisp is immune to all spells except [_faerie fire_](/Spells.aspx?ID=107), [_glitterdust_](/Spells.aspx?ID=136), [_magic missile_](/Spells.aspx?ID=180), and [_maze_](/Spells.aspx?ID=187).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshock +23 ([Electricity](/Traits.aspx?ID=56), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+10 electricity\n\n**Feed on Fear** <actions string=\"Single Action\" /> (concentrate) **Requirement** An enemy is under a fear effect or [dying](/Conditions.aspx?ID=11) within 15 feet of the will-o'-wisp. **Effect** The will-o'wisp feeds on the creature's terror. It regains 2d8 Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round.\r\n\r\n**Go Dark** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.\r\n\r\n</column>",
  33. "name": "Ancient Wisp",
  34. "npc": false,
  35. "perception": 22,
  36. "rarity": "rare",
  37. "reflex_save": 23,
  38. "release_date": "2022-10-26",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 364</row>\n\n<row gap=\"medium\">\r\n**HP** 130\r\n\r\n**AC** 33\r\n\r\n**Fort** +16\r\n\r\n**Ref** +23\r\n\r\n**Will** +20\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  41. "sense": " darkvision ",
  42. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  43. "size": [
  44. "Small"
  45. ],
  46. "skill": [
  47. "Acrobatics +23",
  48. "Deception +20",
  49. "Intimidation +20",
  50. "Stealth +21"
  51. ],
  52. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +23, [Deception](/Skills.aspx?ID=5) +20, [Intimidation](/Skills.aspx?ID=7) +20, [Stealth](/Skills.aspx?ID=15) +21",
  53. "source": [
  54. "Kingmaker Adventure Path"
  55. ],
  56. "source_raw": [
  57. "Kingmaker Adventure Path pg. 364"
  58. ],
  59. "source_category": "Adventure Paths",
  60. "source_group": "Kingmaker",
  61. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 364</row>",
  62. "speed": {
  63. "fly": 50,
  64. "max": 50
  65. },
  66. "speed_markdown": "fly 50 feet",
  67. "speed_raw": "fly 50 feet",
  68. "spell_markdown": "",
  69. "spoilers": "Kingmaker",
  70. "stealth": "21",
  71. "strength": -5,
  72. "strongest_save": [
  73. "ref",
  74. "reflex"
  75. ],
  76. "text": " Ancient Wisp Recall Knowledge - Aberration (Occultism): DC 32 Unspecific Lore : DC 30 Specific Lore : DC 27 Ancient Wisp Source Kingmaker Adventure Path pg. 364 Perception +22; darkvision Languages Aklo, Common Skills Acrobatics +23, Deception +20, Intimidation +20, Stealth +21 Str -5 Dex +7 Con +0 Int +4 Wis +6 Cha +4 --- AC 33 Fort +16 Ref +23 Will +20 HP 130 Immunities magic Glow (aura, light ) 30 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. An Ancient Wisp can also appear as a tiny pinpoint of light. Magic Immunity A will-o'-wisp is immune to all spells except faerie fire , glitterdust , magic missile , and maze . --- Speed fly 50 feet Melee Single Action shock +23 (Electricity, Magical), Damage 2d12+10 electricity Feed on Fear Single Action (concentrate) Requirement An enemy is under a fear effect or dying within 15 feet of the will-o'-wisp. Effect The will-o'wisp feeds on the creature's terror. It regains 2d8 Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round. Go Dark Single Action (Concentrate) The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves. ",
  77. "trait": [
  78. "Aberration",
  79. "Air",
  80. "Rare",
  81. "CE",
  82. "Small"
  83. ],
  84. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Air](/Traits.aspx?ID=5), [Rare](/Traits.aspx?ID=137)",
  85. "trait_raw": [
  86. "Aberration",
  87. "Air",
  88. "Rare"
  89. ],
  90. "type": "Creature",
  91. "url": "/Monsters.aspx?ID=2327",
  92. "vision": "Darkvision",
  93. "weakest_save": [
  94. "fort",
  95. "fortitude"
  96. ],
  97. "weakness": {},
  98. "will_save": 20,
  99. "wisdom": 6
  100. }