| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- {
- "ac": 19,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 1,
- "creature_ability": [
- "Entropy Sense",
- "Protean Anatomy",
- "Change Shape",
- "Constrict",
- "Garbled Thoughts",
- "Text Immersion"
- ],
- "creature_family": "Protean",
- "creature_family_markdown": "[Protean](/MonsterFamilies.aspx?ID=82)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 6,
- "hp": 42,
- "hp_raw": "42 ( fast healing 1)",
- "id": "creature-764",
- "image": [
- "/Images/Monsters/Protean_Akizendri.png"
- ],
- "intelligence": 4,
- "language": [
- "Abyssal",
- "Celestial",
- "Protean",
- "<%UMR%37%%>telepathy (touch)<%END>"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [telepathy (touch)](/MonsterAbilities.aspx?ID=37)",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Akizendri](/Monsters.aspx?ID=764)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAkizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons.\n\n Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as [Heaven](/Planes.aspx?ID=17), [Axis](/Planes.aspx?ID=14), and [Hell](/Planes.aspx?ID=18) are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Protean_Akizendri.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Akizendri](/Monsters.aspx?ID=764)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 204 <sup>2.0</sup></row>\n\n**Perception** +8; [darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [telepathy (touch)](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Deception](/Skills.aspx?ID=5) +10, [Occultism](/Skills.aspx?ID=11) +11, [Society](/Skills.aspx?ID=14) +10, [Stealth](/Skills.aspx?ID=15) +9, [Thievery](/Skills.aspx?ID=17) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Entropy Sense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [prediction](/Traits.aspx?ID=132)) An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of [_nondetection_](/Spells.aspx?ID=209) or that is otherwise shielded from [divinations](/Traits.aspx?ID=47) and [predictions](/Traits.aspx?ID=132) cannot be noticed via entropy sense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +10 \n\n</row>\r\n\r\n**HP** 42\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 1)\n\n**Resistances**\r\nprecision 3, protean anatomy 6\r\n\r\n**Weaknesses**\r\nlawful 3\r\n\r\n**Protean Anatomy** ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.<br /> The akizendri is immune to [polymorph](/Traits.aspx?ID=127) effects unless it is a willing target. If [blinded](/Conditions.aspx?ID=1) or [deafened](/Conditions.aspx?ID=8), the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet, swim 25 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +12 ([Chaotic](/Traits.aspx?ID=25), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+3 piercing plus 1d4 chaotic and garbled thoughts\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +12 ([Chaotic](/Traits.aspx?ID=25), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+3 bludgeoning plus 1d4 chaotic and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Divine Innate Spells** DC 20, attack +12\r\n- **Cantrips (2nd)**\r\n[Acid Splash](/Spells.aspx?ID=3), [Daze](/Spells.aspx?ID=61), [Ghost Sound](/Spells.aspx?ID=132), [Mage Hand](/Spells.aspx?ID=177), [Sigil](/Spells.aspx?ID=286)\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will, lawful only)\r\n- **3rd**\r\n[Glyph of Warding](/Spells.aspx?ID=138), [Secret Page](/Spells.aspx?ID=270)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d8+3 bludgeoning, DC 20\r\n\r\n**Garbled Thoughts** ([Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) A creature hit by the akizendri's bite Strike must attempt a DC 20 Will save. <br />**Success** The creature is unaffected. <br />**Failure** The creature is [stupefied 1](/Conditions.aspx?ID=37) for 1d4 rounds. <br />**Critical Failure** As failure, but the creature is also [confused](/Conditions.aspx?ID=5) for 1 round.\r\n\r\n**Text Immersion** ([Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) When the akizendri casts [_secret page_](/Spells.aspx?ID=270), it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing _secret page_, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a [Deception](/Skills.aspx?ID=5) check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is [stunned 1](/Conditions.aspx?ID=36).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Vandals of Chaos</title>\r\n\r\nThose who seek secret knowledge beyond their means to purchase can bargain with akizendris to provide them with rare tomes in exchange for delivering the immersed akizendri into a library via another book. From there, the akizendri can vandalize books to its heart's content without being detected.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-82\" />",
- "name": "Akizendri",
- "npc": false,
- "perception": 8,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2020-05-27",
- "resistance": {
- "precision": 3
