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- {
- "ac": 33,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 5,
- "creature_ability": [
- "Frostbite Runes",
- "Snowblind",
- "Blizzard Evasion",
- "Curse of the Saumen Kar"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 25,
- "hp": 259,
- "hp_raw": "259",
- "id": "creature-1721",
- "image": [
- "/Images/Monsters/Ainamuuren.png"
- ],
- "immunity": [
- "cold"
- ],
- "immunity_markdown": "[cold](/Traits.aspx?ID=27)",
- "intelligence": 2,
- "language": [
- "Erutaki",
- "Jotun"
- ],
- "language_markdown": "[Erutaki](/Languages.aspx?ID=54), [Jotun](/Languages.aspx?ID=8)",
- "level": 14,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Ainamuuren](/Monsters.aspx?ID=1721)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nLike all saumen kar, Ainamuuren is a large, muscular humanoid with large horns atop his head. Thick, white fur covers everywhere except his face, hands, and feet, which reveal darker skin beneath the fur, covered in an intricate pattern of stylized runes. Unlike other saumen kar, Ainamuuren possess not two but four long, curving horns, jutting from his head like a primal crown. The large, magical greataxe he carries bears intricate, stylized runic patterns that greatly resemble those carved upon his flesh, with the same sharp focus on angular lines and triangular shapes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 42\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 40\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 37\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Ainamuuren.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 14\">[Ainamuuren](/Monsters.aspx?ID=1721)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 9</row>\n\n**Perception** +25; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Erutaki](/Languages.aspx?ID=54), [Jotun](/Languages.aspx?ID=8)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +28, [Medicine](/Skills.aspx?ID=9) +24, [Nature](/Skills.aspx?ID=10) +26, [Stealth](/Skills.aspx?ID=15) +24\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Frostbite Runes** Ainamuuren is marked by the runes of the saumen kar, a gift tied to their ancient curse. Ainamuuren gains a +1 status bonus to saving throws against [evil](/Traits.aspx?ID=64) and [necromancy](/Traits.aspx?ID=117) spells and effects (indicated below). He can sense the presence of evil [undead](/Traits.aspx?ID=160) as a pervasive taste of oily corruption in the air. This is a [vague](/Rules.aspx?ID=413) sense that allows him to know when such a creature is within 60 feet, though he can't precisely pinpoint their location with this sense. This sense also extends to living creatures who have the [negative healing](/MonsterAbilities.aspx?ID=42) ability, like [dhampir](/Ancestries.aspx?ID=23).<br />**Snowblind** Ainamuuren can [Hide](/Actions.aspx?ID=62) and [Sneak](/Actions.aspx?ID=63) during even light snowfall, even if it wouldn't be thick enough to normally grant [concealment](/Conditions.aspx?ID=4).\r\n\r\n**Items**\r\n_+2 [greater striking](/Equipment.aspx?ID=280) [greataxe](/Weapons.aspx?ID=21)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +27 \r\n\r\n+1 status bonus to saves against evil and necromancy spells and effects\r\n</row>\r\n\r\n**HP** 259\n\n**Immunities**\r\n[cold](/Traits.aspx?ID=27)\r\n\r\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 20\n\n**Blizzard Evasion** <actions string=\"Reaction\" /> **Trigger** Ainamuuren takes at least 40 points of physical damage from a single attack, and he isn't currently discorporated; **Effect** Ainamuuren discorporates into a whirling blizzard for 3 rounds. During this time, he gains resistance 10 to physical damage and weakness 10 to [force](/Traits.aspx?ID=75) damage. He gains a fly speed of 40 feet, but the only action he can take is to [Fly](/Actions.aspx?ID=94). While discorporated, the first time each round that Ainamuuren enters another creature's space or a creature enters Ainamuuren's space, that creature takes 4d8 cold damage and must succeed at a DC 34 Fortitude save or be [stunned 1](/Conditions.aspx?ID=36). At the start of his turn, Ainamuuren can end this effect as a free action.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_greataxe_ +29 ([Cold](/Traits.aspx?ID=27), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 3d12+11 slashing plus 1d8 cold\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorns +28 ([Agile](/Traits.aspx?ID=170), [Cold](/Traits.aspx?ID=27)),\r\n**Damage** 3d10+11 bludgeoning plus 1d8 cold and [Knockdown](/MonsterAbilities.aspx?ID=20)\r\n\r\n**Primal Innate Spells** DC 34\r\n- **5th**\r\n[Wall of Ice](/Spells.aspx?ID=364) (×3)\r\n- **7th**\r\n[Summon Animal](/Spells.aspx?ID=316) (cave bear or woolly rhinoceros only)\r\n\r\n**Curse of the Saumen Kar** <actions string=\"Two Actions\" /> ([Cold](/Traits.aspx?ID=27), [Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) **Frequency** once per day; **Effect** Ainamuuren activates the runes covering his body to create an icy prison around a Huge or smaller creature he can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit his target. The target, and any creatures sharing its space, must attempt a DC 34 Reflex save. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails.\n\n The dome has AC 10, Hardness 20, and 40 Hit Points; and is immune to [cold](/Traits.aspx?ID=27), critical hits, and precision damage. The prison lasts until destroyed, until Ainamuuren uses this ability to create a new prison, or until he dies.\r\n\r\n</column>",
