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- {
- "ac": 25,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 4,
- "creature_ability": [
- "Attack of Opportunity",
- "Reptile Master",
- "Wicked Trophies"
- ],
- "creature_family_markdown": "",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 18,
- "hp": 160,
- "hp_raw": "160",
- "id": "creature-983",
- "intelligence": 0,
- "language": [
- "Abyssal",
- "Common",
- "<%SPELLS%293%%><i>speak with animals</i><%END>"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1); [_speak with animals_](/Spells.aspx?ID=293)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"\">[Ahvothian](/Monsters.aspx?ID=983)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAhvothians are feral and cunning fiends from an [Abyssal](/Planes.aspx?ID=13) realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid [dinosaurs](/MonsterFamilies.aspx?ID=32) with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly carnivores such as allosauruses or [deinonychuses](/Monsters.aspx?ID=118)—as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Ahvothian](/Monsters.aspx?ID=983)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 62</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1); [_speak with animals_](/Spells.aspx?ID=293)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +19, [Crafting](/Skills.aspx?ID=4) +11, [Intimidation](/Skills.aspx?ID=7) +15, [Religion](/Skills.aspx?ID=13) +11, [Survival](/Skills.aspx?ID=16) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[javelins](/Weapons.aspx?ID=71) (3), [Longspear](/Weapons.aspx?ID=6), trophies (beast and humanoid)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 160\n\n**Resistances**\r\nfire 10\r\n\r\n**Weaknesses**\r\ncold 5, good 5\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +18,\r\n**Damage** 2d10+8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongspear +18 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+8 piercing plus wicked trophies\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\njavelin +14 ([thrown 30 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+8 piercing plus Wicked Trophies\r\n\r\n**Divine Innate Spells** DC 23\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34) (at will)\r\n- **2nd**\r\n[Death Knell](/Spells.aspx?ID=63) (at will)\r\n- **3rd**\r\n[Earthbind](/Spells.aspx?ID=94) (at will), [Fear](/Spells.aspx?ID=110) (at will)\r\n- **4th**\r\n[Creation](/Spells.aspx?ID=54)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128), [Speak with Animals](/Spells.aspx?ID=293)\r\n\r\n**Reptile Master** When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.\r\n\r\n**Wicked Trophies** An ahvothian chooses a creature type (such as [animal](/Traits.aspx?ID=9), [celestial](/Traits.aspx?ID=23), or [humanoid](/Traits.aspx?ID=91)) from which they currently carry a trophy from a past kill. Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on [Intimidation](/Skills.aspx?ID=7) checks against creatures of that type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the [Material Plane](/Planes.aspx?ID=1) have selected humanoids as the focus of their wicked trophies.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Hunters of Ahvoth-Kur</title>\r\n\r\nThe realms of the [Abyss](/Planes.aspx?ID=13) are vast, and most have complex ecosystems that supplement, or even predate, the demons that lair within them. The Abyssal realm of Ahvoth-Kor is the jungle-covered domain of the demon lord of strength and tyranny, [Angazhan](/Deities.aspx?ID=72). But Ahvoth-Kor had life before Angazhan came to rule it, and the smartest of these creatures were the cunning hunters called ahvothians. Today, the ahvothians are fully subjugated by the Ravenous King and serve him faithfully in Ahvoth-Kor and beyond.\r\n</aside>",
- "name": "Ahvothian",
- "npc": false,
- "perception": 18,
- "rarity": "uncommon",
- "reflex_save": 12,
- "release_date": "2020-07-30",
- "resistance": {
- "fire": 10
- },
- "resistance_markdown": "fire 10",
- "resistance_raw": "fire 10",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [The Slithering](/Sources.aspx?ID=41) pg. 62</row>\n\n<row gap=\"medium\">\r\n**HP** 160\r\n\r\n**AC** 25\r\n\r\n**Fort** +18\r\n\r\n**Ref** +12\r\n\r\n**Will** +15\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAhvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +19",
