Almiraj.json 6.2 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Magic Susceptibility",
  10. "Magic Horn"
  11. ],
  12. "creature_family_markdown": "",
  13. "dexterity": 4,
  14. "exclude_from_search": false,
  15. "fortitude_save": 6,
  16. "hp": 20,
  17. "hp_raw": "20",
  18. "id": "creature-2473",
  19. "intelligence": -3,
  20. "language": [
  21. "Sylvan",
  22. "(can't speak any language)"
  23. ],
  24. "language_markdown": "[Sylvan](/Languages.aspx?ID=10); (can't speak any language)",
  25. "level": 1,
  26. "markdown": "<title level=\"1\" pfs=\"\">[Almiraj](/Monsters.aspx?ID=2473)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 17\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 15\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 12\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Almiraj](/Monsters.aspx?ID=2473)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 16</row>\n\n**Perception** +8; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Sylvan](/Languages.aspx?ID=10); (can't speak any language)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Occultism](/Skills.aspx?ID=11) +7, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** -3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +5 \r\n\r\n–2 status penalty vs. [occult](/Traits.aspx?ID=120) spells\r\n</row>\r\n\r\n**HP** 20\n\n**Magic Susceptibility** An almiraj takes a –2 status penalty to saving throws against [occult](/Traits.aspx?ID=120) spells. Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, burrow 10 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorn +9 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+2 piercing\n\n**Magic Horn** Any living creature slain by the almiraj's horn Strike immediately becomes [petrified](/Conditions.aspx?ID=30) with no saving throw, in addition to dying. A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a _+1 [dagger](/Weapons.aspx?ID=3)_ or, if affixed to a shaft, a _+1 [spear](/Weapons.aspx?ID=10)_.\r\n\r\n</column>",
  27. "name": "Almiraj",
  28. "npc": false,
  29. "perception": 8,
  30. "rarity": "uncommon",
  31. "reflex_save": 11,
  32. "release_date": "2020-07-30",
  33. "resistance": {},
  34. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 16</row>\n\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +6\r\n\r\n**Ref** +11\r\n\r\n**Will** +5\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  35. "sense": " darkvision , scent (imprecise) 30 feet",
  36. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  37. "size": [
  38. "Small"
  39. ],
  40. "skill": [
  41. "Acrobatics +7",
  42. "Occultism +7",
  43. "Stealth +7",
  44. "Survival +5"
  45. ],
  46. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Occultism](/Skills.aspx?ID=11) +7, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +5",
  47. "source": [
  48. "Pathfinder #157: Devil at the Dreaming Palace"
  49. ],
  50. "source_raw": [
  51. "Pathfinder #157: Devil at the Dreaming Palace pg. 16"
  52. ],
  53. "source_category": "Adventure Paths",
  54. "source_group": "Agents of Edgewatch",
  55. "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 16</row>",
  56. "speed": {
  57. "burrow": 10,
  58. "land": 20,
  59. "max": 20
  60. },
  61. "speed_markdown": "20 feet, burrow 10 feet",
  62. "speed_raw": "20 feet, burrow 10 feet",
  63. "spell_markdown": "",
  64. "spoilers": "Agents of Edgewatch",
  65. "stealth": "7",
  66. "strength": 2,
  67. "strongest_save": [
  68. "ref",
  69. "reflex"
  70. ],
  71. "summary": "",
  72. "summary_markdown": "",
  73. "text": " Almiraj Recall Knowledge - Beast (Arcana, Nature): DC 17 Unspecific Lore : DC 15 Specific Lore : DC 12 Almiraj Source Pathfinder #157: Devil at the Dreaming Palace pg. 16 Perception +8; darkvision, scent (imprecise) 30 feet Languages Sylvan; (can't speak any language) Skills Acrobatics +7, Occultism +7, Stealth +7, Survival +5 Str +2 Dex +4 Con +1 Int -3 Wis +2 Cha +3 --- AC 16 Fort +6 Ref +11 Will +5 –2 status penalty vs. occult spells HP 20 Magic Susceptibility An almiraj takes a –2 status penalty to saving throws against occult spells. Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long. --- Speed 20 feet, burrow 10 feet Melee Single Action horn +9 (Finesse, Magical), Damage 1d6+2 piercing Magic Horn Any living creature slain by the almiraj's horn Strike immediately becomes petrified with no saving throw, in addition to dying. A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 dagger or, if affixed to a shaft, a +1 spear . ",
  74. "trait": [
  75. "Beast",
  76. "Uncommon",
  77. "N",
  78. "Small"
  79. ],
  80. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Uncommon](/Traits.aspx?ID=159)",
  81. "trait_raw": [
  82. "Beast",
  83. "Uncommon"
  84. ],
  85. "type": "Creature",
  86. "url": "/Monsters.aspx?ID=2473",
  87. "vision": "Darkvision",
  88. "weakest_save": [
  89. "will"
  90. ],
  91. "weakness": {},
  92. "will_save": 5,
  93. "wisdom": 2
  94. }