Alghollthu Master.json 10.0 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Mucus Cloud",
  10. "Slime"
  11. ],
  12. "creature_family": "Alghollthu",
  13. "creature_family_markdown": "[Alghollthu](/MonsterFamilies.aspx?ID=1)",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 15,
  17. "hp": 135,
  18. "hp_raw": "135",
  19. "id": "creature-2",
  20. "image": [
  21. "/Images/Monsters/Alghollthu_AlghollthuMaster.png"
  22. ],
  23. "intelligence": 3,
  24. "language": [
  25. "Aklo",
  26. "Alghollthu",
  27. "Aquan",
  28. "Common",
  29. "Undercommon"
  30. ],
  31. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Alghollthu](/Languages.aspx?ID=24), [Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11)",
  32. "level": 7,
  33. "markdown": "<title level=\"1\" pfs=\"Standard\">[Alghollthu Master (Aboleth)](/Monsters.aspx?ID=2)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their actions using magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Alghollthu_AlghollthuMaster.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Alghollthu Master](/Monsters.aspx?ID=2)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 14</row>\n\n**Perception** +17; darkvision\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Alghollthu](/Languages.aspx?ID=24), [Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +16, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Lore](/Skills.aspx?ID=8) +14, [Occultism](/Skills.aspx?ID=11) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +1\r\n\r\n**Con** +6\r\n\r\n**Int** +3\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Mucus Cloud** ([aura](/Traits.aspx?ID=46), [disease](/Traits.aspx?ID=206)) 5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 135\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, swim 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +16 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+10 bludgeoning plus slime\r\n\r\n**Occult Innate Spells** DC 25\r\n- **3rd**\r\n[Hypnotic Pattern](/Spells.aspx?ID=157) (at will)\r\n- **4th**\r\n[Hallucinatory Terrain](/Spells.aspx?ID=145) (at will)\r\n- **5th**\r\n[Illusory Object](/Spells.aspx?ID=160) (at will)\r\n- **6th**\r\n[Dominate](/Spells.aspx?ID=87) (x3), [Illusory Scene](/Spells.aspx?ID=161) (at will)\r\n- **7th**\r\n[Project Image](/Spells.aspx?ID=237) (at will), [Veil](/Spells.aspx?ID=355) (at will)\r\n\r\n**Slime** ([Curse](/Traits.aspx?ID=38), [Occult](/Traits.aspx?ID=120), [Virulent](/Traits.aspx?ID=162)) **Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim’s skin softens, inflicting drained 1 (1 round); **Stage 3** the victim’s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature’s drained condition increases by 1 (permanent). A [remove disease](/Spells.aspx?ID=251) spell can counteract this curse, but immunity to disease offers no protection against it.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-1\" />",
  34. "name": "Alghollthu Master",
  35. "npc": false,
  36. "perception": 17,
  37. "pfs": "Standard",
  38. "rarity": "uncommon",
  39. "reflex_save": 10,
  40. "release_date": "2019-08-01",
  41. "resistance": {},
  42. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 14</row>\r\n\r\n**Creature Family** [Alghollthu](/MonsterFamilies.aspx?ID=1)\r\n\r\n<row gap=\"medium\">\r\n**HP** 135\r\n\r\n**AC** 23\r\n\r\n**Fort** +15\r\n\r\n**Ref** +10\r\n\r\n**Will** +16\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all …\r\n</summary>",
  43. "sense": "darkvision",
  44. "sense_markdown": "darkvision",
  45. "size": [
  46. "Huge"
  47. ],
  48. "skill": [
  49. "Athletics +16",
  50. "Deception +15",
  51. "Intimidation +15",
  52. "Lore +14",
  53. "Occultism +16"
  54. ],
  55. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +16, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Lore](/Skills.aspx?ID=8) +14, [Occultism](/Skills.aspx?ID=11) +16",
  56. "source": [
  57. "Bestiary"
  58. ],
  59. "source_raw": [
  60. "Bestiary pg. 14"
  61. ],
  62. "source_category": "Rulebooks",
  63. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 14</row>",
  64. "speed": {
  65. "land": 10,
  66. "max": 60,
  67. "swim": 60
  68. },
  69. "speed_markdown": "10 feet, swim 60 feet",
  70. "speed_raw": "10 feet, swim 60 feet",
  71. "spell": [
  72. "Project Image",
  73. "Veil",
  74. "Dominate",
  75. "Illusory Scene",
  76. "Illusory Object",
  77. "Hallucinatory Terrain",
  78. "Hypnotic Pattern"
  79. ],
  80. "spell_markdown": "[Dominate](/Spells.aspx?ID=87), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Hypnotic Pattern](/Spells.aspx?ID=157), [Illusory Object](/Spells.aspx?ID=160), [Illusory Scene](/Spells.aspx?ID=161), [Project Image](/Spells.aspx?ID=237), [Veil](/Spells.aspx?ID=355)",
  81. "strength": 5,
  82. "strongest_save": [
  83. "will"
  84. ],
  85. "summary": "Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all …",
  86. "summary_markdown": "Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all …",
  87. "text": " Alghollthu Master (Aboleth) Aboleths form the core of alghollthu society, and while they are the “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their actions using magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of psychic manipulation, they are a species so ancient that they were present in the world when it was young, before the gods had turned their attention to the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths. Recall Knowledge - Aberration (Occultism): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Alghollthu Master Source Bestiary pg. 14 Perception +17; darkvision Languages Aklo, Alghollthu, Aquan, Common, Undercommon Skills Athletics +16, Deception +15, Intimidation +15, Lore +14, Occultism +16 Str +5 Dex +1 Con +6 Int +3 Wis +5 Cha +4 Mucus Cloud (aura, disease) 5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours. --- AC 23 Fort +15 Ref +10 Will +16 HP 135 --- Speed 10 feet, swim 60 feet Melee Single Action tentacle +16 (Agile, Magical, reach 15 feet), Damage 2d8+10 bludgeoning plus slime Occult Innate Spells DC 25 - 3rd Hypnotic Pattern (at will) - 4th Hallucinatory Terrain (at will) - 5th Illusory Object (at will) - 6th Dominate (x3), Illusory Scene (at will) - 7th Project Image (at will), Veil (at will) Slime (Curse, Occult, Virulent) Saving Throw Fortitude DC 25; Stage 1 no ill effect (1 round); Stage 2 the victim’s skin softens, inflicting drained 1 (1 round); Stage 3 the victim’s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature’s drained condition increases by 1 (permanent). A remove disease spell can counteract this curse, but immunity to disease offers no protection against it. ",
  88. "trait": [
  89. "Aberration",
  90. "Aquatic",
  91. "Uncommon",
  92. "LE",
  93. "Huge"
  94. ],
  95. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Aquatic](/Traits.aspx?ID=168), [Uncommon](/Traits.aspx?ID=159)",
  96. "trait_raw": [
  97. "Aberration",
  98. "Aquatic",
  99. "Uncommon"
  100. ],
  101. "type": "Creature",
  102. "url": "/Monsters.aspx?ID=2",
  103. "vision": "Darkvision",
  104. "weakest_save": [
  105. "ref",
  106. "reflex"
  107. ],
  108. "weakness": {},
  109. "will_save": 16,
  110. "wisdom": 5
  111. }