- "Crafting +11",
- "Intimidation +15",
- "Religion +11",
- "Survival +17"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +19, [Crafting](/Skills.aspx?ID=4) +11, [Intimidation](/Skills.aspx?ID=7) +15, [Religion](/Skills.aspx?ID=13) +11, [Survival](/Skills.aspx?ID=16) +17",
- "source": [
- "The Slithering"
- ],
- "source_raw": [
- "The Slithering pg. 62"
- ],
- "source_category": "Adventures",
- "source_group": "The Slithering",
- "source_markdown": "<row gap=\"tiny\">[The Slithering](/Sources.aspx?ID=41) pg. 62</row>",
- "speed": {
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
- "speed_raw": "30 feet; freedom of movement ",
- "spell": [
- "Creation",
- "Earthbind",
- "Fear",
- "Death Knell",
- "Charm",
- "Freedom of Movement",
- "Speak with Animals"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Creation](/Spells.aspx?ID=54), [Death Knell](/Spells.aspx?ID=63), [Earthbind](/Spells.aspx?ID=94), [Fear](/Spells.aspx?ID=110), [Freedom of Movement](/Spells.aspx?ID=128), [Speak with Animals](/Spells.aspx?ID=293)",
- "spoilers": "The Slithering",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs …",
- "summary_markdown": "Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs …",
- "text": " Ahvothian Ahvothians are feral and cunning fiends from an Abyssal realm of jungles, dinosaurs, and relentless brutality. They resemble humanoid dinosaurs with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. Relentless trackers and survivalists, ahvothians are skilled at navigating jungles and are most commonly encountered stalking prey or operating out of fortified ruins. Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly carnivores such as allosauruses or deinonychuses—as hunting companions or guard animals. Although dangerous in large groups, ahvothians have such a strong desire to assert dominance over others that ahvothian armies frequently fall to infighting and bloody battles for dominance within days, or even hours. The mightiest ahvothians might lead dozens of their kin and herds of carnivorous dinosaurs. Recall Knowledge - Fiend (Religion): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Ahvothian Source The Slithering pg. 62 Perception +18; darkvision Languages Abyssal, Common; speak with animals Skills Athletics +19, Crafting +11, Intimidation +15, Religion +11, Survival +17 Str +6 Dex +2 Con +4 Int +0 Wis +4 Cha +2 Items javelins (3), Longspear, trophies (beast and humanoid) --- AC 25 Fort +18 Ref +12 Will +15 HP 160 Resistances fire 10 Weaknesses cold 5, good 5 Attack of Opportunity Reaction --- Speed 30 feet; freedom of movement Melee Single Action jaws +18, Damage 2d10+8 piercing Melee Single Action longspear +18 (reach 10 feet), Damage 1d8+8 piercing plus wicked trophies Ranged Single Action javelin +14 (thrown 30 feet), Damage 1d6+8 piercing plus Wicked Trophies Divine Innate Spells DC 23 - 1st Charm (at will) - 2nd Death Knell (at will) - 3rd Earthbind (at will), Fear (at will) - 4th Creation - Constant (4th) Freedom of Movement, Speak with Animals Reptile Master When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23. Wicked Trophies An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill. Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on Intimidation checks against creatures of that type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies. Hunters of Ahvoth-Kur The realms of the Abyss are vast, and most have complex ecosystems that supplement, or even predate, the demons that lair within them. The Abyssal realm of Ahvoth-Kor is the jungle-covered domain of the demon lord of strength and tyranny, Angazhan. But Ahvoth-Kor had life before Angazhan came to rule it, and the smartest of these creatures were the cunning hunters called ahvothians. Today, the ahvothians are fully subjugated by the Ravenous King and serve him faithfully in Ahvoth-Kor and beyond. ",
- "trait": [
- "Fiend",
- "Uncommon",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fiend",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=983",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold": 5,
- "good": 5
- },
- "weakness_markdown": "cold 5, good 5",
- "weakness_raw": "cold 5, good 5",
- "will_save": 15,
- "wisdom": 4
- }
|