Aasimar Redeemer.json 8.6 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "NG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Divine Grace",
  10. "Glimpse of Redemption",
  11. "Shield Block",
  12. "Champion Devotion Spells"
  13. ],
  14. "creature_family": "Planar Scion",
  15. "creature_family_markdown": "[Planar Scion](/MonsterFamilies.aspx?ID=81)",
  16. "dexterity": 1,
  17. "exclude_from_search": false,
  18. "fortitude_save": 12,
  19. "hp": 73,
  20. "hp_raw": "73",
  21. "id": "creature-333",
  22. "intelligence": 0,
  23. "language": [
  24. "Celestial",
  25. "Common"
  26. ],
  27. "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1)",
  28. "level": 5,
  29. "markdown": "<title level=\"1\" pfs=\"Standard\">[Aasimar](/Monsters.aspx?ID=333)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Aasimar Redeemer](/Monsters.aspx?ID=333)</title>\r\n\r\n<traits>\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aasimar\" url=\"/Traits.aspx?ID=256\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 263</row>\n\n**Perception** +11; darkvision\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +11, [Diplomacy](/Skills.aspx?ID=6) +12, [Medicine](/Skills.aspx?ID=9) +9, [Religion](/Skills.aspx?ID=13) +11, [Society](/Skills.aspx?ID=14) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +1\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Half Plate](/Armor.aspx?ID=12), [Crossbow](/Weapons.aspx?ID=67) (10 bolts), [steel shield](/Shields.aspx?ID=3) (Hardness 5, HP 20, BT 10)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 (25 with shield raised)\r\n\r\n**Fort** +12 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +11 \r\n\r\n+1 status to all saves vs. disease (against diseases, critical failures become failures)\r\n</row>\r\n\r\n**HP** 73\n\n**Divine Grace** <actions string=\"Reaction\" /> **Trigger** The angelkin is targeted by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance bonus to the saving throw.<br /> **Glimpse of Redemption** <actions string=\"Reaction\" /> **Trigger** An enemy damages one of the angelkin’s allies. Both the enemy and ally must be within 15 feet of the angelkin. **Effect** The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind’s eye. The foe chooses one of two options: \n<ul><li>The ally is completely unharmed by the triggering damage.</li> <li>The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.</li></ul> **Shield Block** <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongsword +15 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+7 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +12 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8+3 piercing plus Knockdown\r\n\r\n**Divine Innate Spells** DC 20\r\n- **Cantrips (3rd)**\r\n[Light](/Spells.aspx?ID=171)\r\n\r\n**Champion Devotion Spells** DC 20; **3rd** (1 Focus Point) [_lay on hands_](/Spells.aspx?ID=395)\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-81\" />",
  30. "name": "Aasimar Redeemer",
  31. "npc": false,
  32. "perception": 11,
  33. "pfs": "Standard",
  34. "rarity": "common",
  35. "reflex_save": 8,
  36. "release_date": "2019-08-01",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Aasimar\" url=\"/Traits.aspx?ID=256\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 263</row>\r\n\r\n**Creature Family** [Planar Scion](/MonsterFamilies.aspx?ID=81)\r\n\r\n<row gap=\"medium\">\r\n**HP** 73\r\n\r\n**AC** 23\r\n\r\n**Fort** +12\r\n\r\n**Ref** +8\r\n\r\n**Will** +11\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, …\r\n</summary>",
  39. "sense": "darkvision",
  40. "sense_markdown": "darkvision",
  41. "size": [
  42. "Medium"
  43. ],
  44. "skill": [
  45. "Athletics +11",
  46. "Diplomacy +12",
  47. "Medicine +9",
  48. "Religion +11",
  49. "Society +7"
  50. ],
  51. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +11, [Diplomacy](/Skills.aspx?ID=6) +12, [Medicine](/Skills.aspx?ID=9) +9, [Religion](/Skills.aspx?ID=13) +11, [Society](/Skills.aspx?ID=14) +7",
  52. "source": [
  53. "Bestiary"
  54. ],
  55. "source_raw": [
  56. "Bestiary pg. 263"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 263</row>",
  60. "speed": {
  61. "land": 20,
  62. "max": 20
  63. },
  64. "speed_markdown": "20 feet",
  65. "speed_raw": "20 feet",
  66. "spell": [
  67. "Light"
  68. ],
  69. "spell_markdown": "[Light](/Spells.aspx?ID=171)",
  70. "strength": 4,
  71. "strongest_save": [
  72. "fort",
  73. "fortitude"
  74. ],
  75. "summary": "Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, …",
  76. "summary_markdown": "Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, …",
  77. "text": " Aasimar Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Aasimar Redeemer Source Bestiary pg. 263 Perception +11; darkvision Languages Celestial, Common Skills Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7 Str +4 Dex +1 Con +3 Int +0 Wis +2 Cha +3 Items Half Plate, Crossbow (10 bolts), steel shield (Hardness 5, HP 20, BT 10) --- AC 23 (25 with shield raised) Fort +12 Ref +8 Will +11 +1 status to all saves vs. disease (against diseases, critical failures become failures) HP 73 Divine Grace Reaction Trigger The angelkin is targeted by a spell that allows a saving throw. Effect The scion gains a +2 circumstance bonus to the saving throw. Glimpse of Redemption Reaction Trigger An enemy damages one of the angelkin’s allies. Both the enemy and ally must be within 15 feet of the angelkin. Effect The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind’s eye. The foe chooses one of two options: The ally is completely unharmed by the triggering damage. The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn. Shield Block Reaction --- Speed 20 feet Melee Single Action longsword +15 (versatile P), Damage 1d8+7 slashing Ranged Single Action crossbow +12 (range increment 120 feet, reload 1), Damage 1d8+3 piercing plus Knockdown Divine Innate Spells DC 20 - Cantrips (3rd) Light Champion Devotion Spells DC 20; 3rd (1 Focus Point) lay on hands ",
  78. "trait": [
  79. "Aasimar",
  80. "Human",
  81. "Humanoid",
  82. "NG",
  83. "Medium"
  84. ],
  85. "trait_markdown": "[Aasimar](/Traits.aspx?ID=256), [Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  86. "trait_raw": [
  87. "Aasimar",
  88. "Human",
  89. "Humanoid"
  90. ],
  91. "type": "Creature",
  92. "url": "/Monsters.aspx?ID=333",
  93. "vision": "Darkvision",
  94. "weakest_save": [
  95. "ref",
  96. "reflex"
  97. ],
  98. "weakness": {},
  99. "will_save": 11,
  100. "wisdom": 2
  101. }