- "name": "Ainamuuren",
- "npc": false,
- "perception": 25,
- "pfs": "Standard",
- "rarity": "unique",
- "reflex_save": 22,
- "release_date": "2021-12-22",
- "resistance": {
- "fire": 20
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 20",
- "resistance_raw": " fire 20",
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 9</row>\n\n<row gap=\"medium\">\r\n**HP** 259\r\n\r\n**AC** 33\r\n\r\n**Fort** +25\r\n\r\n**Ref** +22\r\n\r\n**Will** +27\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLike all saumen kar, Ainamuuren is a large, muscular humanoid with large horns atop his head. Thick, white fur covers everywhere except his face, …\r\n</summary>",
- "sense": " darkvision , scent (imprecise) 30 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +28",
- "Medicine +24",
- "Nature +26",
- "Stealth +24"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +28, [Medicine](/Skills.aspx?ID=9) +24, [Nature](/Skills.aspx?ID=10) +26, [Stealth](/Skills.aspx?ID=15) +24",
- "source": [
- "Monsters of Myth"
- ],
- "source_raw": [
- "Monsters of Myth pg. 9"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 9</row>",
- "speed": {
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet",
- "speed_raw": "35 feet",
- "spell": [
- "Summon Animal",
- "Wall of Ice"
- ],
- "spell_markdown": "[Summon Animal](/Spells.aspx?ID=316), [Wall of Ice](/Spells.aspx?ID=364)",
- "stealth": "24",
- "strength": 8,
- "strongest_save": [
- "will"
- ],
- "summary": "Like all saumen kar, Ainamuuren is a large, muscular humanoid with large horns atop his head. Thick, white fur covers everywhere except his face, …",
- "summary_markdown": "Like all saumen kar, Ainamuuren is a large, muscular humanoid with large horns atop his head. Thick, white fur covers everywhere except his face, …",
- "text": " Ainamuuren Like all saumen kar, Ainamuuren is a large, muscular humanoid with large horns atop his head. Thick, white fur covers everywhere except his face, hands, and feet, which reveal darker skin beneath the fur, covered in an intricate pattern of stylized runes. Unlike other saumen kar, Ainamuuren possess not two but four long, curving horns, jutting from his head like a primal crown. The large, magical greataxe he carries bears intricate, stylized runic patterns that greatly resemble those carved upon his flesh, with the same sharp focus on angular lines and triangular shapes. Recall Knowledge - Humanoid (Society): DC 42 Unspecific Lore : DC 40 Specific Lore : DC 37 Ainamuuren Source Monsters of Myth pg. 9 Perception +25; darkvision, scent (imprecise) 30 feet Languages Erutaki, Jotun Skills Athletics +28, Medicine +24, Nature +26, Stealth +24 Str +8 Dex +4 Con +5 Int +2 Wis +5 Cha +0 Frostbite Runes Ainamuuren is marked by the runes of the saumen kar, a gift tied to their ancient curse. Ainamuuren gains a +1 status bonus to saving throws against evil and necromancy spells and effects (indicated below). He can sense the presence of evil undead as a pervasive taste of oily corruption in the air. This is a vague sense that allows him to know when such a creature is within 60 feet, though he can't precisely pinpoint their location with this sense. This sense also extends to living creatures who have the negative healing ability, like dhampir. Snowblind Ainamuuren can Hide and Sneak during even light snowfall, even if it wouldn't be thick enough to normally grant concealment. Items +2 greater striking greataxe --- AC 33 Fort +25 Ref +22 Will +27 +1 status bonus to saves against evil and necromancy spells and effects HP 259 Immunities cold Resistances fire 20 Blizzard Evasion Reaction Trigger Ainamuuren takes at least 40 points of physical damage from a single attack, and he isn't currently discorporated; Effect Ainamuuren discorporates into a whirling blizzard for 3 rounds. During this time, he gains resistance 10 to physical damage and weakness 10 to force damage. He gains a fly speed of 40 feet, but the only action he can take is to Fly. While discorporated, the first time each round that Ainamuuren enters another creature's space or a creature enters Ainamuuren's space, that creature takes 4d8 cold damage and must succeed at a DC 34 Fortitude save or be stunned 1. At the start of his turn, Ainamuuren can end this effect as a free action. --- Speed 35 feet Melee Single Action greataxe +29 (Cold, Sweep), Damage 3d12+11 slashing plus 1d8 cold Melee Single Action horns +28 (Agile, Cold), Damage 3d10+11 bludgeoning plus 1d8 cold and Knockdown Primal Innate Spells DC 34 - 5th Wall of Ice (×3) - 7th Summon Animal (cave bear or woolly rhinoceros only) Curse of the Saumen Kar Two Actions (Cold, Conjuration, Primal) Frequency once per day; Effect Ainamuuren activates the runes covering his body to create an icy prison around a Huge or smaller creature he can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit his target. The target, and any creatures sharing its space, must attempt a DC 34 Reflex save. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails. The dome has AC 10, Hardness 20, and 40 Hit Points; and is immune to cold, critical hits, and precision damage. The prison lasts until destroyed, until Ainamuuren uses this ability to create a new prison, or until he dies. ",
- "trait": [
- "Cold",
- "Humanoid",
- "Unique",
- "CN",
- "Large"
- ],
- "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Cold",
- "Humanoid",
- "Unique"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1721",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 27,
- "wisdom": 5
- }
|