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- {
- "ac": 21,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 2,
- "creature_ability": [
- "Placate"
- ],
- "creature_family": "Courtiers",
- "creature_family_markdown": "[Courtiers](/MonsterFamilies.aspx?ID=181)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 56,
- "hp_raw": "56",
- "id": "creature-884",
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 5,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Advisor](/NPCs.aspx?ID=884)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTrusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom—for good or ill.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Advisor](/NPCs.aspx?ID=884)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 207</row>\n\n**Perception** +14\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Legal Lore](/Skills.aspx?ID=8) +11, [Occultism](/Skills.aspx?ID=11) +9, [Performance](/Skills.aspx?ID=12) +11, [Society](/Skills.aspx?ID=14) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +2\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Placate** An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to [Deception](/Skills.aspx?ID=5) and [Diplomacy](/Skills.aspx?ID=6) checks when dealing with members of the nobility.\r\n\r\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3) (2), [fine clothes](/Equipment.aspx?ID=15), [small harp](/Equipment.aspx?ID=37), [minor healing potion](/Equipment.aspx?ID=186), [Whip](/Weapons.aspx?ID=48)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 56\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwhip +11 ([Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Nonlethal](/Traits.aspx?ID=188), [Reach](/Traits.aspx?ID=192), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 1d4+2 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndagger +11 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+2 piercing\r\n\r\n**Occult Spontaneous Spells** DC 22, attack +13\r\n- **Cantrips (3rd)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Light](/Spells.aspx?ID=171), [Prestidigitation](/Spells.aspx?ID=229), [Shield](/Spells.aspx?ID=280) (3 slots)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Mage Armor](/Spells.aspx?ID=176), [Magic Missile](/Spells.aspx?ID=180), [Soothe](/Spells.aspx?ID=291)\r\n- **2nd**\r\n[Augury](/Spells.aspx?ID=15), [Restoration](/Spells.aspx?ID=258), [Soothe](/Spells.aspx?ID=291), [Touch of Idiocy](/Spells.aspx?ID=341) (3 slots)\r\n- **3rd**\r\n[Mind Reading](/Spells.aspx?ID=194), [Soothe](/Spells.aspx?ID=291), [Zone of Truth](/Spells.aspx?ID=379) (2 slots)\r\n\r\n**Bard Composition Spells** DC 22, 1 Focus Point\r\n- **Cantrips (3rd)**\r\n[Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Inspire Defense](/Spells.aspx?ID=387)\r\n- **3rd**\r\n[Counter Performance](/Spells.aspx?ID=381)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-181\" />",
- "name": "Advisor",
- "npc": true,
- "perception": 14,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 207</row>\r\n\r\n**Creature Family** [Courtiers](/MonsterFamilies.aspx?ID=181)\r\n\r\n<row gap=\"medium\">\r\n**HP** 56\r\n\r\n**AC** 21\r\n\r\n**Fort** +9\r\n\r\n**Ref** +11\r\n\r\n**Will** +15\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTrusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Deception +15",
- "Diplomacy +15",
- "Legal Lore +11",
- "Occultism +9",
- "Performance +11",
- "Society +11"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Legal Lore](/Skills.aspx?ID=8) +11, [Occultism](/Skills.aspx?ID=11) +9, [Performance](/Skills.aspx?ID=12) +11, [Society](/Skills.aspx?ID=14) +11",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 207"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 207</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Mind Reading",
- "Soothe",
- "Zone of Truth",
- "Augury",
- "Restoration",
- "Touch of Idiocy",
- "Charm",
- "Mage Armor",
- "Magic Missile",
- "Chill Touch",
- "Daze",
- "Light",
- "Prestidigitation",
- "Shield",
- "Counter Performance",
- "Inspire Competence",
- "Inspire Courage",
- "Inspire Defense"
- ],
- "spell_markdown": "[Augury](/Spells.aspx?ID=15), [Charm](/Spells.aspx?ID=34), [Chill Touch](/Spells.aspx?ID=35), [Counter Performance](/Spells.aspx?ID=381), [Daze](/Spells.aspx?ID=61), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Inspire Defense](/Spells.aspx?ID=387), [Light](/Spells.aspx?ID=171), [Mage Armor](/Spells.aspx?ID=176), [Magic Missile](/Spells.aspx?ID=180), [Mind Reading](/Spells.aspx?ID=194), [Prestidigitation](/Spells.aspx?ID=229), [Restoration](/Spells.aspx?ID=258), [Shield](/Spells.aspx?ID=280), [Soothe](/Spells.aspx?ID=291), [Touch of Idiocy](/Spells.aspx?ID=341), [Zone of Truth](/Spells.aspx?ID=379)",
- "strength": 0,
- "strongest_save": [
- "will"
- ],
- "summary": "Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that …",
- "summary_markdown": "Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that …",
- "text": " Advisor Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom—for good or ill. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Advisor Source Gamemastery Guide pg. 207 Perception +14 Languages Common Skills Deception +15, Diplomacy +15, Legal Lore +11, Occultism +9, Performance +11, Society +11 Str +0 Dex +2 Con +2 Int +0 Wis +4 Cha +4 Placate An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility. Items Dagger (2), fine clothes, small harp, minor healing potion, Whip --- AC 21 Fort +9 Ref +11 Will +15 HP 56 --- Speed 25 feet Melee Single Action whip +11 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4+2 slashing Ranged Single Action dagger +11 (Agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing Occult Spontaneous Spells DC 22, attack +13 - Cantrips (3rd) Chill Touch, Daze, Light, Prestidigitation, Shield (3 slots) - 1st Charm, Mage Armor, Magic Missile, Soothe - 2nd Augury, Restoration, Soothe, Touch of Idiocy (3 slots) - 3rd Mind Reading, Soothe, Zone of Truth (2 slots) Bard Composition Spells DC 22, 1 Focus Point - Cantrips (3rd) Inspire Competence, Inspire Courage, Inspire Defense - 3rd Counter Performance\n",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=884",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 15,
- "wisdom": 4
- }
|