- },
- "resistance_markdown": "precision 3, protean anatomy 6",
- "resistance_raw": "precision 3, protean anatomy 6",
- "search_markdown": "<traits>\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 204 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Protean](/MonsterFamilies.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**HP** 42 ( fast healing 1)\r\n\r\n**AC** 19\r\n\r\n**Fort** +6\r\n\r\n**Ref** +11\r\n\r\n**Will** +10\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAkizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with …\r\n</summary>",
- "sense": " darkvision , entropy sense (imprecise) 30 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 30 feet",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +9",
- "Deception +10",
- "Occultism +11",
- "Society +10",
- "Stealth +9",
- "Thievery +9"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Deception](/Skills.aspx?ID=5) +10, [Occultism](/Skills.aspx?ID=11) +11, [Society](/Skills.aspx?ID=14) +10, [Stealth](/Skills.aspx?ID=15) +9, [Thievery](/Skills.aspx?ID=17) +9",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 204"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 204 <sup>2.0</sup></row>",
- "speed": {
- "fly": 25,
- "land": 25,
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "25 feet, fly 25 feet, swim 25 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
- "speed_raw": "25 feet, fly 25 feet, swim 25 feet; freedom of movement ",
- "spell": [
- "Glyph of Warding",
- "Secret Page",
- "Detect Alignment",
- "Acid Splash",
- "Daze",
- "Ghost Sound",
- "Mage Hand",
- "Sigil",
- "Freedom of Movement"
- ],
- "spell_markdown": "[Acid Splash](/Spells.aspx?ID=3), [Daze](/Spells.aspx?ID=61), [Detect Alignment](/Spells.aspx?ID=65), [Freedom of Movement](/Spells.aspx?ID=128), [Ghost Sound](/Spells.aspx?ID=132), [Glyph of Warding](/Spells.aspx?ID=138), [Mage Hand](/Spells.aspx?ID=177), [Secret Page](/Spells.aspx?ID=270), [Sigil](/Spells.aspx?ID=286)",
- "stealth": "9",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with …",
- "summary_markdown": "Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with …",
- "text": " Akizendri Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons. Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as Heaven, Axis, and Hell are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence. Recall Knowledge - Monitor (Religion): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Akizendri Source Bestiary 2 pg. 204 2.0 Perception +8; darkvision, entropy sense (imprecise) 30 feet Languages Abyssal, Celestial, Protean; telepathy (touch) Skills Acrobatics +9, Deception +10, Occultism +11, Society +10, Stealth +9, Thievery +9 Str +3 Dex +4 Con +1 Int +4 Wis +3 Cha +1 Entropy Sense (divination, divine, prediction) An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. --- AC 19 Fort +6 Ref +11 Will +10 HP 42 (fast healing 1) Resistances precision 3, protean anatomy 6 Weaknesses lawful 3 Protean Anatomy (divine, transmutation) An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. --- Speed 25 feet, fly 25 feet, swim 25 feet; freedom of movement Melee Single Action jaws +12 (Chaotic, Finesse, Magical), Damage 2d8+3 piercing plus 1d4 chaotic and garbled thoughts Melee Single Action tail +12 (Chaotic, Finesse, Magical), Damage 2d6+3 bludgeoning plus 1d4 chaotic and Grab Divine Innate Spells DC 20, attack +12 - Cantrips (2nd) Acid Splash, Daze, Ghost Sound, Mage Hand, Sigil - 1st Detect Alignment (at will, lawful only) - 3rd Glyph of Warding, Secret Page - Constant (4th) Freedom of Movement Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. Constrict Single Action 1d8+3 bludgeoning, DC 20 Garbled Thoughts (Divine, Emotion, Enchantment, Mental) A creature hit by the akizendri's bite Strike must attempt a DC 20 Will save. Success The creature is unaffected. Failure The creature is stupefied 1 for 1d4 rounds. Critical Failure As failure, but the creature is also confused for 1 round. Text Immersion (Divine, Transmutation) When the akizendri casts secret page , it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page , at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is stunned 1. Vandals of Chaos Those who seek secret knowledge beyond their means to purchase can bargain with akizendris to provide them with rare tomes in exchange for delivering the immersed akizendri into a library via another book. From there, the akizendri can vandalize books to its heart's content without being detected. ",
- "trait": [
- "Monitor",
- "Protean",
- "CN",
- "Small"
- ],
- "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Protean](/Traits.aspx?ID=231)",
- "trait_raw": [
- "Monitor",
- "Protean"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=764",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "lawful": 3
- },
- "weakness_markdown": "lawful 3",
- "weakness_raw": "lawful 3",
- "will_save": 10,
- "wisdom": 3
- }
|